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Old 11-13-09, 05:45 PM   #211
Webster
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Quote:
Originally Posted by Radio View Post
After some tests with some of the megamods I happily return to GFO. Just wanted to say that imho you made a good decision by staying close to the original.

thank you

its always nice to hear that people like it
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Old 11-14-09, 04:14 AM   #212
Radio
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It's my favourite mod because one can easily configure/edit it (e.g. disable the key command changes) and add other smaller mods (SAP) or parts of other mods. The only thing I miss is a bigger Direction Dial, but I learned to live with it by using a ruler and waypoint combination for exact course changes.

And it does not slow down my PC to a crawl by using environment mods (I prefer the stock one, anyway)
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Old 12-07-09, 11:07 AM   #213
atraangelis
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Default GFO and RSRD V5XX

Hello,
Appologies if this was answerd already but i di not see it addressed in previous posts in this thread.

Will an Update be produced to make the GFO compatible with RSRD v5xx?

I only see the GFO for v4xx and would like to try this mod out witht he current version of RSRD.

THanks for any information.
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Old 12-24-09, 05:11 PM   #214
Webster
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Quote:
Originally Posted by atraangelis View Post
Hello,
Appologies if this was answerd already but i di not see it addressed in previous posts in this thread.

Will an Update be produced to make the GFO compatible with RSRD v5xx?

I only see the GFO for v4xx and would like to try this mod out witht he current version of RSRD.

THanks for any information.
you can still use the patch for v401 with v550+patch1 but a few ships wont get the manuvering fix added to them is all


i will be working on an update for GFO after the holidays are over


Notice: when i updated GFO to v1.1 i intended to include my updated menu bar to fix the issue that has caused certain computer systems to not show the menu bar changes correctly.

i thought i had put these changes into GFO v1.1 but it was pointed out to me by someone that the new files were in fact not used so to fix this just add my "Webster's New Orders Bar Menu for v1.5" mod found here: http://www.subsim.com/radioroom/showthread.php?t=152912

i updated the GFO mod install order lists shown here and on the download page but it will not show in the downloaded mods read me untill my next GFO version to be released sometime after the holidays
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Old 03-27-10, 01:29 PM   #215
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Default Time compression CTD

Thank you for this awesome mod! I seem to be having an issue with a CTD that occurs when coming out of time compression and then switching views. I also had a CTD when I died after a ship that exploded too close to me and I started taking on water. Any help is greatly appreciated. Game version is 1.5. All missions are in career mode.

update 3/27/10 1854z: Just had a crash off of Pearl Harbor after starting a mission and switching views. Here is the Vista crash information
Problem signature:
Problem Event Name: APPCRASH
Application Name: sh4.exe
Application Version: 1.5.0.0
Application Timestamp: 476a5ca9
Fault Module Name: Sound.act
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 476a5c54
Exception Code: c0000005
Exception Offset: 0000888d
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 25f9
Additional Information 2: 9c72ca2467917dc3d0599866e550c492
Additional Information 3: fb09
Additional Information 4: cc805d01d897c4699e98fc150d3419cf

Update 3/27/10 1900z: Just had a freeze, same mission from Pearl Harbor. 1944 patrol from Pearl Harbor to Japan, Balao class, patrol. Game froze after plotting course to patrol zone from close in zoom on map to zoom out. Course was single line from current position to patrol marker.

update 3/27/10 1949z: Application Crash, Same mission. Was stalking 3 DD near Japan. In map view, click one of the destroyers and then CTD.
Problem Event Name: APPCRASH
Application Name: sh4.exe
Application Version: 1.5.0.0
Application Timestamp: 476a5ca9
Fault Module Name: SHSim.act
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 476a5c4b
Exception Code: c0000005
Exception Offset: 0002ba42
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 7512
Additional Information 2: e2f4cf32a1e621202fe3e2df9cbe8990
Additional Information 3: dcd7
Additional Information 4: e0de25504d6346359a3f29e21667b7b5

