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Old 06-01-14, 11:17 AM   #2236
7Infanterie19
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Originally Posted by THEBERBSTER View Post
To say daytime now is difficult is an understatement.
Holy smokes! I was actually going to say that in my previous post.

So they DID move ports!! I thought I was seeing things. I have a screenshot of the old map that I use to mark the shipping lanes that I find. I noticed that some of the ports didn't align properly with the new version and just figured it was some graphic anomaly.

I was also surprised to see the massive escort activity around Blyth and Tyne the other day and knew, aside from those mad pilots, that this isn't a pleasant country drive anymore.

I'm going to give your tactics a try .. well, aside from getting chased by 7 escorts and an MTB. hehehe
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Old 06-02-14, 06:01 PM   #2237
Defiance
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Well i'm back onto baltic operations

I swear i could do this mission in my sleep now lol

Fresh w7 install, new mod list (working a treat) new gpu so been testing drivers (r9 290x gpu, latest 14.6 beta seems very stable for me now)

But before all the changes, i happened across a convoy someways off that area but i got around 1/3 to 1/2 of my tonnage before having to start afresh, just keep looking and hopefully you'll find some decent targets

Per the strafing, damn those fighters, i think my engineers running out of periscope lenses lol, he seems to be fixing them daily

Just imagine in rl, no wonder they had binocs glued to their hands hehe
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Old 06-02-14, 09:08 PM   #2238
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Any british air space is really dangerous now with the latest patcher and mods . If you stay on the surface all the time than you wont last long . I think escort groupings are way too close .
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Old 06-03-14, 02:37 AM   #2239
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Originally Posted by sober View Post
Any british air space is really dangerous now with the latest patcher and mods . If you stay on the surface all the time than you wont last long . I think escort groupings are way too close .
I have nothing against ramping up the difficulty level of the game. Nevertheless, after reading all these comments about early years being a killer now, I have a few questions:

Is this real? Is this how it happened in reality? Then why did they call this period 'the happy times'?

If this is how it happened, then we should live with it and develop adequate tactics. If not, then why making the life of the kaleun harder than it was?
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Old 06-03-14, 10:19 AM   #2240
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I like your post, dcb.

It's what I have been thinking as well.

The "Happy Times" period will be a misnomer (although "Happy Times" didn't actually begin until the next summer). For me, considering the first mission ECW (which in OHII is now the second mission) is Sept 1939, it doesn't play well with my logic that the Allies are already full on ready for us. Perhaps if those planes were recon only, and in fewer numbers or less frequent, I might understand, but they seem to be hard core hunter killers (in perfect weather) right off the bat, almost a year before BoB even happened.

You asked "Is this how it happened in reality, grandpa?"
On uboat.net's "U-boat-successes against aircraft" page http://uboat.net/history/aircraft_losses.htm, the first paragraph says "In the beginning of the war U-boats had little to fear from allied aircraft. Only 2 U-boats were lost to aircraft during 1939-1941 but in 1942 alone 31 boats were lost to them. A sign of things to come".

Well, aircraft is what I'm fearing the most at the moment!

If this is the way it will be with the OHII/TDWUIs/IRAI combo now, then I wholeheartedly agree that (if we don't have any choice) we'll have to develop new tactics and readjust the way we play the early years (let alone the later years), accepting the fact that we'll lose a bit of "historical accuracy" (and I use that term loosely).

I also support the idea of ramping up difficulty levels, but with all good tweaking, we need to find that "sweet spot" (which albeit will be different for everyone), and stop there while also trying to maintain historical timelines and accuracy as best we can, since that is what OHII has always tried to do for us. Tweaking doesn't always mean ramping up, but is ramping down as well. If the hardcore players still want more ramping up (gulp! ), then maybe two versions of these mods can be made - if possible: Regular and Hardcore, so that the less-than-hardcore players or newbies don't shy away from the new versions of these mods. Just a suggestion (from a less-than-hardcore player).

If we do leave it the way it is or keep ramping it up, then maybe we should consider changing the name of "Coastal Waters" to "Get Ready Because Happy Times Will Not Be A Walk In The Park Like We Thought" .. hehehehe!
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Old 06-08-14, 05:00 AM   #2241
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Default This mod is amazing

Intelligent Random AI (IRAI) is amazing! I was hunting down a minelayer and a destroyer near Danzing as part of the Open Horizons II first campaign. I was able to catch the destroyer by surprise and sunk it. The minelayer took evasive action and maneuvered for a bit. I was surprised when the minelayer came to a full stop.

I wait a few minutes, but the minelayer just stays still. I found it weird that it would just sit there, but I'm not one to look a gift horse in the mouth, so I maneuvered to close range, 90 degrees of her port side, and line up what I thought was a beautiful torpedo shot.

I pop out my battle periscope one more time and confirm that the minelayer is still sitting there. I fire the torpedo off, but the minelayer was waiting for me to do just that! The minelayer's engines kicked in, ahead flank speed, spotlights all over my position, tracers and rounds all about. My torpedo misses. The minelayer's guns find their mark. Periscope damage, hull damage, engine damage, two officers injured, and the minelayer is coming straight for me!

I ordered the crash dive, but it was too late. The minelayer rammed my boat and delivered the fatal blow.

