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04-07-16, 12:31 PM | #1 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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I have offically started modelling a torpedo data computer for the conning tower and have a work around for the character not inheriting movement (switc h meshes when moving inside/outside like in SH5) and also have a large pier done in old school style (diffuse, specular, normal instead of albedo, roughness, metallic, ao and normal PBR but htatll come in time)
A real level toplay soon!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
04-07-16, 02:35 PM | #2 |
Engineer
Join Date: Mar 2007
Location: UK
Posts: 206
Downloads: 299
Uploads: 0
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This is shaping up to look like a great sub sim. Watching with interest
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04-08-16, 02:32 PM | #3 | |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Quote:
Thank you. Been honing my programming and art skills lately instead of working on the project but as soon as my life issues get resolved (family health) ill be back to blueprinting (fast track prototyping) some fun things to do! NExt update will have a start of the interior, basic shooting and damage, basic tech tree, a simple level (or not lots of stock models i can use i paid for) and some simple AI.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
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