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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sonar Guy
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Next trick: Locations.cfg, renumbering.
If you add new things, you just go in the end of the file and add next [Location xxx]. But let's say, that you want to delete something in the middle of the file. Then you need to renumber all [Location xxx] below. And they may be a hundreds. Well, someone with programming skills may do some script for that, but I don't have such skills. I have to use what is in my hands. So, here is how I renumber, quick and easy, Locations.cfg with the help of Notepad and menu_1024_768.ini Renumbering Tool by h.sie Such way, you may renumber also a: Dials.cfg or Commands_en.cfg And I added a video about TerrainTypes.raw in the first post.
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 12-18-2016 at 07:51 AM. |
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#17 |
Keelhauled
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![]() Last edited by Fahnenbohn; 04-23-2016 at 02:18 PM. |
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#18 |
Keelhauled
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I've found Helgoland, it's the white pixel.
Else, there is a problem : I've found 37 different shades of gray, instead of 33. IDX that are not in Terrain.cfg : red : IDX 34 green : IDX 9 blue : IDX 18 pink : IDX 0 ![]() Last edited by Fahnenbohn; 04-23-2016 at 03:18 PM. |
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#19 |
Keelhauled
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![]() Last edited by Fahnenbohn; 04-23-2016 at 03:46 PM. |
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#20 |
Keelhauled
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![]() Last edited by Fahnenbohn; 04-23-2016 at 03:54 PM. |
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#21 | ||
Sonar Guy
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Quote:
I think, that I will make my TerrainTypes.raw with no more than 12. Just because I want to split them into northern and southern hemisphere, otherwise 8 are enough. With a variety of seasons textures, all will look very good.
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#22 | |
Keelhauled
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#23 |
Keelhauled
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I think that the main thing to do is to add a mediteranean climate around the Mediteranean sea. It's not a tropical forest here !
![]() Time to open and read some geography books ! ![]() |
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#24 | |
Keelhauled
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![]() Quote:
Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 TerrainTypes.tga gray:TerrainTypes.raw |
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#25 |
Sonar Guy
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Yes, it is obvious and is better, renaming is dropped.
![]() Added in the list (the first post), my old idea about UZO.
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#26 |
Keelhauled
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#27 |
Sonar Guy
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For Terrain.act file (Map gradient):
Act-To-Tga Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 256x1 rgb:Terrain.act Terrain.tga Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 256x1 Terrain.tga rgb:Terrain.act
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 06-24-2017 at 12:52 PM. |
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#28 |
Keelhauled
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Tycho, would you have some tricks about Silent 3 Editor ? For example, i can't copy or cut, and then paste a specific node to change its location in the file, or to copy it several times ... I've heard about a hex editor to use, but have no idea about that ...
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#29 | |
Village Idiot
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I'll list what that program has done for SH Versions. It was the main tool to create the SH5 editor by TDW. It's the Tool I used to break the animations used in SH4. (Yes. I can do animations in true SH4 format now) It also allows better animations in SH3 once you learn how to use it. One problem with S3D? It stopped people from really learning how to do things as everyone accepted the limitations. There's maybe 2 or 3 people left here that can do things in Hex. My Friend Alex is probably the best I've ever seen work from. A true Master that should have a SubSim Award.
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#30 | |
Sonar Guy
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![]() Quote:
For copy with all children use Shift+Ctrl+C For cut with all children use Shift+Ctrl+X
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