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Old 12-14-13, 12:52 PM   #31
Baloogan
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Episode 14!!

One thing I'm doing for this episode is a special live Geostream of the Command data! If you download Baloogan Campaign Launcher and fire up "Episode 14 Geostream" you can watch the action live on your own computer! You do not need to have Command installed to do so!


You can view both sides, and the contacts that each side holds!

Stream will start at the top of the hour, 11:00 AM PST! I'll be showing off 3 things this episode!

First is the live Geostream mentioned above!

Next is the current status of Geoscape!


And finally there is a scenario researched by Elouda and Awesomesauce set in 2017 featuring a rematch between the Brits and France/Spain!

Hope to see you there! Remember new time: 11:00 AM PST! And new chat room at https://jabbr.net/#/rooms/baloogan !
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Old 12-20-13, 12:42 AM   #32
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Version 1.02 of Command is out; just one more present under your tree from the folks at Warfare Sims!

During this week's episode I'll be playing V1.02 and playing one of the shorter scenarios that comes with the game: The Tiger and the Dragon! I will be exploring the new features of Command V1.02!

This hypothetical scenario assumes another dramatic collapse of relations between India and China takes place in mid-2019. India moves a strong naval force centered on the aircraft carrier Vikramaditya (Ex-Gorshkov) into the South China Sea. Worried about India's growing naval presence in such areas of strategic concern, China has decided to answer the Indian move which they view as nothing less than a challenge, and sends the aircraft carrier Liaoning (Ex-Varyag) to intercept.

No Hornets in this carrier vs carrier fight!

Please join us at Saturday, 11:00 AM PST!

Stream will be at http://twitch.tv/baloogancampaign
Chat is at https://jabbr.net/#/rooms/baloogan

One last thing! Please check out the new Command documentation wiki located at http://wiki.baloogancampaign.com/ !
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Old 01-03-14, 10:17 PM   #33
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The episode this Saturday will show you how to make tileset modifications! Also there will be an update on the current status of Geoscape!

I’ll be showing off how Geoscape will detect battles, as well as dynamically generate Command scenarios for the battle to play out! I’ll be accepting Geoscape applications during the stream as well, and talking a bit more about the story of the first Geoscape campaign.

Please join us this Saturday, 11:00 AM PST!
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Old 01-04-14, 03:43 PM   #34
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Been watching your videos the past few days, more so as a tutorial in how the game works since I just bought it a couple of days ago. Very informative and entertaining. Please keep it coming...
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Old 01-04-14, 08:22 PM   #35
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Aye sir!
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Old 01-11-14, 01:44 PM   #36
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Streaming now!!

http://baloogancampaign.com
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Old 01-16-14, 09:02 PM   #37
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Hey all! This Saturday I’ll be showing you how to apply mount, weapon record and sensor modifications to your ships, submarines, facilities, and aircraft in Command! I will cover things like mounting the new LRASM, or sticking anti ballistic missile lasers on your F-16! Join us on Saturday, January 18th at 11:00 AM PST and lets make a container ship the most dangerous ship afloat!
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Old 01-22-14, 05:53 PM   #38
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When I heard of this Command. A wish came into my mind, a huge multi player scenario. A big clash between NATO and the warsaw pact

How many player on each side and how much each player should control I don't know, haven't been thinking so far.

Then I read that there ain't no multiplayer in Command.

Can always hope they will include this later.

Markus
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Old 01-23-14, 06:55 AM   #39
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Well you are in luck my friend!
Multiplayer plugin for command: http://baloogancampaign.com/command-...joint-command/
Global war dynamic campaign plugin for command (in progress): http://baloogancampaign.com/command-plugins/geoscape/
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Old 01-23-14, 07:11 AM   #40
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Please take a look at my online command database!


Can anyone guess which aircraft this is?


Answer: http://wiki.baloogancampaign.com/ind...rcraft?ID=2282



All ships: http://wiki.baloogancampaign.com/index.php/DataShip
All aircraft: http://wiki.baloogancampaign.com/index.php/DataAircraft


Fencer http://wiki.baloogancampaign.com/ind...rcraft?ID=1010
Tornado http://wiki.baloogancampaign.com/ind...rcraft?ID=1122
Burke http://wiki.baloogancampaign.com/ind...ataShip?ID=438
Wasp http://wiki.baloogancampaign.com/ind...taShip?ID=1087


Still have to do ship magazines, and airfacilities, subs, land units and weapons but its on its way! I consider the aircraft display to be complete.

