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Old 01-25-11, 11:00 AM   #736
Azixx
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Quote:
Originally Posted by Giganto View Post
Hey Azixx,

Try to read TDW's usefull posts on page 48. I do hope he adds this stuff to the first post as some sort of CTD-FAQ and how to fix it.

I bet you run a 32-bit system and his fix should solve the CTD's. At least it did for me. And that is the main reason for posting.

I never encountered a CTD since the 32-bit fix.
Yesterday I played 1 hour and today I was able to play 2 more and even encountered convoys.

Regarding your multiple UI's:
It sounds like you messed up the activation procedure with the JSGME. That always happens to me when I fiddle around with mods and when there is a compatibility issue.
sorry I havent replied sooner.... been to busy experiencing the Magnum Opus

I read TDW 32-bit tip and I tried it. Game loaded... I loaded into my last campaign and started saying to myself...

"ok...game will crash as soon as I go over 500 Time Compression..."

nothing happened.

"ok...spotted a convoy...hang on.. there is a carrier in that convoy! too bad the game will crash any second.."

still nothing happened.

"ok..now how did that whole RAOBF thing go?? not 100% sure as the game always seemed to crash when targeting... <pause game...troll forums/you tube...unpause game> ok... ship identified. range and AOB set.... what the hell may as well fire a salvo in a tight spread.... game will crash before I sink it."


Once again nothing happens.


"Holy Hell!!! 3 torps hit the carrier... the carrier sinks!!"



Its about this time that I realise that not only have I been playing for almost 2 hours without a single CTD, but I realise how cruel and unforgiving the IRAI is as 5 destroyers slap the bejesus out of me.



So Im pretty excited. I have the game modded exactly how I want it (might need to tweak the IRAI a bit though...) and Im finally enjoying SH5. Big thanks to TDW!


now... if you will excuse me, I have some more ships to sink
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Old 01-25-11, 11:06 AM   #737
TheDarkWraith
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Glad to hear the 32bit fix is working It's very hard for me to duplicate the problems most of you have as I run a 64bit OS and thus I never experience most, if not all, the problems reported.
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Old 01-25-11, 11:48 AM   #738
Akula4745
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Quote:
Originally Posted by TheDarkWraith View Post
Glad to hear the 32bit fix is working It's very hard for me to duplicate the problems most of you have as I run a 64bit OS and thus I never experience most, if not all, the problems reported.
TDW - Will the 32 bit fix work on XP? You only listed Vista and Windows 7...
Could that be the cause of my game freezing when using the deck gun?
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Old 01-25-11, 11:55 AM   #739
TheDarkWraith
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Quote:
Originally Posted by Akula4745 View Post
TDW - Will the 32 bit fix work on XP? You only listed Vista and Windows 7...
Could that be the cause of my game freezing when using the deck gun?
you can try it on XP. Should work Let me know what you find
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Old 01-25-11, 11:57 AM   #740
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
I query this key 'HKEY_LOCAL_MACHINE\\Software\\Ubisoft\\Silent Hunter 5\\GameUpdate' in your computer's registry to find the path to the game. If you were to make multiple installs of the game then the one that you are currently using should be renamed to the first installed time. That will avoid any problems of not finding files or any of the .TDW files that the mod needs.
Okay, thanks for the Info !

But in which Folder (Path Structure) must the Files

- PageChalkBoard_Draggables.TDW
- Pagelayout_Draggables.TDW
- PageTDC_Draggables.TDW
- PageTutorial_Draggables.TDW
- ScopeSettings.TDW

be stored ? In ....\Silent Hunter 5\data ?

Best regards,
Magic
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Old 01-25-11, 12:05 PM   #741
mobucks
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heres the thing, in deep water i can barely see any lines/circles i draw, since they are grey. Is there some way to change the color of those lines? My eyes are bleeding. The problem is more apparent in the Navmap.
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Old 01-25-11, 12:05 PM   #742
TheDarkWraith
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If you have multiple installs of SH5 then you need to rename the one you are currently using Silent Hunt 5. i.e.:

you have multiple installs named:
- Silent Hunter 5
- Silent Hunter 5 Testing
- Silent Hunter 5 MO

Now the registry is going to tell me that Silent Hunter 5 is the correct path (as you installed the game originally to that path). So if you want to use Silent Hunter 5 MO then you need to rename the current silent hunter folder you're using something other than Silent Hunter 5 and rename Silent Hunter 5 MO to Silent Hunter 5. Make sense
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Old 01-25-11, 12:16 PM   #743
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
If you have multiple installs of SH5 then you need to rename the one you are currently using Silent Hunt 5. i.e.:

you have multiple installs named:
- Silent Hunter 5
- Silent Hunter 5 Testing
- Silent Hunter 5 MO

Now the registry is going to tell me that Silent Hunter 5 is the correct path (as you installed the game originally to that path). So if you want to use Silent Hunter 5 MO then you need to rename the current silent hunter folder you're using something other than Silent Hunter 5 and rename Silent Hunter 5 MO to Silent Hunter 5. Make sense
Aaah, okay, now all is cleared !!!

