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Old 12-18-07, 04:00 PM   #1
danurve
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[REL] RadioLog_Expanded

RadioLog_Expanded Updated (RL_E Updated) has been Released as of 4.26.08
This is a corrective release adding a few thousand new messages.
Please see http://www.subsim.com/radioroom/show...8&postcount=57
or
http://www.subsim.com/radioroom/show...=127239&page=3 and further for details.

Thank you.

How about an early Christmas present?

RadioLog_Expanded contains 8,380 radio messages for Silent Hunter III.
(yes, eight thousand, three hundred eighty)
It is a text Mod that replaces - add's radio messages to the messages_en.txt file.
I have worked and tested this mod on stock, GWX, NYGM, & War Ace for compatability.

RadioLog_Expanded is a JSGME ready install.

This mod supercedes radiolog_final_2006 as it is a continuation of that work. Should go without saying it includes all those messages plus a few thousand more.
By year Expanded contains:

`39 548
`40 1682
`41 2190
`42 1702
`43 1058
`44 1000
`45 197

Expanded already has the messages found in GWX*, NYGM, & War Ace messages_en.txt file. (1.7 megs uncompressed) Expanded adds a rich immersion to the game. The messages are from translated logs / sources believed to be true and accurate to date. Messages checked for duplicates, timer corrections, etc. There has been so much over a few years added to the game I as well as others have enjoyed. I'd like to think of this as my way of giving something back. Merry Christmas, happy holidays, all that jazz.

* Please see documentation for details and credits.

Very well then. I present to the SH3 community; RadioLog_Expanded. Enjoy!!
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Last edited by danurve; 04-25-08 at 02:53 PM.
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Old 12-18-07, 04:17 PM   #2
danurve
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And I'm spent.

Aside from any correction release I do think to be done with this series.
Took a long damn time to finish up, alot of PIA repetition. Although I am glad to have finally gotten to this day and release the work.
Hope that those interested in adding depth and immersion to the game enjoys the Mod.
I am thinking to relax and enjoy the holidays and play the game myself, not just test stuff.

To the hunt!
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Old 12-18-07, 04:26 PM   #3
nikbear
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Congratulations on this fine piece of work,can't wait to use it can I install mid mission or do I have to wait till I'm back at base:hmm:
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Old 12-18-07, 04:32 PM   #4
Samwolf
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Got it! Thanks for all the tedious, eyestraining work this had to take.
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Old 12-18-07, 05:18 PM   #5
CapZap1970
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Thank you very much, danurve!!!!
I will d/l it righ tnow and enable it right before my next patrol.
CapZap
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Old 12-18-07, 05:50 PM   #6
SilverGhost
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Quote:
Originally Posted by nikbear
Congratulations on this fine piece of work,can't wait to use it can I install mid mission or do I have to wait till I'm back at base:hmm:
No, you can enable it mid mission. It's fabulous...but I did have to send "Sparks" to his bunk for awhile as the sheer volume of incoming traffic was too much and disrupted the card game.
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Old 12-18-07, 06:12 PM   #7
Sailor Steve
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I always loved IrishRed's original, and was sad that it never got finished. Thanks for your hard work in completing this project. Now go sleep for a week.

And then be prepared for the complaints:
"I get kicked down to 1x every five seconds!"
"Half the messages don't make any sense!"
"Is that convoy really there, or is it just 'ear candy'?"
:rotfl:
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Old 12-18-07, 06:16 PM   #8
Turm
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Excellent, this is one I'll be using for sure! Many thanks indeed! Great timing too, before I embark on a new career in GWX 2.0. Congratulations on a lot of work well done! It'll certainly add to the immersion and liven up the long stretches of each patrol. Let's see how long it takes before the morse code signal drives me mad

The only 'issue' with a mod like this - when in base between missions I'm going to miss out on a lot of news that I might have heard (in reality) whilst in port, so I might have to resort to reading the file in Notepad between patrols. Very authentic, I know

Hmm, now there's a potential nice addition to SH3 Commander - a summary of missed radio messages to cover the time it calculates for you to stay in port.
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Old 12-18-07, 06:27 PM   #9
Von Manteuffel
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Danurve, this is immense! A tremendous piece of work! Thank you and enjoy a well-earned break.
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Old 12-21-07, 12:20 AM   #10
gum22
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Danurve, WOW! Man, what a superb piece of work! Thanks for putting all of this together for everyone. Very immersive and quite indispensable!

You have a PM also, mate.

Warm regards,

Gumby
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Old 12-21-07, 02:26 PM   #11
U49
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Just curious?

There is an english -> german translator group in formation...

:hmm: I wonder if there are other languages in consideration?

@JCwolf: I understand, you are from spain? Is there a spanish translator group in sight?

I'm just curious!
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Old 12-21-07, 04:50 PM   #12
kkentopanga
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Default Its all been said

There is nothing I can say that has not already been said, But I will say it anyway. It's minds like yours (and the dev team) that keep GWX alive for all to enjoy. GWX is like a glutten it keeps growing for the enjoyment of all. Many thanks....
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Old 12-21-07, 08:18 PM   #13
Ubåtskapten
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This looks like a great mod! Looking forward to the German translation of it.
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Old 12-21-07, 10:22 PM   #14
Wolfehunter
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Quote:
Originally Posted by U49
There is an english -> german translator group in formation...

:hmm: I wonder if there are other languages in consideration?

@JCwolf: I understand, you are from spain? Is there a spanish translator group in sight?

I'm just curious!
I proposed it to the spanish fan group 24th flotilla there looking into it.
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Old 12-22-07, 04:51 PM   #15
Paco
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Quote:
Originally Posted by Wolfehunter
I proposed it to the spanish fan group 24th flotilla there looking into it.


btw, where is the french front?
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