As we sank to our final repose at the bottom of Danzig Bay, I laughed realizing that I had just been played.

It was the most thrilling fun that I've had playing SH5 so far!
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Old 06-08-14, 06:31 AM   #2242
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Hiya's,

Yeah that initial mission is a blast as you really are odds-on to being intercepted by those two ships

I tell you what adds immersion for me ............

Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Reworked U-boat Guns (incomplete version)

Coupled with eye candy deck sprays, makes for a thrilling time

I have now done baltic/scapa/eastern british coast, and now doing the northern british one, lots of space n depth so actually i would like an encounter or two, what i guess i'm saying is, the baltic mission seems to initially make iria seem overdone, until you get longer haul missions with pretty tedious and boring routines

Still altering mods so not using real nav again until i'm 100% sure i've got the game how i like it, but real nav adds another depth to it

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Old 06-08-14, 10:27 AM   #2243
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laurencius - nice one! Sometimes the most thrilling engagements are those where we end up at the bottom of the sea.

Defiance - I'm also trying to make sure everything is stable before I move to decks awash, independent controls and ratios. Patching them was causing me grief, so later on, I need to figure out what I may or may not be doing wrong in that process. For now, I at least get decks awash through voice commands, but the boat still runs electrics when I do it.

You said: Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z. Is that through the patcher or did you do some modifications yourself?

Real Nav: One day for me as well - maybe!
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Old 06-08-14, 11:42 AM   #2244
Defiance
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Be easier if i copy/paste mod sequence

The last mods listed are there as i've added them today, they are fine where they are as only overwrite what their supposed to, but once i rtb i'll edit mep to place them better, eg : the impurity patch will be moved up to the dynenv area

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
(Impurity patch will go here)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
TDC Graphics by Naights v1.0
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
Reboot's Water Drips 1.1
Reworked U-boat Guns (incomplete version)
Silent Seagulls
Grossdeutscher Rundfunk
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Popular German Music From The 30s
Messervy_s_gramophone_pack1
sobers No bullet trasers SH5
sobers NO water drops V1
MadMaxs_SH5_Subdiesel (mono) v2
gap - destructible searchlights test 1
Radio Paris French Music Full Version 1.2
3D_Deck_Splash_FX_v1_0_0_byTheBeast
Pascal-sh5-Crew-Uniforms-Updated
Shadow Improvement Mod
TDW Round Fire Button v12 by Torpedo
DynEnv v2.9 - No Underwater Impurity Patch

The subs sim n config i kindly got linked to me in a pm

I will pm it asap i scoff a late sunday dinner

Drawback is with real u boat and this rsd and alike, a new career start required, but heck, aint the baltic mission fun lol

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Old 06-08-14, 04:40 PM   #2245
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Hi Def

R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod

Is this a bit of a cheat mod on the mod above lessening the impact of R.S.D. flooding?

WHF-FUC_We Have Flooding-Flooding Under Control_Fix

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Old 06-08-14, 04:44 PM   #2246
Defiance
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Hiya Peter,

Edit : It's just i guess a blank recording, it's just a silent sound mod basically, so nothing but a standalone mod in its own right

It stops the annoying repeating of the 'we have flooding' repeating time n time again lol

Like as if you need to be told 10 times your up the creek with leaks lol

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Last edited by Defiance; 06-08-14 at 04:47 PM. Reason: added text
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Old 06-08-14, 05:09 PM   #2247
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Thanks for the explanation
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Old 06-08-14, 06:27 PM   #2248
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Def
He said HI-DEF. hehehehehehehe


Quote:
Originally Posted by Defiance View Post
Drawback is with real u boat and this rsd and alike, a new career start required, but heck, aint the baltic mission fun lol

No way man! I ain't goin' back there! No way! UhUh! I still wake up in the middle of the night when my dreams CTD.

Seriously, I'll have to wait to install that after I finish the campaign .. (really? finish the campaign? me? lol) or have to do an upgrade or a clean up that forces me to start again. Besides, I just got out of Scapa Flow and don't want to go back (even though it was too easy )

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I will pm it asap i scoff a late sunday dinner
.. haven't heard that in a while ..
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Old 06-08-14, 06:43 PM   #2249
Defiance
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I have nightmares of baltic missions, like groundhog day for me hehe

I have two rott pups, not so much pups now, kaiser is 10mth and roxy is 11mth'ish (long story but i gave her a home so no exact dob but from previous bitches she's 11mth give or take a fortnight)

They're the reason for me scoffing a late sunday roast

Got sidetracked early am, was gonna have breakfast but didn't, walked em along canal and a river, got back famished, so hence did a late sunday dinner

Roast pork loin 4 veg ect, we all enjoyed it grrrrrrrr lol

Ohh one thing that creases me up, when i'm in the interior of sub, kaiser gets so protective he likes to bark deeply at the officers lmao

If only i had a vidcorder
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Old 06-09-14, 04:55 AM   #2250
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Hi again Def

I had just done Kiel Canal Outbound when I saw this in your mod soup. TDC Graphics by Naights v1.0.

Looked it up and really liked it so put it in my soup but have had to do the Kiel Canal Outbound again (yawn).

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