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01-30-11, 10:56 PM | #826 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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01-30-11, 11:10 PM | #827 | |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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01-30-11, 11:19 PM | #828 | |
Watch
Join Date: Mar 2010
Posts: 24
Downloads: 73
Uploads: 0
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01-31-11, 12:29 AM | #829 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi TDW,
Before you had the IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting added in your MO. Will be not more in the new one? Thanks! |
01-31-11, 12:32 AM | #830 | |
Black Magic
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Any add-on mod from my UIs mod can be used in MO though so don't worry You'll just need to enable the add-on mods wanted from my UIs mod. |
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01-31-11, 12:41 AM | #831 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Can you change the explanation at post #1 with the ones that you gived to me: ,,You can still adjust, that's why they are there. The values have changed that's all and you have min and max for each sensor. The values are now 0-100 with 0 being no sensor. Default values are 85 for min and 100 for max for each sensor. Intermediates will probably want to use 85 min and 95 max and beginners will probably want to use 80 min and 90 max.''
Because of that i was a little bit confused! Thanks! |
01-31-11, 12:43 AM | #832 | |
Black Magic
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01-31-11, 12:46 AM | #833 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Logical, you are right. My bad, sorry!
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01-31-11, 08:17 AM | #834 | |
Canadian Wolf
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Go with a solid base and let folks customize to their liking from there. |
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01-31-11, 10:26 AM | #835 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi TDW,
If your MO it is able to make a crash dive with telleport to obs scope then wy when i play the trevally script Pesky Aeroplanes! i must be below decs? Thanks! |
01-31-11, 10:35 AM | #836 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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While catering to the total beginner is understandable, where will I turn to for a mod that caters towards total realism? I dont really see how removing something from the mod that creates realism is helping/hindering a beginner, when there are plenty of options "in game" to cater to said beginner. ie. Map Contacts on/External Cam ect ect.
Another option i find odd is the "allow to recieve radio messages below surface" option. What is the realistic value for this? I would guess a sub cannot reciever radio when submerged, so why not have that value at a realistic base so someone who just wants to play a realistic sub game can jump in and play, regardless of difficulty, a sub that behaves realisticly? Same can be said for most effeicent speed option and a few others maybe. I certainly dont see a lot of people posting how the game is too hard because of these added options, quite the contrary, these are issues with the base game that were requested to be fixed from the get-go. IMHO, any option that can be changed through modding, in MO, should default to a realistic value. We are after all playing a sub simulation here. |
01-31-11, 04:29 PM | #837 |
Watch
Join Date: Mar 2010
Posts: 24
Downloads: 73
Uploads: 0
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Hello all,
I just had quick question about Magnum Opus. As some of you may have noticed from a pervious post, I was having problems after installing the mod with patch 2, including graphic glitches and crashing to desktop. So after a few days of pulling my hair out, I removed Magnum, did a fresh install of SH5, and added some select mods. I managed to start a campaign, do a patrol in and around the harbour, and return to base, all without any glitches or crashes. My system still seemed to be working a little hard, but I was running on full detail across the board. But still, no problems. So I'm thinking it had something to do with Magnum Opus, and my money is probably on the Envro mod. Is there anyway to install Magnum without the envro mod? There are so many great things in Magnum that I would like to have, like the IRAI mod that I can't seem to find anywhere else to download. So if there is anyway to install Magnum without envro, please let me know. Thanks! |
01-31-11, 05:22 PM | #838 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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All the mods that TDW use in his MO you can find on this forum - it is a search section - You can see the list of the mods that TDW used in MO in last page post#1 The thing is that TDW made change to make some mods compatible - if you will try to install stand allone mods you will have conflicts somethimes. Before i used to play with all the mods that TDW used in MO and many more - but is better with MO. If you install all the mods made by TDW you will not have conflicts (just to install in the corect order) In your place first i will start with new uis by TDW v6.3.7 after IRAI and so on. I made what you want to try now: a lots of the problems that i had and a lots of advices you will find at this thread: http://www.subsim.com/radioroom/show...=179490&page=3 Start with the begining and i will help you in the way: TDW UIs: http://www.subsim.com/radioroom/show...66093&page=413 IRAI: http://www.subsim.com/radioroom/show...171973&page=71 Best regards! |
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02-01-11, 01:03 AM | #839 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Here is the IRAI: http://www.filefront.com/17873484/IRAI_0_0_30_TheDarkWraith.7z/ The game is always synchronizing from the server. Cheers // |
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02-01-11, 04:58 AM | #840 |
Ace of the deep .
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I finally found out after 2 days of tearing my hair out why my sobers 100% underwater FX mod wouldnt work with Magnum Opus . I was also getting on occasion a faulting SHSim.act file and excessive sun glare in fog and other things . some PFX files wernt being read by the game .
C:\Ubisoft\Silent Hunter 5\data\Filters\underwater in particular . After 2 days i tracked down the offending file to be C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1\data\Misc\underwater_dis p_map It is saved as 32 bit whereas it should be saved as DXT5 http://www.filefront.com/17878640/un...r_disp_map.dds |
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