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Old 02-27-11, 02:11 PM   #1126
7thSeal
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Quote:
Originally Posted by stoianm View Post
- thanks - you just gived me an ideea - i will try to observe wich one it is not moving and maybe i can kill that one
i will try this out
That's my strategy if I can take a peek long enough to fire off a torp.
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Old 02-27-11, 02:43 PM   #1127
THE_MASK
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Is the AI sub hydrophone no CTD fix included in this mod ?
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Old 02-27-11, 02:45 PM   #1128
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Quote:
Originally Posted by sober View Post
Is the AI sub hydrophone no CTD fix included in this mod ?
no. It's in MO though.
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Old 02-27-11, 03:18 PM   #1129
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I really think it should be in this one , what do you think ?
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Old 03-01-11, 12:13 AM   #1130
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Hi TDW!

I´ve got one question relating the targeting acurracy... a few days ago I tried a wolfpack mission from your MO mod I realized that the destroyers could make 80% hit from about 6-7000 meters! Could the be changed like to SH3 where they only could hit about 3000 meters?
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Old 03-05-11, 03:34 PM   #1131
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Default Friendly AI behavior?

Well, maybe I've posted this:
http://www.subsim.com/radioroom/show...&postcount=448
in the wrong thread. Sorry for it.

I'll ask the same questions here, which seems to be the appropriated thread for it. No spam intended, just trying to get an answer to a question, if anyone knows it.

Q: Do friendly naval (not air) units respond to the player's contact reports?

Because in a test mission I created, with my sub near an enemy freighter and an AI uboat some 10 km away, when I radioed the contact report, the other uboat did not react at all.
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Old 03-05-11, 03:52 PM   #1132
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The AI sub is pretty dumb, but most of the time they respond if they are close to you. Happened to me twice, booth time made my reports because I was out of ammo and so I was very frustrated. First time a wolfpack jumped in and sunk my target, second time a destroyer.

Also, make sure ur AI sub is not in docked state and speed not set to 0. Also she need to have a waypoint and maybe most important ... make it an elite unit.
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Old 03-05-11, 07:11 PM   #1133
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Thanks for the hint. Indeed, the secret is that the AI sub must be moving between 2 waypoints. Then it attacks at full speed and submerges near the target. If it's stopped, even if not docked, it won't start moving towards the target. It will just sit there, doing nothing.


Quote:
Originally Posted by Magnum View Post
The AI sub is pretty dumb, but most of the time they respond if they are close to you. Happened to me twice, booth time made my reports because I was out of ammo and so I was very frustrated. First time a wolfpack jumped in and sunk my target, second time a destroyer.

Also, make sure ur AI sub is not in docked state and speed not set to 0. Also she need to have a waypoint and maybe most important ... make it an elite unit.
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Old 03-15-11, 08:58 AM   #1134
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Having troubles with IRAI. When near a port (less than 100km inbound/outbound) I´ve got lots of CTDs, so many I have to disable IRAI and re-enable only at a distance from said port. Sometimes it happens near a large convoy (big group of ships) also.

Using few mods, the only one which conflicts with IRAI is Historic Specifications 1.4, and disabling it doesn´t help. Does somebody have any clue what´s happening?
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Old 03-15-11, 09:01 AM   #1135
TheDarkWraith
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Quote:
Originally Posted by Jaguar View Post
Having troubles with IRAI. When near a port (less than 100km inbound/outbound) I´ve got lots of CTDs, so many I have to disable IRAI and re-enable only at a distance from said port. Sometimes it happens near a large convoy (big group of ships) also.

Using few mods, the only one which conflicts with IRAI is Historic Specifications 1.4, and disabling it doesn´t help. Does somebody have any clue what´s happening?
I find it very hard to believe that IRAI is the cause of your CTDs. One reason is because of the time that this mod has been in use and no CTDs reported of it. Two, the mod only changes the behavior/tactics of the AI and nothing else. So to say I'm quite puzzled would be an understatement
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Old 03-15-11, 09:08 AM   #1136
Trevally.
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I had something similar,

Lots of mods running and when I met 2 convoys at same time, CTD.
I reloaded a save just prior with no mods and no CTD.

