SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-10-10, 06:31 PM   #1
DirtyACE
Engineer
 
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by lurker_hlb3 View Post
Download this and install with JSGME

http://www.filefront.com/15552473/AS...102_Patch1.rar





Their wounded
Thanks lurker. I was starting to think that I may have installed the mods in an incorrect order and there was some conflict. Glad I was wrong

I should implement this patch once I'm finished with the patrol and back in port, right?

By the way, here's a screenie of how I implemented your mods. Can you tell if they are indeed in the right order?



In case you ask what the OM_SH3_Command_Keys_patch is. It's from the OMEGUv300patch4. It's the update to the command keys. I renamed it slightly because I couldn't put it into the MODS folder without it overwriting the original OM_SH3_Command_Keys mod that came with OMEGUv300. Did I do this right or should I have let it overwrite it?

Overall though I'm really enjoying this. I've never played with a surface vessel before in any of the SH games. Thank you for making it compatible with your wonderful OM mod

PS - you are right, I checked the orange crew and they do have slightly less health, but I seem to have nothing or no one on board to heal them. Do I need to simply recruit another crew member with a special ability in medicine?
DirtyACE is offline   Reply With Quote
Old 02-10-10, 06:53 PM   #2
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by DirtyACE View Post
Thanks lurker. I was starting to think that I may have installed the mods in an incorrect order and there was some conflict. Glad I was wrong

I should implement this patch once I'm finished with the patrol and back in port, right?

By the way, here's a screenie of how I implemented your mods. Can you tell if they are indeed in the right order?



In case you ask what the OM_SH3_Command_Keys_patch is. It's from the OMEGUv300patch4. It's the update to the command keys. I renamed it slightly because I couldn't put it into the MODS folder without it overwriting the original OM_SH3_Command_Keys mod that came with OMEGUv300. Did I do this right or should I have let it overwrite it?

Overall though I'm really enjoying this. I've never played with a surface vessel before in any of the SH games. Thank you for making it compatible with your wonderful OM mod

PS - you are right, I checked the orange crew and they do have slightly less health, but I seem to have nothing or no one on board to heal them. Do I need to simply recruit another crew member with a special ability in medicine?

The "OM_SH3_Command_Keys" from OMEGU v300 patch4 pkg is designed to "replace" the original, so just "overwrite" it

Quote:
Do I need to simply recruit another crew member with a special ability in medicine?
Yes

Quote:
I should implement this patch once I'm finished with the patrol and back in port, right?
You can install it without having to return to port
lurker_hlb3 is offline   Reply With Quote
Old 02-10-10, 07:00 PM   #3
DirtyACE
Engineer
 
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by lurker_hlb3 View Post
The "OM_SH3_Command_Keys" from OMEGU v300 patch4 pkg is designed to "replace" the original, so just "overwrite" it

Yes



You can install it without having to return to port
Thanks again lurker

Have a couple more questions if you don't mind:

1. I noticed there are torpedoes on board. Can they actually be fired? I know the real Admiral Scheer did have these as well.

2. Is there any way to make the main 11 inch guns fire at a different target than what the rest of the guns are engaging? Or any way to make them not engage certain targets? I ask because I don't really want to waste the main ammunition on smaller ships like DDs and instead save it for fighting against other cruisers, BBs, or big merchants.
DirtyACE is offline   Reply With Quote
Old 02-10-10, 07:05 PM   #4
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by DirtyACE View Post
Thanks again lurker

Have a couple more questions if you don't mind:

1. I noticed there are torpedoes on board. Can they actually be fired? I know the real Admiral Scheer did have these as well.

2. Is there any way to make the main 11 inch guns fire at a different target than what the rest of the guns are engaging? Or any way to make them not engage certain targets? I ask because I don't really want to waste the main ammunition on smaller ships like DDs and instead save it for fighting against other cruisers, BBs, or big merchants.

Quote:
1. I noticed there are torpedoes on board. Can they actually be fired? I know the real Admiral Scheer did have these as well.
Yes


Quote:
2. Is there any way to make the main 11 inch guns fire at a different target than what the rest of the guns are engaging? Or any way to make them not engage certain targets? I ask because I don't really want to waste the main ammunition on smaller ships like DDs and instead save it for fighting against other cruisers, BBs, or big merchants.

Using the binocular, sight the ship you want to engage , hit the "space bar" at the bottom of the keyboard, when the yellow triangle displays under the target the guns will then engage that target.
lurker_hlb3 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.