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Old 11-14-09, 11:51 AM   #1
Rothwell white
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Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why

Last edited by Rothwell white; 11-14-09 at 12:22 PM.
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Old 11-14-09, 02:03 PM   #2
Lipud U-107
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Quote:
Originally Posted by Rothwell white View Post
Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why

Unfortunately, such a thing could happen when we activate the mod GWX 3.0 and, for example, "alternative fleets" and can occur such that the sink something in the database because she does not fit into a bunker but is it enough simply SH3 Commader set "Start at sea" I did so and everything was oki.

I greet all of subsim
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Old 11-14-09, 11:42 PM   #3
Commander Gizmo
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I attempted to search this thread after skimming it, but the search feature is not work at this time. I apologize if this is covered elsewhere.

I am having some issue with my brand new carrier. The deck guns farthest from the control tower in each direction are appear to be turning the opposite direction from what they should. These are the two guns that are actually on the deck rather than raised up a bit on a platform.

When my guns aim, the two guns mentioned rotate the wrong direction and end up firing at nothing just wasting ammo. If you have any ideas what might have caused this odd behavior, I'd be grateful for the suggestions.
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Old 11-15-09, 03:25 PM   #4
Rothwell white
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Quote:
Originally Posted by Lipud U-107 View Post
Unfortunately, such a thing could happen when we activate the mod GWX 3.0 and, for example, "alternative fleets" and can occur such that the sink something in the database because she does not fit into a bunker but is it enough simply SH3 Commader set "Start at sea" I did so and everything was oki.

I greet all of subsim
This is superd what an effect when those 11" guns hit there target but......I am still having problems when saving at sea the game will not reload any ideas what the problem could be i am just using GWX 3.0
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Old 11-15-09, 10:10 PM   #5
Lipud U-107
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Originally Posted by Rothwell white View Post
This is superd what an effect when those 11" guns hit there target but......I am still having problems when saving at sea the game will not reload any ideas what the problem could be i am just using GWX 3.0
This is true because it is the mod for 100% unofficial and are not compatible with each other, and I for me the mod is great because I've seen worse, and mod is the official added: In the U boot Mediterranean Sea "and looked like the Scharnhorst and Gneisenau from Ubi guys should go the tutoring of 3D Chinese U-47, but fortunately the guys took to work and SH4 looks very good, it added.
It was yet another addition to the official Silent Hunter 3 "Submarines on Hunt" had the two and the last I do not recommend ^

P.S.

I play in Silent Hunter 3, I must wait 15 minutes to see the words "not so long as ..." and the option to save me sad too, was more concerned about that at the time of the shooting did not do "BDS" (dead blue screen) overburden kompa what sometimes happens.

but because the game is worth a cool mod simply divine Awsome!!!
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Old 11-16-09, 05:31 AM   #6
Wreford-Brown
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Quote:
Originally Posted by Rothwell white View Post
This is superd what an effect when those 11" guns hit there target but......I am still having problems when saving at sea the game will not reload any ideas what the problem could be i am just using GWX 3.0
I'm having exactly the same problem but this has been an issue since stock - saving then reloading while at sea has always been a bit twitchy.

Make sure there are no ships within at least 20km (30 to 50 is better) and you reduce the chances of a CTD, but there is no way to prevent it happening.

I just make sure I have enough playing time to complete the mission or force myself to return to base when I would otherwise save. It can be annoying to return when in the middle of a successful cruise but there are many RL issues that could force a ship to return, from minor malfunctions to orders from home.

C'est la vie, c'est la guerre...
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Old 11-16-09, 12:55 PM   #7
Rothwell white
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Quote:
Originally Posted by Wreford-Brown View Post
I'm having exactly the same problem but this has been an issue since stock - saving then reloading while at sea has always been a bit twitchy.

Make sure there are no ships within at least 20km (30 to 50 is better) and you reduce the chances of a CTD, but there is no way to prevent it happening.

I just make sure I have enough playing time to complete the mission or force myself to return to base when I would otherwise save. It can be annoying to return when in the middle of a successful cruise but there are many RL issues that could force a ship to return, from minor malfunctions to orders from home.

C'est la vie, c'est la guerre...
Yes saved game well away from any ship the game reloaded fine . Thanks for the advice
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Old 11-16-09, 12:59 PM   #8
Commander Gizmo
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I just don't turn the game off except between patrols. I never use the save feature. It runs just fine in the background using hardly any CPU while paused. The memory isn't an issue for my system, though I guess it could be for some.
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Old 11-17-09, 06:26 PM   #9
Wreford-Brown
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Small piece of advice - don't try to launch a torpedo at a target directly ahead of you when you're going at flank speed. After the 500m arming distance it was underneath me and... BANG.

Now down to 32% hull integrity and limping back to Wilhelmshaven for a bollocking from the Flotilla Commander.
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