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Old 11-25-19, 12:00 PM   #1
Paroni
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Default Missing aircraft

Hello!
Question is:In my campaign ,Nygm,summer 1941,only airplanes
are Fairey Swordfishes and Hurricanes.Could be fix that?
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Old 12-02-19, 03:57 PM   #2
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Quote:
Originally Posted by Paroni View Post
Hello!
Question is:In my campaign ,Nygm,summer 1941,only airplanes
are Fairey Swordfishes and Hurricanes.Could be fix that?
I think that's realistic.
*
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Old 12-02-19, 07:47 PM   #3
Aktungbby
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Default Welcome back!

xrsitoskaiti! in the seventh year on your silent run... the infamous seven-year-itch strikes again!
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Old 12-03-19, 12:14 PM   #4
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xrsitoskaiti! in the seventh year on your silent run... the infamous seven-year-itch strikes again!
ha ha!
thanks!
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Old 12-03-19, 08:32 AM   #5
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Originally Posted by xristoskaiti View Post
I think that's realistic.
*
Scout planes,Sunderlands,Blenheims?
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Old 12-03-19, 12:23 PM   #6
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Quote:
Originally Posted by Paroni View Post
Scout planes,Sunderlands,Blenheims?
the planes in Nygm is in the folder Air
later in the war you will see more.

more planes it has gwx
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Old 12-03-19, 01:39 PM   #7
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Quote:
Originally Posted by xristoskaiti View Post
the planes in Nygm is in the folder Air
later in the war you will see more.

more planes it has gwx
Yes,you are right.But is it a solution transfer all GWX air folder
replace Nygm?
Otherwise Nygm is very fine!
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Old 12-03-19, 02:46 PM   #8
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Quote:
Originally Posted by Paroni View Post
Yes,you are right.But is it a solution transfer all GWX air folder
replace Nygm?
Otherwise Nygm is very fine!
that is difficult for many reasons.
if you want too much, here to try

https://www.subsim.com/radioroom/sho...d.php?t=206493
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Old 12-03-19, 03:33 PM   #9
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Quote:
Originally Posted by xristoskaiti View Post
that is difficult for many reasons.
if you want too much, here to try

https://www.subsim.com/radioroom/sho...d.php?t=206493
Yep,there are point.I think i try only change air folder.Then we see...
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Old 01-12-20, 03:20 PM   #10
John Pancoast
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Default NYGM and FlakMonkey's v2.1d Interior

Having a problem getting the shift + h open hatch command to work. Loads fine, everything else works.
Via some testing it works on stock sh3 and gwx but after installing even just NYGM 2.5 only, shift + h doesn't work.

I am loading it last in jsgme so it's not the commands file.

I'm thinking something in the changes NYGM does to the sub and/or turm files is the problem.


Search didn't provide any answers; anyone have an idea ?
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Old 01-12-20, 04:05 PM   #11
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ofc, the first question is : is the Weapon Officer at his station when you try to open the hatch ?
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Old 01-12-20, 04:35 PM   #12
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Originally Posted by ThePrody View Post
ofc, the first question is : is the Weapon Officer at his station when you try to open the hatch ?
<dope slap> That did the trick, many thanks !
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Old 01-28-20, 02:13 PM   #13
John Pancoast
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Default Fido

Just got sunk by one of these, 1943. Darn watch crew never saw the plane (afternoon, came in out of the sun I believe. I saw it flying low after the attack), no rwr notice. It gave me minor damage on a machine gun pass over.
I dived and a couple minutes or so later, I get the "Incoming torpedo !" notice.

Well done Stiebler !
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Last edited by John Pancoast; 01-28-20 at 02:23 PM.
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Old 01-30-20, 10:00 PM   #14
John Pancoast
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Default Abandon Ship function

I like this. Just another thing that should have been in the game originally. Wish it wasn't tied to a radio message though.

Hard to send the message if your radio is destroyed.
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Old 02-01-20, 07:04 AM   #15
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Default This is a great mod.

This is a great mod but is there an "open hatch" version?
KUrtz
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