SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-13-20, 02:42 AM   #1
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,750
Downloads: 456
Uploads: 0


Default Hsie Night Vision Fix versus EnvSim.act

For those playing with Hsie options patch, specially concerning Night Vision Fix & Bad Weather Fix…there are some incompatibilities with EnvSim.act

- first case: you have EnvSim.act dated 2016 (from Stiebler)
It is incompatible with Hsie Bad Weather Fix & Night Vision Fix, breaking the Night Vision Fix. You don’t need to activate Bad Weather Fix because it is already included in the EnvSim.act (an other way of coding)
Without activating Bad weather Fix, the Night Vision Fix will work! (This last one has to be activated of course)
If you activate BWF & NVF with this EnvSim.act, NVF will not work...
In others words, do not activate BWF with this EnvSim.act!

- second case: you have EnvSim.act dated 2012 or lower
You can activate Bad Weather Fix & Night Vision without any bad side. It is fully compatible.

PS: stock GWX and Vanilla game are using EnvSim.act dated 2005, so no issues at all reported.


Last edited by Fifi; 12-13-20 at 03:37 AM.
Fifi is online   Reply With Quote
Old 12-13-20, 08:07 AM   #2
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,296
Downloads: 442
Uploads: 0
Default

Thanks for the tips!
Goodhunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is online   Reply With Quote
Old 12-13-20, 09:37 AM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
For those playing with Hsie options patch, specially concerning Night Vision Fix & Bad Weather Fix…there are some incompatibilities with EnvSim.act

- first case: you have EnvSim.act dated 2016 (from Stiebler)
It is incompatible with Hsie Bad Weather Fix & Night Vision Fix, breaking the Night Vision Fix. You don’t need to activate Bad Weather Fix because it is already included in the EnvSim.act (an other way of coding)
Without activating Bad weather Fix, the Night Vision Fix will work! (This last one has to be activated of course)
If you activate BWF & NVF with this EnvSim.act, NVF will not work...
In others words, do not activate BWF with this EnvSim.act!

- second case: you have EnvSim.act dated 2012 or lower
You can activate Bad Weather Fix & Night Vision without any bad side. It is fully compatible.

PS: stock GWX and Vanilla game are using EnvSim.act dated 2005, so no issues at all reported.


Also, the only envsim.act files that will allow the NV fix to work are H.sie's and Stiebler's. Of course, one has to choose the NV fix in H.sie's patch also. The fix is part of the .act files code.
Any other envsim.act will have the NV issue even if one chooses the fix in H.sie's patch. Looked into this the other day, here.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-13-20, 10:36 AM   #4
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,750
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
Also, the only envsim.act files that will allow the NV fix to work are H.sie's and Stiebler's. Of course, one has to choose the NV fix in H.sie's patch also. The fix is part of the .act files code.
Any other envsim.act will have the NV issue even if one chooses the fix in H.sie's patch. Looked into this the other day, here.
Haha...didn’t remember of my post your thread!... not good to getting old...not good at all
Fifi is online   Reply With Quote
Old 12-13-20, 10:55 AM   #5
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
Haha...didn’t remember of my post your thread!... not good to getting old...not good at all
Believe me, I completely understand; I'm in the same boat !!
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-13-20, 12:11 PM   #6
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

Thanks for this reminder Fifi




what you write is also in the read me from Stiebler EnvSim.act version 10. (date 2016)




"This is the latest fix to provide more realistic weather for SH3. Since H.sie's hard-code fix also uses his own envsim.act to reduce visibility at night, it is necessary to provide two files.

Method of use:
Unzip the EnvsimAct10.7z into your MODS folder for SH3.
Observe that there two files:
1. EnvSim.act
2. Envsim_HsieFix.acx

1. If you are NOT using H.sie's famous hardware fix for SH3.
You can the mod at once. Just activate the package with J Scones' JSGME mod-installer. Alternatively, after unzipping, just copy the EnvSim.act file (only) enclosed within the mod to your folder \Ubisoft\SilentHunterIII\, where it will replace the original version. (Do NOT place the file within the \DATA folder - it won't be recognised.) This can be used to replace ANY other envsim.act file that is out there.

2. If you ARE using H.sie's hardware fix.
You will need to activate the correct EnvSim file as follows:
a) Use the Options Selector provided with the H.sie V16B1 package to switch OFF H.sie's Bad Weather Fix in your SH3.exe file. Place your newly created SH3.exe file in this folder (EnvSimAct_10), where you can see the two envsim files mentioned above.
b) Rename EnvSim.act to EnvSim.acx (this means it will not be recognised by Silent Hunter III.).
c) Rename EnvSim_HsieFix.acx to EnvSim.act
d) Activate the package with JSGME as mentioned in (1). Alternatively, copy across both the new EnvSim.act file and your new SH3.exe into your folder \Ubisoft\SilentHunterIII\, where it will replace the original version.

The mod that copies last is the one that is used.
This EnvSim_10 mod folder should always be the LAST mod installed with JSGME.
For example if you have Stiebler_4C_Revised hard-code package installed on top of the H.sie patch (it must always be installed after the H.sie patch), then the EnvSim_10 mod MUST follow after the Stiebler_4C_Revised mod."




ericlea is offline   Reply With Quote
Old 12-13-20, 12:36 PM   #7
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,750
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by ericlea View Post
Thanks for this reminder Fifi




what you write is also in the read me from Stiebler EnvSim.act version 10. (date 2016)




"This is the latest fix to provide more realistic weather for SH3. Since H.sie's hard-code fix also uses his own envsim.act to reduce visibility at night, it is necessary to provide two files.

Method of use:
Unzip the EnvsimAct10.7z into your MODS folder for SH3.
Observe that there two files:
1. EnvSim.act
2. Envsim_HsieFix.acx

1. If you are NOT using H.sie's famous hardware fix for SH3.
You can the mod at once. Just activate the package with J Scones' JSGME mod-installer. Alternatively, after unzipping, just copy the EnvSim.act file (only) enclosed within the mod to your folder \Ubisoft\SilentHunterIII\, where it will replace the original version. (Do NOT place the file within the \DATA folder - it won't be recognised.) This can be used to replace ANY other envsim.act file that is out there.

2. If you ARE using H.sie's hardware fix.
You will need to activate the correct EnvSim file as follows:
a) Use the Options Selector provided with the H.sie V16B1 package to switch OFF H.sie's Bad Weather Fix in your SH3.exe file. Place your newly created SH3.exe file in this folder (EnvSimAct_10), where you can see the two envsim files mentioned above.
b) Rename EnvSim.act to EnvSim.acx (this means it will not be recognised by Silent Hunter III.).
c) Rename EnvSim_HsieFix.acx to EnvSim.act
d) Activate the package with JSGME as mentioned in (1). Alternatively, copy across both the new EnvSim.act file and your new SH3.exe into your folder \Ubisoft\SilentHunterIII\, where it will replace the original version.

The mod that copies last is the one that is used.
This EnvSim_10 mod folder should always be the LAST mod installed with JSGME.
For example if you have Stiebler_4C_Revised hard-code package installed on top of the H.sie patch (it must always be installed after the H.sie patch), then the EnvSim_10 mod MUST follow after the Stiebler_4C_Revised mod."




Hey salut a toi Ericlea! Stay safe par ces temps troublés!

Fifi is online   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.