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Old 06-12-17, 07:12 PM   #1
HowieWowie
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I'm new to Subsim's and I'm trying to get some understanding of the data displayed in the Signature tab. I've read the manual but it's not much help.

For your Ownship values for MF Active, LF MF Passive and VLF LF Towed are given. What's the meaning of a negative number? Positive number?

For the Contact we values for MF Active and LF MF Passive.

I'd like to read up or learn how to use these values in practice. Any suggestions please and thanks!
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Old 06-12-17, 07:27 PM   #2
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As I understand it ownship values state the returns you are getting (or would get for your active sonar if you choose to use it) from the designated contact you have selected to each of your sonar arrays. A negative number means that sonar returns are being drowned out by background noise - for instance if you are at high speed, the numbers will decrease. You want high positive numbers across the board. Masking your towed array from the target will also be visible as its value will decrease if you point your bow at the contact.

The values listed by the contact represent his ability to detect you, i.e you know what ship it is, so you know what kind of sonars it has if you have classified your contact correctly. You then want to keep these numbers negative meaning he cant hear you. If you get behind them or they are moving as high speed you'll see there numbers drop drastically to -50, -50 meaning he is as deaf as a post! More typically you'll see -10 or less when you first see a contact but I think they still have a chance to hear you if you do something like cavitate, fire a weapon etc. Generally if the numbers start to go positive as you close, you are in danger of being detected.
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Old 06-12-17, 07:41 PM   #3
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Jace11 thank you for the explanation, very helpful!!
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Old 06-12-17, 08:51 PM   #4
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I've heard from the developers that once one of the enemy's sensors reaches 10 dB (the units of the numbers), the enemy can start tracking you. From that point, they can also track you down all the way to 0 dB. Also, these detection numbers are a relative scale with 0 dB relative being equivalent to ambient noise absolute, such as 89 dB for example. This will reflect in shorter detection distances in bad conditions and longer detection distances in good conditions.
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Old 06-13-17, 06:18 AM   #5
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Related to this, does anyone know how much noise a torpedo makes (both when firing and travelling)? I assume this is different per torpedo, but I wonder if there's a ballpark estimate.

Reason I ask is that I never really know whether an enemy will be alerted of me when I fire a torpedo or not.

Thanks!
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Old 06-13-17, 06:55 AM   #6
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Looking at the weapons.txt most of them sit around 120 when cruising and 240 when active.
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Old 06-13-17, 09:03 AM   #7
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Heres the best info I know of
http://www.subsim.com/radioroom/show...87&postcount=2
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Old 06-13-17, 03:55 PM   #8
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One thing I don't understand about this system is that you can get their sensor effectiveness values before you get a course and speed, e.g How can I know a Victor has -50/-50 on his sensors with only a low %SOL when I don't know his course and speed. Effectively the game is telling me I'm in his baffles yet the plot doesn't know his heading, speed or position accurately. Is this realistic or are these values circumventing FOW.
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Old 06-13-17, 04:34 PM   #9
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Anything before 85% solution are just estimates. Your sonarmen will initially estimate a range for plotting, and the values reflect that.
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Old 06-13-17, 04:47 PM   #10
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This came in on Youtube just an hour ago:



p.s. He made some more tutorial videos recently. And goes into quite alot of detail as to why he does things. Clearly he has real life experience. So I'd say a subscription boost in in order.
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Old 06-13-17, 05:05 PM   #11
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Im subbed to Jive, been watching most of them, very cool and useful, particularly his TMA and how he plans his detection legs.
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Old 06-13-17, 05:22 PM   #12
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Quote:
Originally Posted by Jace11 View Post
Im subbed to Jive, been watching most of them, very cool and useful, particularly his TMA and how he plans his detection legs.
Same
Jive is a BadAss and I am really enjoying his vids
He has taught me a real lot just in the last week about this game
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