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Old 12-13-21, 03:56 PM   #28
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
Downloads: 490
Uploads: 4


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Quote:
Originally Posted by Mad Mardigan View Post
Ok, have NYGM (main mods) set up & ready to go...

Now, comes the question to wit, is with the optional mods, that are included with MYGM:

G1-1500 meter bearing overlay
G2-Enhanced Nav Map Plotting Tools
G3-Restore Gods Eye View
G4-Harbor Traffic Add-In

(ignore the G#-, before them, the G, stands for graphics... which is what these mods (at least to the best of My knowledge of them, that I can determine, is what they are & do... at any rate )

In addition, these mods...

NYGM Torpedo Alarm Mod
Sobers 3D waves
vickers03 sea life & Rubini's plankton SH3 mod
S1-Thomsen's sound pack v3.2
Das Boot Clothes
Das Boot Officers mod-with Kaleun
MaGui WS-edited(1360x768)-(this is from 1Alex's GWX set up... )

(The mods that I have edited, as best I know of, to work with SH3... Thomsen's sound, Das Boot Officers... no matter which mod set they are included with... The only 1 that I have not edited yet, to know of it working with NYGM, is the Das Boot clothes & WS set... The WS mod, as I have questions of the menu_1024_768 to ask about, yet still... before I even contemplate including that in... yet. )

Would appreciate insight into the order to include them in... thanks.

p.s.

The Das Boot mods, are to give it... a Das Boot look & feel to it.

No reason any clothes set won't work with most any install including NYGM.
However, regarding the 1360 WS, why not just use one of these ? Plug and play.
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