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Old 08-14-13, 10:54 PM   #10666
Fifi
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Running your mod validator for my both installs, to see what is overwriting FX Update:

My install running NewUIs (don't see any scope wake)

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Library\torpedoes_g7a-e.sim -D -A -W -S
\data\Library\Torpedos_AI.sim -D -A -W -S

Stormys DBSM SH5 v1.3 Basemod conflicts with FX_Update_0_0_22_ByTheDarkWraith
\Data\Sound\Sh.sdl -D -A -W -S

Stormys DBSM SH5 v1.3 HOTFIX 3 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W -S

NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S

IRAI_0_0_39_ByTheDarkWraith conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

R.E.M_by_Xrundel_TheBeast_1.2 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

R.E.M. - hydrophone mute for player fix (TDW compatible) conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

OPEN HORIZONS II_full v2.2 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A +W +S
\data\Sound\Sh.sdl -D -A -W -S

SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W -S

My install running Magui (i can see scope wake):
Same as above, but the one below takes place in place of NewUIs conflicting (normal)

Parts Magui Patch 3.03 conflicts with FX_Update_0_0_22_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W -S

So i don't really see what can hide the FX Update scope wake, in my NewUIs mods list...
Furthermore, in both installs, i have almost same mods, but Magui instead of NewUIs! (both lists are visible with my sig)
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Old 08-14-13, 10:59 PM   #10667
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Quote:
Originally Posted by TheDarkWraith View Post
Probably because I need to update FX_Update to add periscope splashes/wakes to the twisty periscopes My UIs mod defaults to the twisty periscopes. Try changing them to the standard periscopes (will be located in sub's .sns file for the periscopes.
Sorry didn't saw your previous post

I don't understand you on this manipulation
What do i have to do exactly? (what folder/file etc)

Last edited by Fifi; 08-15-13 at 12:48 AM.
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Old 08-15-13, 05:02 AM   #10668
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@Fifi

I guess you use incomplete version of R.E.M.. I don't see UBoot_Sensors.fx in your validator's report..
I see two ways for you - you can use full version of R.E.M (contains UBoot_Sensors.fx) or you can remove UBoot_Sensors.fx from the NewUIs 7.5.0..

@TDW

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Originally Posted by TheDarkWraith View Post
Probably because I need to update FX_Update to add periscope splashes/wakes to the twisty periscopes My UIs mod defaults to the twisty periscopes. Try changing them to the standard periscopes (will be located in sub's .sns file for the periscopes.
You don't need to update anything.. FXU contains periscope wakes for both types of scopes -

Standart scope


Wire scope
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Old 08-15-13, 06:03 AM   #10669
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Quote:
Originally Posted by volodya61 View Post
@Fifi

I guess you use incomplete version of R.E.M.. I don't see UBoot_Sensors.fx in your validator's report..
I see two ways for you - you can use full version of R.E.M (contains UBoot_Sensors.fx) or you can remove UBoot_Sensors.fx from the NewUIs 7.5.0..
Thanks my friend, i will look into that
Though i'm a bit surprised of incomplete version of REM
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Old 08-15-13, 06:39 AM   #10670
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Quote:
Originally Posted by Fifi View Post
Thanks my friend, i will look into that
Though i'm a bit surprised of incomplete version of REM
Fifi, I'm sorry.. I was wrong there.. original R.E.M version doesn't contain UBoot_Sensors.fx.. just re-downloaded it and saw..
Okay.. you have only one way - to remove UBoot_Sensors.fx from the NewUIs..
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Old 08-15-13, 06:56 AM   #10671
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Quote:
Originally Posted by volodya61 View Post
@Fifi

I guess you use incomplete version of R.E.M.. I don't see UBoot_Sensors.fx in your validator's report..
I see two ways for you - you can use full version of R.E.M (contains UBoot_Sensors.fx) or you can remove UBoot_Sensors.fx from the NewUIs 7.5.0..
@volodya61
I'm a bit confused by your statement. Looked into a fresh downloaded R.E.M and there is no UBoot_Sensors.fx in it
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Old 08-15-13, 04:27 PM   #10672
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Quote:
Originally Posted by volodya61 View Post
Fifi, I'm sorry.. I was wrong there.. original R.E.M version doesn't contain UBoot_Sensors.fx.. just re-downloaded it and saw..
Okay.. you have only one way - to remove UBoot_Sensors.fx from the NewUIs..
OK!
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Old 08-15-13, 06:12 PM   #10673
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Perfect! That did the trick, and i have back my scope wake

Just for info, did i lost something else by deleting this file in NewUIs?
Anyway, running now with the FX Update UBoot_Sensors.fx non-overwriten...
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Old 08-15-13, 06:25 PM   #10674
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Quote:
Originally Posted by Fifi View Post
Just for info, did i lost something else by deleting this file in NewUIs?
No..
The file from NewUIs contains only snorkel fx
The file from FXU contains scopes fx + antennas fx + snorkel fx..
So, if you remove first one nothing changes..
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Old 08-15-13, 06:52 PM   #10675
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Cool then. Thanks!
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Old 08-16-13, 06:12 AM   #10676
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TDW something wrong with your avatar.. or is it on my end only

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Old 08-16-13, 06:16 AM   #10677
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Originally Posted by volodya61 View Post
TDW something wrong with your avatar.. or is it on my end only

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No it's not on your end. Seem's his avatar image is not available
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Old 08-16-13, 11:08 AM   #10678
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Default 7.5 UI / Nav map note

Just a quick note on the 7.5 UI- I resolved my first problem by double checking the settings so all the seperate engine control buttons are there along with the Decks awash button.
New Problem?- I went to the nav map and the draggable color map on the right side is gone. I use the "Kriegsmarine Grid Map for MO and TDW UIs by stoianm" mod and even though the mod is enabled, the controls for switching between the color map and the Grid map are not there either.
I am going to try the 7.4 UI tonight to see if this is confined to the 7.5 install. Or, someone else may have an answer for this strange effect in the UI.
Thanks again
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Old 08-16-13, 01:23 PM   #10679
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Quote:
Originally Posted by volodya61 View Post
TDW something wrong with your avatar.. or is it on my end only

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I had it too for 2 days, but it's gone now...second time it happens in few monthes

Quote:
Originally Posted by Dogfish40
I went to the nav map and the draggable color map on the right side is gone. I use the "Kriegsmarine Grid Map for MO and TDW UIs by stoianm" mod and even though the mod is enabled, the controls for switching between the color map and the Grid map are not there either.
I am going to try the 7.4 UI tonight to see if this is confined to the 7.5 install. Or, someone else may have an answer for this strange effect in the UI.
So it's not coming from NewUIs...try to deactivate those mods and see if all is fine in NewUIs
Never heard about those mods. Are they old?
Maybe too old for latest NewUIs!
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Old 08-16-13, 01:37 PM   #10680
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Quote:
Originally Posted by Dogfish40 View Post
.. I went to the nav map and the draggable color map on the right side is gone. I use the "Kriegsmarine Grid Map for MO and TDW UIs by stoianm" mod and even though the mod is enabled, the controls for switching between the color map and the Grid map are not there either.
Since version 7.3.0 these maps don't available in NavMap screen.. and Stoianm's map doesn't work also.. these maps have their own tab on the top right hand bar together with charts..
have a look at this mod - http://www.subsim.com/radioroom/showthread.php?t=204617
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