update 3/27/10 2056z: New mission: Engage merchants in East China Sea. CTD after coming under attack from subchaser. Dove to 80' then back to 60'. Went to Attack Map, zoomed out and then CTD. SH4 was running as Admin.
Problem signature:
Problem Event Name: APPCRASH
Application Name: sh4.exe
Application Version: 1.5.0.0
Application Timestamp: 476a5ca9
Fault Module Name: Sound.act
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 476a5c54
Exception Code: c0000005
Exception Offset: 0000888d
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033
Additional Information 1: ec94
Additional Information 2: 139ac7c8c48faa646cbf411611396abd
Additional Information 3: 1872
Additional Information 4: 4213075d71df4af30550e5989dbf1b67

update 3/27/10 2112z: CTD same mission as previous update. All stop dive to 400' out side of Pear Harbor. CTD appears to be imminent when mission is loaded and "passing thermal layer" is looped at surface.

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh4.exe
Application Version: 1.5.0.0
Application Timestamp: 476a5ca9
Fault Module Name: ntdll.dll
Fault Module Version: 6.0.6000.16386
Fault Module Timestamp: 4549bdc9
Exception Code: c0000005
Exception Offset: 00062b48
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033
Additional Information 1: dab4
Additional Information 2: c644ff9239321eca562a0327c9c8585f
Additional Information 3: f9c2
Additional Information 4: 9323f8c0dd5c35a90d2f2b2f9585c951

Update 3/27/10 2120z: App Crash. Mission: Patrol off Palau Islands. Started at Pearl Harbor. Went to Nav map and zoomed in to palau islands then zoomed back out a bit and got a CTD.

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh4.exe
Application Version: 1.5.0.0
Application Timestamp: 476a5ca9
Fault Module Name: ntdll.dll
Fault Module Version: 6.0.6000.16386
Fault Module Timestamp: 4549bdc9
Exception Code: c0000005
Exception Offset: 00062b48
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033
Additional Information 1: dab4
Additional Information 2: c644ff9239321eca562a0327c9c8585f
Additional Information 3: f9c2
Additional Information 4: 9323f8c0dd5c35a90d2f2b2f9585c951




I am running a q6600 2.4 quad core with 3 gigs of ram and vista ultimate 32.

Last edited by SH4 fan; 03-27-10 at 04:22 PM.
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Old 03-27-10, 04:24 PM   #216
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Since I do not have enough knowledge about what is failing I may try installing each individual mod. Id really like to avoid that because of how time consuming it is but I am out of ideas. Any help is greatly appreciated.

Now I am really confused...I think something is wrong. I noticed some features of the mod arent active. My balau class does not have a 600' dept gauge. I followed http://forums.ubi.com/eve/forums/a/t...5/m/5181035206 exactly as shown. The start up screen shows GFO.

ANY help is greatly appreciated.

Last edited by SH4 fan; 03-27-10 at 06:17 PM.
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Old 03-27-10, 11:16 PM   #217
Webster
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ok sorry i took so long to get to this,

my GFO mod update with needed fixes has been long delayed and to be honest my heart just hasnt been into modding lately so i dont know when i may get back to it, if ever.

there are CTD issues with a few of the single missions i included in GFO and below i will explain how to fix this:

anyone who uses GFO should manually delete all of the added single missions found in my GFO mod, they have about 6 or 7 with CTD issues that only show up under certain times or conditions so delete the missions that are numbered SM102 thru SM115 in the "singlemissions" folder found in GFO and then place the missions from this mission pack that has the newly fixed versions for all of those missions plus a few extra missions not originally found in GFO group numbered SM102 thru SM115.

get the tambor198 mission pack here: http://www.subsim.com/radioroom/showthread.php?t=158202
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Old 03-27-10, 11:25 PM   #218
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Thank you very much Webster. This is a fantastic mod and I do hope you find the impetus to continue development of it. Your work is greatly appreciated.

I do want to clarify one point. Are you saying that the SM missions will cause CTD issues even in career mode? I just want to make sure I read that correctly.

I am originally from the Flight Sim community and I have seen many developers go the way of payware or disappear. Do not let yourself be counted among those!

Best regards
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Old 03-29-10, 11:19 PM   #219
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I love the new view in the sonar room but I can not seem to click the controls to adjust the bearing how is this accomplished? I was able to do it in vanilla SH4. Thank you again for the help.