I then went through my mod list removing then to discover
that the system heavy mods were causing it in my game.

I could disable SSteel and Enviro to get past that point
in the map where 2 convoys met. This would also happen to me
when close to a busy port.

For a while I put up with this - then bought a new PC

If you are using a 32bit system, try the fix posted by TDW for
the ram switch.
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Old 03-15-11, 09:15 AM   #1137
Jaguar
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Quote:
Originally Posted by TheDarkWraith View Post
I find it very hard to believe that IRAI is the cause of your CTDs. One reason is because of the time that this mod has been in use and no CTDs reported of it. Two, the mod only changes the behavior/tactics of the AI and nothing else. So to say I'm quite puzzled would be an understatement
Thx TDW, I´ll do some more tests tonight and report. It looks like some memmory or video card issue, something like my rig being unable to handle to many ships together. Just guessing though. I know as much in programing as a healthy oyster.
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Old 03-15-11, 09:19 AM   #1138
Jaguar
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Quote:
Originally Posted by Trevally. View Post
I had something similar,

For a while I put up with this - then bought a new PC
I´m afraid I have to do the same . The video card specially is now quite old.

Quote:
If you are using a 32bit system, try the fix posted by TDW for
the ram switch.
Would you please post a link?
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Old 03-15-11, 09:33 AM   #1139
Trevally.
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Im searching but cant find it

I bet Stoianm knows where it is
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Old 03-15-11, 09:43 AM   #1140
stoianm
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Quote:
Originally Posted by Trevally. View Post
Im searching but cant find it

I bet Stoianm knows where it is

Originally Posted by TheDarkWraith
Here is something to try for those of you having CTDs or using 32 bit OS:

Try this only if you have at least 2 GByte of RAM and at your own risk and using Vista/Win7 32 bit version.
First download the explorer from http://www.ntcore.com/exsuite.php
Next make a backup copy of SH5.exe. Then start "CFF Explorer" and open the orginal SH5.exe file.
Now go to NT Header/File Header and click File Header. There you will find a button labeld "click here". Click it and select the mark at "App can handle> 2gb adressest "
Save the modified EXE, overwrite the orginal one (You do have your backup of it in a safe location right?).
If you run Windows Vista 64 or Windows XP 64 or Win7 64 you're ready and didnt need to read on. The rest is only for Windows Vista 32/Win7 32 or maybe Windows XP.
Now make Windows Vista/Win7 (32-Bit) ready to support more than 2 GByte.
Open a command prompt with Administration rights. You find it under "Programs->Accessories->Command prompt" click right and select "run as administrator".
Enter "bcdedit /set IncreaseUserVA 3072" (without quotes) in the command window and press enter.
After that restart windows

To reset back to 2GB limit:
to reset the Increased User Adressspace just start the commandline prompt with Admin right again and enter "bcdedit /set IncreaseUserVA 2048"

See if the above helps at all

Another idea is to install previous version of DirectX ( < v11). I have Win7 64bit but ALWAYS install previous DirectX versions for compatibility reasons. Go to Microsoft's website and search for DirectX. Run the DirectX web installer from their website. You can have DirectX9 AND DirectX11 installed on Win7.

EDIT:

just checked the sh5.exe file and it's large address aware so enabling the 3GB switch in 32bit OSs should help:

Microsoft (R) COFF/PE Dumper Version 9.00.30729.01
Copyright (C) Microsoft Corporation. All rights reserved.

Dump of file sh5.exe
PE signature found
File Type: EXECUTABLE IMAGE
FILE HEADER VALUES
14C machine (x86)
5 number of sections
4BCE9A96 time date stamp Wed Apr 21 01:26:30 2010
0 file pointer to symbol table
0 number of symbols
E0 size of optional header
122 characteristics
Executable
Application can handle large (>2GB) addresses
32 bit word machine
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