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Old 03-08-10, 01:17 PM   #1
Ducimus
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Default [REL] AI tweaks

Edit:
Pulled AI tweaks because they were too sensitive for most people to handle. Leaving changes i made posted below in case someone cares to duplicate for their own use.

Quote:
AI sensor changes from stock:
- sim.cfg -> increased AI connon max firing range from 6000 to 7000
- sim.cfg -> increased AI Cannons Max error angle from 3 to 4.
- sim.cfg -> increased AI AA guns max firing range from 1500 to 3000
- sim.cfg -> Visual: increased surface factor from 50 to 40.
- sim.cfg -> Hydrophones: increased noise factor from 1.3 to 0.45
- sim.cfg -> Sonar: increased surface factor from 520 to 320.


- AI_Sensors.sim -> reduced max elevation of type 123A sonar from 100 to 115
- AI_Sensors.sim -> reduced max elevation of type 128A sonar from 100 to 120

- DC_barrels.sim -> reduced Depth Percision from 5 to 10
- DC_barrels.zon -> increased DC Damage radius from 2 min, 4 max, to 4 min, 14 max
- DC_barrels.sim ->increased DC explosion to 55 (up from 40)


- /data/air/*.*/*.SNS -> changed Visual sensor from AI_visual to AI_Visual_bs

edit:
Pulled Uboat tweaks for two reasons:

1.) I think GC_height was set too high. Getting too much roll/pitch

2.) After some thought, i decided that adding 30% to surface endurance to account for flat map projection was unneccessary given the operating area of type 7 uboats, and while the intentions were good, the end result was too gamey as it removed fuel management from play.

Last edited by Ducimus; 04-13-10 at 01:11 PM. Reason: pulled mod.
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Old 03-08-10, 01:20 PM   #2
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Sad to se you go Ducimus, atleast you tried.
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Old 03-08-10, 01:57 PM   #3
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Aww man.

I didn't think this would come this soon!

Sad to see letting go of 5, Ducy!

Maybe you will keep modding the other SH titles!
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Old 03-08-10, 02:02 PM   #4
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uhhh...this is hard. but i understand you...
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Old 03-08-10, 02:07 PM   #5
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Thanks for trying Ducimus, appreciate it.
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Old 03-08-10, 02:39 PM   #6
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All please follow Ducimus's example in how he DOCUMENTED the changes he made. Everyone should follow this example
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Old 03-08-10, 03:02 PM   #7
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Quote:
Originally Posted by TheDarkWraith View Post
All please follow Ducimus's example in how he DOCUMENTED the changes he made. Everyone should follow this example
Heh, i don't always do that. Though i know i should. It also occured to me, i forgot to annotated that i reduced Thermal Layer Signal Attenuation to 1. They really weren't attainable in the atlantic, being deeper then boats could dive.
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Old 03-08-10, 04:43 PM   #8
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Thanks for your efforts Ducimus. Sorry to see the DRM drive you away. My only issue with it from the start has been it's potential to drive away modders..

The modding community will be lesser for not having you participate in it. I appreciate what you have done
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Old 03-08-10, 04:44 PM   #9
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Quote:
Originally Posted by Ducimus View Post
Heh, i don't always do that. Though i know i should. It also occured to me, i forgot to annotated that i reduced Thermal Layer Signal Attenuation to 1. They really weren't attainable in the atlantic, being deeper then boats could dive.
Now how much was that wager for?

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Old 03-08-10, 04:52 PM   #10
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Quote:
Originally Posted by jimbuna View Post
Now how much was that wager for?

Which one? That GWX would be back, or that i wouldn't be modding? I've definatly slipped on the later. The former remains to be seen.

I know one thing though, i'm tired, a bit hung over, pissed at ubi, and pretty much done now.
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Old 03-08-10, 04:52 PM   #11
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WAIIIIT! If they remove the DRM will you come back?
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Old 03-08-10, 04:58 PM   #12
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There are plenty of other modders. I'm betting at least half of them are smarter then I. The game mods don't stop just because some loudmouth twit with a high post count like myself throws in the towel.
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Old 03-08-10, 05:01 PM   #13
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Quote:
Originally Posted by Ducimus View Post
Which one? That GWX would be back, or that i wouldn't be modding? I've definatly slipped on the later. The former remains to be seen.

I know one thing though, i'm tired, a bit hung over, pissed at ubi, and pretty much done now.
Yeah...it has been a long and at times arduous path
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Old 03-08-10, 05:24 PM   #14
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Quote:
Originally Posted by jimbuna View Post
Yeah...it has been a long and at times arduous path
A long and arduous path? Nooo,
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Old 03-08-10, 06:15 PM   #15
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although you plan on leaving SH5, your contributions are much appreciated Ducimus
We will miss your expertise
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