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Old 07-29-19, 10:39 AM   #1
PanicEnsues
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Originally Posted by UnderWaterGamer View Post
- Will there be a manual AA gun station? (since planes are added in)
Yes; my goal is to basically integrate my other mobile game, "Tail Gun Charlie", to provide the AA gunnery system. Though I may regret that once I actually start working on it and see what a nightmare it becomes...

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- Will there be a TDC or a way of getting ship data manually e.g. A stopwatch, a range finder...?
There is a TDC that will take care of targeting as long as you have visual contact (and have it turned on); otherwise, you'll have to use the "intersecting paths & times" manual targeting system from Crash Dive.

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- Will there be a possibility to go from room to room in the sub? ( just one view of the room, but you can look around and interact with stuff...)?
No. While it would be immersive, creating interior spaces wouldn't add to gameplay, and I just don't have the resources to build them all out.

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- Same with the deck and conning tower
Just the bridge, where you will use binoculars for spotting and TBT targeting when surfaced.

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- Will there be a hydrophone station?
Yes, but indirectly; data from sound, sonar, spotting, and radar are all combined into the "Chart View", where either precise or estimated enemy ship positions will be displayed based on what can be detected.

Thanks for the notes!

-Scott
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Old 07-29-19, 01:00 PM   #2
Aktungbby
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No. While it would be immersive, creating interior spaces wouldn't add to gameplay, and I just don't have the resources to build them all out.
SO, A COMPROMISE: ALL THE IMMERSIVE KALEUN REALLY NEEDS IS TO GET FROM THE CENTRALLE UP THE LADDER TO THE BRIDGE; ATTACK SCOPE/TDC; AND BACK AGAIN WITH AN OCCASIONAL JUNKET TO THE DECK GUN AS IN SH-V. ALL THE OTHER AMBLING AROUND WAS USELESS ANYWAY.
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Old 10-27-19, 01:57 PM   #3
swellfella
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my other mobile game, "Tail Gun Charlie"

Ya kiddin' me! Did that just fly by in passing...You do that? 1 dev? TGC is in my estimation one of the classic underrated mobile Air-sim shooters --incidentally encompassing my fav genre outside sub-sims: B-17 airships (still rocking Flying Fortress to this day).

For the clueless, in TGC you tail-gun a B-17, popping 109s, etc, as they swarm in at all angles. You rack of points and promotions, bonus flack defenses and other goodies to aid you as faster and sturdier air-ships level up against you. You aim and fire by touch or, optionally, my fav, gyroscope.

It's a ton of fun and not as facile as it first seems. Anyway, just wanna say it blew me away when I saw you were behind that as well as CD. Which all points to we all being well-grounded in looking forward to something special in CD2! All I can say is, Beam me up, Mr. Scott.
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Old 10-27-19, 03:28 PM   #4
PanicEnsues
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Ya kiddin' me! Did that just fly by in passing...You do that? 1 dev? TGC is in my estimation one of the classic underrated mobile Air-sim shooters...
Hey, thanks! There seems to be very little cross-over between CD and TGC players, so it's very cool to see someone on this forum who has played both!

-Scott
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