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Old 07-23-16, 07:47 AM   #856
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Originally Posted by CapnScurvy View Post
This brings me to ask, What resolution does everyone use when playing your game??
1920x1200
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Old 07-23-16, 07:59 AM   #857
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Originally Posted by cdrsubron7 View Post
I'm at 2560x1440/16.9/60hz.
I know Double R mentioned this to you; but you're not doing yourself any favors using that large of resolution. To each their own.....but the SH4 developers never in their wildest dreams had configured the game to display at that resolution. Just saying.

I'll not be able to make a Bearing Tool for that 2560x size. Just too big. The 1920x 3000 yd Bearing Tool is 45Mb in size. That's measured in Feet not inches in actual size! The 1500 yd Bearing Tool 1920x I just finished is 16Mb. It's large, but much more manageable.

==================

Max-peck, you asked about the sh4.exe Properties tab regarding the Read-only setting.......Yes, don't have the Read-only check marked. Not only may this mess up your JSGME app, but if you use an app like Large Address Aware to open up the game to a larger memory access.....it won't "take" as long as the Read-only is enabled.
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Old 07-23-16, 08:47 AM   #858
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Originally Posted by CapnScurvy View Post
I know Double R mentioned this to you; but you're not doing yourself any favors using that large of resolution. To each their own.....but the SH4 developers never in their wildest dreams had configured the game to display at that resolution. Just saying.

I'll not be able to make a Bearing Tool for that 2560x size. Just too big. The 1920x 3000 yd Bearing Tool is 45Mb in size. That's measured in Feet not inches in actual size! The 1500 yd Bearing Tool 1920x I just finished is 16Mb. It's large, but much more manageable.

==================

Max-peck, you asked about the sh4.exe Properties tab regarding the Read-only setting.......Yes, don't have the Read-only check marked. Not only may this mess up your JSGME app, but if you use an app like Large Address Aware to open up the game to a larger memory access.....it won't "take" as long as the Read-only is enabled.

I hear what you are saying, Capn. I appreciate your input.
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Old 07-23-16, 09:38 AM   #859
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What resolution does everyone use when playing your game?
As a interested observer of this thread, my 22" monitor uses 1680 x 1050.
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Old 07-23-16, 09:43 AM   #860
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Originally Posted by Captain Dave View Post
What resolution does everyone use when playing your game?
As a interested observer of this thread, my 22" monitor uses 1680 x 1050.
My monitor is a 27". The native resolution of my monitor is 2560x1440.
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Old 07-23-16, 10:03 AM   #861
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I use 2560x1440 , 27" ips monitor


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Old 07-23-16, 10:03 AM   #862
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My 32" monitor native resolution is 1360x768.
and graphics look great for me
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Old 07-23-16, 10:08 AM   #863
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I use 2560x1440 , 27" ips monitor


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I get good enough solutions even stock + GFO , i normally shoot about 1000-2000yrds distance and hit to targets.

Yes i know that stadimeter wont be 100% in stock but it wont mater if i still hit. (No map contacts etc in use )

just my 2cents

Is there any other problems in 2560x rez ? Least my graphics are sharp and all seems to work.


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Old 07-23-16, 12:01 PM   #864
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Quote:
Originally Posted by Haukka81 View Post
I get good enough solutions even stock + GFO , i normally shoot about 1000-2000yrds distance and hit to targets.

Yes i know that stadimeter wont be 100% in stock but it wont mater if i still hit. (No map contacts etc in use )

just my 2cents

Is there any other problems in 2560x rez ? Least my graphics are sharp and all seems to work.
The games Auto Targeting doesn't use the resolution setting at all to figure correct range. It's done internally, by the game knowing where the two positions are (the sub and target). It's nuts on! As long as you don't forget to open the tube doors, or fire a torpedo at a weird angle...you'll get hits.

Manual Targeting takes whatever height figure you send it from the Recognition Manual......plus whatever height value of the Stadimeter you "clicked" when taking a reading. Its dependent on two things that will cause errors with Manual Targeting that's out of a players control. One is how close the height value (within the RM) is accurately given. If its off as much has the TMO 2.5 Hiryu's height figure......you'll miss the true range by as much as half what it should be. Yep, getting hits when the targets true distance is only 1000 yards away is just fine when the Stadimeter range actually reads only 500 yards. You'll never see the error. Even granny can shoot someone if she sticks the gun into the guys ribs!

The second thing that throws off a Stadimeter reading is the actual position of the 2nd images water line when you make the "click". If the position is up towards the top of the periscope screen, you'll have less of an error factor figured in as compared to the position of the taken Stadimeter reading at the bottom of the screen. This was done to put an automatic error into the mix for those long shots (when the target is lower to the horizon), when compared to a close shot (when the target fills the screen, and the mast is high in the screen).

This may be important to you guys that use these larger screen resolutions:
When taking a Stadimeter reading, if you're off by a pixel width or two (yes, the game uses pixel widths to figure the Stadimeter's "clicked" position), the errors are far less towards the top of the screen than compared to the bottom. On targets 2000 yards away, a couple of pixel widths may produce an error of 10 to 30 yards range finding. At 4000 yards distance the error of only a couple of pixel widths can be in the 100's of yards. I'm suspecting the smaller the pixel widths (like the larger resolutions), the easier it is to miss by more than a couple of pixel widths.....compounding the error. Just a missplaced waterline image, or even a "twitch" of the 'ol ckicker finger can produce these errors, especially for those that have even smaller pixel widths than average.

As I've said before, the game was designed at a time the 1024x768 4:3 Aspect Ratio was the default expected resolution the game was going to be played. Anything else, the Dev's left you on your own.
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Old 07-23-16, 12:21 PM   #865
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I use manual targeting and GFO includes your scaf mod so thats maybe why i hit even my high rez


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Old 07-23-16, 03:30 PM   #866
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Quote:
Originally Posted by CapnScurvy
What resolution does everyone use when playing your game??
Ok, so far we've got:

1.......1920x1080
2.......2560x1440
1.......1920x1200
1.......1680x1050
1.......1360x768

A "mixed bag" if I've ever seen one!
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.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 07-23-16, 03:33 PM   #867
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Originally Posted by CapnScurvy View Post
I wouldn't use the TMOKeys
Sorry Capn

I appreciate your hard work

But I also appreciate being able to choose my own keyboard layout

Does this mean that we will have to delete TMOKeys and GFOKeys from the Google Drive?

Because I do not think either of them will now work with FOTRSU
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Old 07-23-16, 04:00 PM   #868
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Quote:
Originally Posted by max-peck View Post
Sorry Capn

I appreciate your hard work

But I also appreciate being able to choose my own keyboard layout

Does this mean that we will have to delete TMOKeys and GFOKeys from the Google Drive?

Because I do not think either of them will now work with FOTRSU
If there's something in these two keyboard layouts that doesn't allow the Weapons and Sensors screen to open........one should either fix it or be happy with what you've got.

Choice is good.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
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.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 07-23-16, 09:04 PM   #869
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Now, for a completely different subject. I was out on patrol tonight and got some screenies with max's Razzle Dazzle v.02 working good. You are the arrr-tist, sir.

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Old 07-24-16, 05:00 AM   #870
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I will agree with Cdrsubron7. Max's ships are wonderful!!
Pure eye candy !!

Billy.
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