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11-11-05, 12:45 PM | #31 | |
Officer
Join Date: Sep 2001
Location: Trieste, Italy
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I still can't understand why "objectively" having a TIW warning which CAN be disabled is a bad idea... I'm not talking about changing parameters of modifing doctrines...just something ADDITIONAL that will modify the game as it is now only if the player wants it... Probably you've intentionally "stretched" it that much, but by gaming experience (little experience, I admit) I don't see anything FATAL in realizing a TIW after 5 seconds it occurs. And honestly, we've got simulations out there where you don't even know a missile is shot at you and where missile cruising times are matters of seconds. An example above all is Falcon 4 Allied Force... The purpose of disabling TIW warnings is that of making you more concentrated on sonar which is the station you are probably using more. Again, when playing alone, you may want to keep the TIW warnings on but while playing in multistation, you may want to give the buddy looking at the sonar a higher degree of responsability...
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11-11-05, 02:01 PM | #32 | ||
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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You don't play against air platforms or Akulas very much, do you? 5 seconds can make the difference between getting the boat turned around in time to use your decoys properly or getting sent on a one-way trip to crush depth. It's not a stretch at all. |
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11-11-05, 05:10 PM | #33 | ||
Officer
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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11-12-05, 03:54 PM | #34 |
A-ganger
Join Date: May 2005
Location: Loch lomand, Scotland
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Yeh manual TMA is more importaint. But i would rather see the TIW fixed so it like Bellman and Malon Labe said than have option to dosable it. Both would be good but as ML said recources are limited at SCS
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Joseph,Gary Winters jgw28@blueyonder.co.uk ICQ : 259-346-534 http://seawolves.org |
03-25-21, 02:36 PM | #35 |
Nub
Join Date: Feb 2021
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03-25-21, 03:24 PM | #36 | |
Good Hunting!
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Look in the "Manual" folder of your Dangerous Waters game directory and you'll find sonar profiles there. The stock game doesn't have much more granularity for active frequencies than "submarine," "surface ship," "sonobuoy," and the audio files that play when you get pinged are generally sufficient to tell those apart.
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03-27-21, 08:59 AM | #37 | ||
Seaman
Join Date: Nov 2019
Location: Type 091's engine room
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04-06-21, 06:41 PM | #38 | |
Swabbie
Join Date: Mar 2021
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