That was my mistake, I don´t rename the current Folder (where I use MO)to "Silent Hunter 5" !

Thanks and best regards,
Magic
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Old 01-25-11, 01:03 PM   #744
harag
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Quote:
Originally Posted by mobucks View Post
heres the thing, in deep water i can barely see any lines/circles i draw, since they are grey. Is there some way to change the color of those lines? My eyes are bleeding. The problem is more apparent in the Navmap.
This would be a great little addition to the MO mod as I too find it difficult to see the lines/circles and even marks I draw. The Supermarks being white are good though

Also is it possible to save this infomaiton. A lot of the time I seem to find ships before shutting down for the night and have plotted course etc with lines, save the game, but next day the lines are all gone, so I have to plot it all again - arrrhhh. - Any other suggestions I can do about this?
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Old 01-25-11, 01:07 PM   #745
stoianm
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Quote:
Originally Posted by Giganto View Post
At first i want to thank you for this great mod-compilation TDW.

It still has some issues to solve like any other mod in the beta stage and I am looking forward to the finished mega-mod of yours. (Can't wait till its done)


I've browsed this whole topic a few times and I've stumbled over CTD's all over the place - and oddly enough others hardly ever experience them and can enjoy the mod to an extend.

I for myself can not play - or really test this mod to help and locate some errors - , since I either get a CTD during the first tutorial mission or when trying to bypass it (with the saving and reloading hint in bunker of course).

The only regularity of my CTD's is that they always happen near or inside Kiel harbour. Missions and the mods tutorial missions seem to work fine for me.
A real pity that we (or I) can't disable each mod one by one to figure out which part of it causes the CTD. (If you would ask me to place a bet, I would point at the environment mods)

My rig runs a complete CLEAN installation of:
  • SH5 and its newest patch - both being correctly installed
  • Magnum_Opus_0_0_1
  • Magnum_Opus_0_0_1-Patch2 - correctly applied
Tested to use the mega mod without Steelvikings shadows, with and without the nVidia missing lights and all the map varieties. I still get the CTD's near Kiel.

I do hope this helps you a bit to get the CTD issues circumscribed and solved. Once that is done your mod has the possibility to sky-rocket like GWX did in SH3. It simply rocks!
Hi,

Can you share the link for Nvidia missing lights mod. I can not find that one.

Thanks
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Old 01-25-11, 01:08 PM   #746
Ruby2000
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Quote:
Originally Posted by TheDarkWraith View Post
The radio messages columns are:

Date (Begin Transmision)
Time (Begin Transmision)
Date (End Transmision)
Time (End Transmision)
Message Type ( 0 = transmit once , 1 = transmit until received )
Retransmision Interval (minutes)
From
To
Message content

I query this key 'HKEY_LOCAL_MACHINE\\Software\\Ubisoft\\Silent Hunter 5\\GameUpdate' in your computer's registry to find the path to the game. If you were to make multiple installs of the game then the one that you are currently using should be renamed to the first installed time. That will avoid any problems of not finding files or any of the .TDW files that the mod needs.
Hi TDW,

thanks.

regards

Ruby
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Old 01-25-11, 04:00 PM   #747
Akula4745
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Quote:
Originally Posted by stoianm View Post
Hi,

Can you share the link for Nvidia missing lights mod. I can not find that one.

Thanks
stoianm
The NVIDIA missing lights mod is inside Magnum Opus patch 2. Unzip Magnum Opus patch 2 and then open the root folder and there are several mods.
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Old 01-25-11, 04:40 PM   #748
Magic1111
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Sorry, short question: What is the "OptionsMigrator" and where can I find it ?

And how it works ?

Best regards,
Magic
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Old 01-25-11, 04:44 PM   #749
TheDarkWraith
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Quote:
Originally Posted by Magic1111 View Post
Sorry, short question: What is the "OptionsMigrator" and where can I find it ?

And how it works ?

Best regards,
Magic
The OptionsMigrater app migrates your old options settings to your new options settings. You can find it in \data\Applications. To use click File and then the rest should be fairly obvious
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Old 01-25-11, 04:52 PM   #750
stoianm
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Quote:
Originally Posted by Akula4745 View Post
stoianm
The NVIDIA missing lights mod is inside Magnum Opus patch 2. Unzip Magnum Opus patch 2 and then open the root folder and there are several mods.
Already done. Thanks Akula4745!
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