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Old 05-10-13, 10:05 PM   #6631
Sailor Steve
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Of course there is. I can't remember which mod it is, because I never noticed it. All I cared about was the tails on the enemy. I'll bet Jim knows, and when he sees this you'll have your answer. Of course someone else who knows might be along first, but that's a good thing too.
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Old 05-11-13, 12:10 AM   #6632
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If you remove Contline.tga or Dahsline.tga (can't recall which) from Data>Menu>Gui you will get rid of the tails.
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Old 05-11-13, 05:04 AM   #6633
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Removing the Contline.tga should do it.
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Old 05-11-13, 06:29 AM   #6634
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Thank you, gentlemen, for your assistance. I will give your fix a try.

Last edited by BigWalleye; 05-11-13 at 10:32 AM.
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Old 05-11-13, 07:52 AM   #6635
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SINK EM ALL!!
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Old 05-11-13, 10:31 AM   #6636
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Here is what I have learned:

With GWX3, whether the sub map symbol has a direction-dependent tail or not depends on the presence (!) of ContLine.tga. If ContLine.tga is present, then the sub symbol has no tail. If ContLine.tga is absent, the sub symbol does have a tail. This is true whether or not No Map Contact Updates is checked.

If 1.4b Assisted Plotting Mod is installed over GWX3, then the sub map symbol always has a direction-dependent tail, regardless of whether ContLine.tga, DashLine.tga, or both are present. Again, this is true whether or not No Map Contact Updates is checked.

I have found no way to get rid of the directional tail as long as the Assisted Plotting Mod is enabled.

Does anyone know how NYGM changes the sub map symbol from a circle to a solid dot? That would seem to provide the fix I am looking for.
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Old 05-11-13, 11:22 AM   #6637
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Are you removing contline from the mod files as well?

Also be sure to roll back your mods before changing anything. Otherwise they will start to behave weirdly (ask me how I know )
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Old 05-11-13, 02:20 PM   #6638
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I installed the mod (or not), then went to the /data/menu/gui folder and changed the .tga filename to .bak. Then I launched the main SH3 program. I believe that I was directly controlling the files used by the sh3.exe. Do I have something crossed up here?

Except for 1.4b Assisted Plotting Mod, I did not change my modload. 1,4b Assisted Plotting Mod was installed last, on top of the stack, so anything it loaded (and there are only a few files in that mod) was the last overwrite, the one the .exe would use.

I did not use Commander and its mods were rolled back before I started the tests.

Do you see any mistakes?

BTW, also tried the obvious trick of copying in the UnitSub.tga file from NYGM. Got the solid black dot - with a little directional tail sticking out! Can anyone tell me please where the map symbols get built?

Last edited by BigWalleye; 05-11-13 at 02:38 PM.
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Old 05-13-13, 01:42 PM   #6639
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There is a post in this forum that demonstrates my foolishness at thinking before acting, or in this case, reading.

I still am dissapproving of the way the ASW ships uncanny abilities to find my boat, but I do sincerely apologize for that aforementioned post.

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Old 05-14-13, 09:53 AM   #6640
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I'm sort of unsure on how to install this mod using Steam, is it just a matter of dragging the GWX files to the appropriate Steam folder and running the installation? Since it's Steam I don't see how I'd actually start the game with the mod running?
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Old 05-14-13, 10:36 AM   #6641
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Hi, you should install the mod with the exe and point it to your SH3 installation folder.

Or so to ask: What type of the mod do you have?
- One exe with 4 or 5 files? (The version i used GWX 3 Gold)
- or an older version?
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Old 05-14-13, 10:38 AM   #6642
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Quote:
Originally Posted by Sky999 View Post
I'm sort of unsure on how to install this mod using Steam, is it just a matter of dragging the GWX files to the appropriate Steam folder and running the installation? Since it's Steam I don't see how I'd actually start the game with the mod running?
All you need to do is run the GWX installer - make sure all your .bin files and the GWX .exe file are in the same folder on your hard drive. The .exe file is a self-installer for the entire mod, no need to drag and drop. When you run it, it will want to install the mod to the default location for an SH3 game folder BUT you don't want to do that. Browse to the location of your SH3 folder, wherever Steam put it, and have it install the mod there.
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Old 05-15-13, 01:36 AM   #6643
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I only installed GWX3 yesterday and I must say I am impressed and like it a lot. No problems so far.
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Old 05-15-13, 07:10 AM   #6644
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One question: What is the intro music in GWX3 called or where has it been taken from?

P.S: Thanks found what I have been looking for in a post by 'Jimbuna':
"The theme tune is called Hanging by Craig Armstrong from the film Plunkett and Macleane".

I think this music fits quit well in GWX3!

Last edited by RAECHER; 05-15-13 at 07:27 AM.
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Old 05-15-13, 11:12 AM   #6645
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Quote:
Originally Posted by RAECHER View Post
One question: What is the intro music in GWX3 called or where has it been taken from?

P.S: Thanks found what I have been looking for in a post by 'Jimbuna':
"The theme tune is called Hanging by Craig Armstrong from the film Plunkett and Macleane".

I think this music fits quit well in GWX3!
SINK EM ALL!!
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