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Old 06-14-20, 02:50 AM   #1
Pisces
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I don't know if this is the same mod, but it is a somewhat nuclear torpedo:

https://www.subsim.com/radioroom/dow...o=file&id=1210

(was just a mater of searching the download section for "nuclear"

Probably because it is so OP it didn't appeal to the masses and got lost in history.

(the link in the video description doesn't seem to work that well. And when it did, my virusscanner frowned upon it.
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Old 06-14-20, 12:14 PM   #2
Kelevra1987
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Quote:
Originally Posted by Pisces View Post
I don't know if this is the same mod, but it is a somewhat nuclear torpedo:

https://www.subsim.com/radioroom/dow...o=file&id=1210

(was just a mater of searching the download section for "nuclear"

Probably because it is so OP it didn't appeal to the masses and got lost in history.

(the link in the video description doesn't seem to work that well. And when it did, my virusscanner frowned upon it.
thanks a lot, later I'll try it and see if it's the same .. And if it makes the same devastation (I think the only way to understand if this is the mod) At the moment I'm not at home

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Old 06-14-20, 12:41 PM   #3
Jeff-Groves
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Needs the particals effect changed to get a mushroom cloud.


Did that for SH4 once long ago to simulated the Atomic bomb drops.
That old system was dropped to it's knees!
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Old 06-14-20, 03:12 PM   #4
Kelevra1987
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Quote:
Originally Posted by Pisces View Post
I don't know if this is the same mod, but it is a somewhat nuclear torpedo:

https://www.subsim.com/radioroom/dow...o=file&id=1210

(was just a mater of searching the download section for "nuclear"

Probably because it is so OP it didn't appeal to the masses and got lost in history.

(the link in the video description doesn't seem to work that well. And when it did, my virusscanner frowned upon it.
tried the mod Pisces.. not bad really.. but it reminds me too of asn/g7 of darkwolf (https://www.subsim.com/radioroom/dow...o=file&id=3727)

the difference is that the ships don't rocket start for I don't know where.. unfortunately, there is no devastation diameter of the shock wave, typical of a nuclear warhead
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Old 06-14-20, 06:01 PM   #5
XenonSurf
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A simple and primitive way which increases the blast radius of the torpedo(s) which explains why all ships explode. But why did the vid author need to launch more torpedos instead of just one...Hum...I guess there are limits to the blast radius. And no, no nuclear torpedo simulated, no mushroom, no tsunami because of the underwater explosion


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Old 06-15-20, 07:56 AM   #6
Kelevra1987
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let me make a request guys, could you redo this mod today? I ask, he has all of you modders, guys, hell you are very good! I am not quite capable of doing this!

but come to think of it, in the end we take the destructive power of the ASN / G7 torpedo mod, but with a destruction radius extended to 2.5 / 3km (the destruction radius I thought more or less of that of the nagasaki bomb or the tests atomic in the bikini islands)

what do you think guys? tell me everything without problems
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Old 06-15-20, 12:15 PM   #7
Aktungbby
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Kelevra1987!
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Old 06-17-20, 07:36 AM   #8
Kelevra1987
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good afternoon sir of the seas.
What tool do you use to edit or modulate torpedoes? so, if I can edit the torpedoes and make them really atomic like in the video of the first post or as I suggested, I could upload it here so you can have fun too! Imagine these torpedoes that destroys enemy ports eh eh eh
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