Regards
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Old 04-02-10, 05:52 PM   #220
Webster
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Quote:
Originally Posted by SH4 fan View Post
Thank you very much Webster. This is a fantastic mod and I do hope you find the impetus to continue development of it. Your work is greatly appreciated.

I do want to clarify one point. Are you saying that the SM missions will cause CTD issues even in career mode? I just want to make sure I read that correctly.

I am originally from the Flight Sim community and I have seen many developers go the way of payware or disappear. Do not let yourself be counted among those!

Best regards
SH4 fan

single missions run seperately from careers and dont interact so theres nothing about a career CTD that is connected to single missions.


the sonar room controls still work as they should unless there is another mod causing a conflict, are you sure you just might not have a resolution issue where your view isnt letting you get to it? i have a 22" monitor when i set it up so do you have a smaller monitor?
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Old 04-04-10, 07:20 PM   #221
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Thanks webster for the reply. I have a 22" 1680x1050 monitor and the sonar controls work in the porpoise class but not in the Balao class. I have the GFO, New orders buttons, plankton removal, SH3 to SH4 physics (eliminates sub on rails well), and EAXsim mods enabled.

If I am in the sonar position I try and click on the radial I want to go to and I end up in the camera control such that if I move the mouse the camera pans. The buttons are clickable but nothing else is. I am using manual targeting as well.

Thank you for all your help!

Best regards
SH4 fan
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Old 04-06-10, 10:11 AM   #222
Webster
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there must be something different with the gato/balao views

all i can suggest is if you uninstall then open the GFO mod and remove the data/interior/ nss_gato_ct.dat file then the gato and balao would revert back to the stock views and that will cure your problem for now

i upgraded about 6 months ago so if i find the time i will have to re-install sh4 on my computer to check whats going on, also you should make sure none of those other mods contains this file or that could be it.

Last edited by Webster; 04-06-10 at 10:24 AM.
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Old 05-31-10, 01:29 PM   #223
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Default Not sure if GFO is running...

Being nubbie around here, I saw all the neat looking stuff and downloaded what I thought to be a good mod combination to chug around with.

Sooo...I JSGME INSTALLED:GFO first on top of it I installed Robins RFB twins. Very impresssive stuff. After lurking around the threads I've come to realize maybe I need to go stock for awhile longer.Soooo...I 86'd thr RFB's( no offense Robin ). Now I seeing they were'nt compatible anyway.

Here's what I'm left with: "I" has no effect on the radar mast-the menu bar is stock vanilla( no weather reports, BUMMER ) and I started from the dock in my Gar when I should have been outside the harbor (Pearl 1941) on my way to the Marshal Islands.

Now, I've got my map sensor lines back but contacts seem to be short ~5000 yds.( brg 015 spd standard surfaced on a Liberty seas calm).

I think there's something missing here but I not sure. I really did like the bearing overlay on the maps,I think they were an RFB thing, along with the handy speed, time, distance thingy on the right side(are there any good stand-alone mod of them?).

I am thinking I need a Mod Soup Issue Post# 1 procedure here. Any second opinions would be appreciated.

And did I read that right? There are more options to be installed with the GFO 1.1 download, in additional folders or something?...Thanks...SK

Last edited by Steelkilt; 06-01-10 at 03:48 AM.
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Old 06-02-10, 02:41 PM   #224
Webster
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Quote:
Originally Posted by Steelkilt View Post
I am thinking I need a Mod Soup Issue Post# 1 procedure here.

http://www.subsim.com/radioroom/show...28#post1228828
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Old 06-16-10, 01:09 PM   #225
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Hi, WEBSTER!

- Does your GMO 1.1 mod change game's version number from "1.5" to "1.6 GMO"? I enabled-disabled GMO 1.1 several times with JGSME and there was "1.6 GMO" string present once but later it reversed to "1.5".

- Are those mods sompatible with GMO: SonarTargetFix2, WEBSTER's torpedo mods.

- Is there any safe way to add metric nomograph and range-bearing circle into GMO?

Last edited by Gorshkov; 06-16-10 at 03:12 PM.
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