SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-29-19, 10:39 AM | #1 | |||
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
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Just the bridge, where you will use binoculars for spotting and TBT targeting when surfaced. Yes, but indirectly; data from sound, sonar, spotting, and radar are all combined into the "Chart View", where either precise or estimated enemy ship positions will be displayed based on what can be detected. Thanks for the notes! -Scott |
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07-29-19, 01:00 PM | #2 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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10-27-19, 01:57 PM | #3 |
Seaman
Join Date: Jan 2006
Location: East US
Posts: 31
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Ya kiddin' me! Did that just fly by in passing...You do that? 1 dev? TGC is in my estimation one of the classic underrated mobile Air-sim shooters --incidentally encompassing my fav genre outside sub-sims: B-17 airships (still rocking Flying Fortress to this day). For the clueless, in TGC you tail-gun a B-17, popping 109s, etc, as they swarm in at all angles. You rack of points and promotions, bonus flack defenses and other goodies to aid you as faster and sturdier air-ships level up against you. You aim and fire by touch or, optionally, my fav, gyroscope. It's a ton of fun and not as facile as it first seems. Anyway, just wanna say it blew me away when I saw you were behind that as well as CD. Which all points to we all being well-grounded in looking forward to something special in CD2! All I can say is, Beam me up, Mr. Scott.
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This shark, swallow you whole; No shakin', no tenderisin', down you go. -Quint |
10-27-19, 03:28 PM | #4 | |
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
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-Scott |
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