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11-25-19, 12:00 PM | #1 |
Seaman
Join Date: Jan 2017
Location: Finland
Posts: 32
Downloads: 1027
Uploads: 0
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Missing aircraft
Hello!
Question is:In my campaign ,Nygm,summer 1941,only airplanes are Fairey Swordfishes and Hurricanes.Could be fix that? |
12-02-19, 03:57 PM | #2 |
Lieutenant
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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12-02-19, 07:47 PM | #3 |
Gefallen Engel U-666
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Welcome back!
xrsitoskaiti! in the seventh year on your silent run... the infamous seven-year-itch strikes again!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-03-19, 12:14 PM | #4 |
Lieutenant
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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12-03-19, 08:32 AM | #5 |
Seaman
Join Date: Jan 2017
Location: Finland
Posts: 32
Downloads: 1027
Uploads: 0
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12-03-19, 12:23 PM | #6 |
Lieutenant
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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12-03-19, 01:39 PM | #7 |
Seaman
Join Date: Jan 2017
Location: Finland
Posts: 32
Downloads: 1027
Uploads: 0
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12-03-19, 02:46 PM | #8 | |
Lieutenant
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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Quote:
if you want too much, here to try https://www.subsim.com/radioroom/sho...d.php?t=206493 |
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12-03-19, 03:33 PM | #9 | |
Seaman
Join Date: Jan 2017
Location: Finland
Posts: 32
Downloads: 1027
Uploads: 0
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Quote:
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01-12-20, 03:20 PM | #10 |
Ocean Warrior
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NYGM and FlakMonkey's v2.1d Interior
Having a problem getting the shift + h open hatch command to work. Loads fine, everything else works.
Via some testing it works on stock sh3 and gwx but after installing even just NYGM 2.5 only, shift + h doesn't work. I am loading it last in jsgme so it's not the commands file. I'm thinking something in the changes NYGM does to the sub and/or turm files is the problem. Search didn't provide any answers; anyone have an idea ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
01-12-20, 04:05 PM | #11 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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ofc, the first question is : is the Weapon Officer at his station when you try to open the hatch ?
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01-12-20, 04:35 PM | #12 |
Ocean Warrior
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<dope slap> That did the trick, many thanks !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
01-28-20, 02:13 PM | #13 |
Ocean Warrior
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Fido
Just got sunk by one of these, 1943. Darn watch crew never saw the plane (afternoon, came in out of the sun I believe. I saw it flying low after the attack), no rwr notice. It gave me minor damage on a machine gun pass over.
I dived and a couple minutes or so later, I get the "Incoming torpedo !" notice. Well done Stiebler !
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 01-28-20 at 02:23 PM. |
01-30-20, 10:00 PM | #14 |
Ocean Warrior
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Abandon Ship function
I like this. Just another thing that should have been in the game originally. Wish it wasn't tied to a radio message though.
Hard to send the message if your radio is destroyed.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
02-01-20, 07:04 AM | #15 |
Officer
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This is a great mod.
This is a great mod but is there an "open hatch" version?
KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
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torpedos through hull |
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