(You can click on the image to expand it)
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Old 01-23-14, 07:47 AM   #41
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Quote:
Originally Posted by mapuc View Post
When I heard of this Command. A wish came into my mind, a huge multi player scenario. A big clash between NATO and the warsaw pact

How many player on each side and how much each player should control I don't know, haven't been thinking so far.

Then I read that there ain't no multiplayer in Command.

Can always hope they will include this later.
You're right. There isn't any MP capability in MNO, although it will supposedly be added in the future. The best MNO has done is cobble together an ad hoc system whereby a couple of players exchange a file similar to a PBEM set up.

Unfortunately, it isn't even really PBEM because it is mathematically impossible for a participant to be in control of his units more than 50% of the time. When the player is not in control of his forces (i.e. the opponent's "turn"), he must transfer control of his units to the AI and this is usually a recipe for disaster. No matter what you do, the AI will be in control of your units half of the time.



If you really want an MP match, you'll have to wait until the function is added or else try games like Naval War Arctic Circle, Harpoon, or Fleet Command. We just finished a gigantic MP match in Harpoon which you would never be able to try in MNO:

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Old 01-23-14, 03:14 PM   #42
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Thank you, for your reply.

I'm not any kind of game-builder or creator if I was I would create a DC2 that would be comp. with SH3, SH4 and SH5

I do however now something about MP or how to use it.

I do remember all those nights where I played SH2 and DC with other friends from Subsim. When a game was finish we closed down or the host of the game shot the MP down.

I thought it would be quite the same in a MP in Command.

A meet in a chat, chose of game, chose of Host, start of game. Game ends, everyone say thanks for a good game, host close MP and everyone goes back to what he or she did before or whatever.
(in other words MP is only active when two or more player chose to play a MP game.)

When it comes to this NATO-the warsaw pact clash, I know it will be a huge MP-game.

I do not understand this AI-stuff regarding MP. In a MP-game there are only human controlling the units. Or is there something that I have missed?

Markus
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Old 01-23-14, 04:32 PM   #43
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Hey mapuc, I'd recommend not listening to Herman about this. I've banned him from all Command multiplayer for having a bad attitude and I think he is still a little sore about it.

Also, this multiplayer plugin has not been developed by Warfare Sims.

mapuc, if you would like to give multiplayer command a shot please drop by our chat room here https://jabbr.net/#/rooms/baloogan and we can get you set up with a multiplayer account and an opponent or two!

So far we have 43 (!) players! And have had roughly 60 or so games, 20 of which are active currently.

The way my multiplayer plugin works is that everyone plays at their own pace, and everyone doesn't have to be present for the game to progress. Its kinda like playing chess via email.
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Old 01-23-14, 05:13 PM   #44
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Also, Joint Command, the multiplayer plugin, is turn based. Each player gets to command their units for 10 minutes, and they set up the AI to fight for them when it isn't their turn. Then Joint Command (JC) sends the save file to the other player, changes the side automatically and allows the other player to play.

I intentionally set it up this way because unlike some I'm a really busy guy and its tough to set up times when everyone can be in front of their computers at once to play things in real time.

I'd recommend taking a look at this thread for more info: http://www.matrixgames.com/forums/tm.asp?m=3464981
This thread here on SubSim isn't about Joint Command, but rather about my online live stream of naval warfare simulations.
A subsim thread to discuss Command multiplayer is here: http://www.subsim.com/radioroom/showthread.php?t=207989
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Old 01-23-14, 05:25 PM   #45
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To be honest I haven't got the game yet. The price was..well..a little to expensive to what my wallet could handle

I'm however saving some few bucks every month and I should have enoug in the end of Feb. or Mars. and I hope there will be some kind of a official MP to the game-Not saying that your MP isn't good.

Continuing MP-playing using AI?? That's new to me. ´cause in those MP-games I have played every almost every units is controlled by humans(except the Merch in SH2 Vs DC)

I'm not some expert on creating a MP game.

If we should create such a clash, every player should be prepared for many hours of gameplay(with breaks now and then)or until all his or her units has been destroyed.

I have seen every part of your campaign with pleasure, except those with background music.

This will be the last post regarding MP and I'm sorry I used your thread to this.

Markus
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