SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-10-19, 12:38 PM | #1 |
Grey Wolf
|
Task Force Admiral
TFA is a strategy game in development by a French, Chinese and international team
Experience the most innovative & historical Carrier Command simulation to date! Task Force Admiral (vol.1: American Carrier Battles) lets you join the US Navy in its epic struggle for survival & domination against the Japanese First Air Fleet in 1942 For a lot more informations go at the bottom of this page: https://drydockdreams.games/about-the-game/ some WIP video |
12-20-19, 01:05 PM | #2 |
Swabbie
Join Date: Jan 2010
Posts: 8
Downloads: 2
Uploads: 0
|
Consider me more than interested!!!
|
12-24-19, 01:58 AM | #3 |
Grey Wolf
|
I hope Amiral Crapaud will take over me for more informations since he is one of the dev
|
12-28-19, 02:02 AM | #4 |
Grey Wolf
|
A T2 Oiler
more image at the FB page of the game : https://www.facebook.com/TaskForceAd...type=3&theater |
12-28-19, 03:33 PM | #5 |
Grey Wolf
|
Akagi roaming the seas - Lights & Sounds experiments
|
12-31-19, 07:15 AM | #6 |
Swabbie
Join Date: May 2018
Location: Liverpool UK
Posts: 10
Downloads: 536
Uploads: 0
|
TASK FORCE ADMIRAL
This looks promising - A flexible WW2 Pacific carrier battle sim - the developers seem to be a very enthusiastic group who are dedicated to realism.
The graphics look splendid https://drydockdreams.games/ https://www.facebook.com/TaskForceAdmiral/ Last edited by Squashman; 12-31-19 at 07:20 AM. Reason: spelling |
12-31-19, 08:51 AM | #7 |
LSH-2022 Liaison Officer
|
Whatching Developments with a keen interest looks like a very polished
Taskforce 1942 from Micropose in 1992 the game that made me buy a PC Ho how I miss crossing the T or sending in a carrier strike. note to oneself might use this as a excuse to get a new gaming rig next year!
__________________
|
01-01-20, 02:06 PM | #8 |
Born to Run Silent
|
__________________
SUBSIM - 26 Years on the Web |
01-02-20, 05:46 AM | #9 |
Bosun
Join Date: Jul 2005
Location: Gosport England
Posts: 66
Downloads: 31
Uploads: 0
|
Looking Good,Happy New year to you all
__________________
Two types of ships in the royal navy submarines and targets!! DIESEL BOATS FOR EVER:rotfl: |
01-03-20, 05:58 AM | #10 |
Electrician's Mate
Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
|
Hello everybody!
Thank you UglyMowgli (the First Team )& Squashman for your generous help propagating our name and our dreams. Big thanks to Neal of course, for his usual kindness. The man's warmth would make you feel at home even aboard a cramped Type II submarine patrolling the North Sea on Christmas Eve. If some of you have questions, please don't hesitate, shoot (the questions, not the developer, at least not just yet). We're heading for a vertical playable slice (that's the fancy name for a beta these days) before the end of the year, and we will happy to provide the community with as much visibility as we can. It's in our interest that you get to know more about our plans, and it is in your interest that we make sure to deliver something that will not disappoint. Feedback of any kind is, and will always be welcome. We are old naval/sub/air combat simulation hands ourselves, so don't worry - we're not here to make a mockery of the genre, quite the opposite actually. Take care everyone! Last edited by Amiral Crapaud; 01-03-20 at 08:13 AM. |
01-03-20, 12:28 PM | #11 |
Grey Wolf
|
So, first, Happy New Year 2020!
Let start. Weapon free, fire at will : - Release in 2021 ? - Only US side or also Japanese or even more nationalities (UK, ....)? - Campaign, scenarii and quick battle? - From just 1941 to 1945? - Submarines? (this is Subsim) Thank you |
01-04-20, 04:34 AM | #12 | ||
Electrician's Mate
Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
|
Ah! Well.
let me start with two things - First, the main pre-alpha video which actually wasn't posted in the topic. It introduces a certain number of technical characteristics for the game and the engine both. I advise anyone to have a look at it first, it might already start to give you a more precise idea of what the game is about what it can do. - Besides, I will admit that the contents aren't not the easiest to navigate, but our website actually contains a lot of info regarding what Task Force Admiral is - and to a certain extent, what was asked has been answered over there already. If you people have some time on your hands, please make sure to check it & read, among other things, the FAQ section https://drydockdreams.games/ https://drydockdreams.games/about-th...ked-questions/ Now, about the questions proper - Release in 2021 ? Yeah, that's for sure, can't go beyond that! We have a life, some of us have a job, but more importantly, we can't have this development go on forever. The whole point of keeping the focus tight was to make it happen in a plausible time in order to progress to the next stage with a solid product in our hands. - Only US side or also Japanese or even more nationalities (UK, ....)? Only US for now - reasons for this are detailed in the FAQ (see below). It is a step by step process of all the contents (units, game modes, etc...). Some of the work needed for the next stage is always brewing in the previous one - naturally, in the case of the IJN, we will have the ships made already, and we will be able to focus on the specifics of recreating its specifics. Same with the RN in the volume after the next one. Quote:
Please allow me to quote our FAQ once more if it's ok: Quote:
- From just 1941 to 1945? Actually only from Dec 1941 (Wake) to February 1943 (Operation Ke). There again, it's a matter of staying focused. We will expand from there later on. - Submarines? (this is Subsim) As targets (and as a threat), yes certainly. Japanese submarines sank 2 CVs and damaged Saratoga twice at that time, we cannot make a CV task force command and not take them into account. US Submarines might be around, but they will be outside your command scope - as they should. As you can see below, torpedoes will get the same detailed treatment as any other combat ordinance in our game. Hope these few details will quench your thirst for now Have a great weekend everyone! |
||
01-28-20, 08:24 AM | #13 |
Electrician's Mate
Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
|
Hello there, Ladies & Gentlemen!
We had a small update for January, enjoy! https://drydockdreams.games/2020/01/...ar-of-the-rat/ |
01-31-20, 03:33 PM | #14 |
Frogman
Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
|
Ya'll are do'n some awesome work!
__________________
|
02-12-20, 12:26 PM | #15 |
Grey Wolf
|
Maneuver board, you say? Oh yeah, that is the nice looking disk on the right of your chart table. Here, check. As the flag officer in charge, you naturally get to decide which formation your ships will adopt, and how you will place them. Formations are completely customizable. Once you have chosen a basic formation by the book, can let your staff handle it, or simply pick a ship in the screen and move it to the station you desire. Yes, it's that easy already. If you know where the attack will be coming from, you might want to concentrate your forces on the right flank - but if you were to create a AA or ASW hole inadvertently, you might have to assume the consequences! This interface will also be used for force reorganization and when assigning individual tasks (for rescue duty or when refueling, for instance). Ships involved in specific operations, such as plane guard or seaplane recovery will do their stuff on their own and rejoin formation once the job is done. A variation of this screen will also be used to organize CAP missions and inner perimeter patrols. It is still a work in progress prototype - so as usual, please be nice . source : https://www.facebook.com/TaskForceAd...type=3&theater |
Tags |
indie, indie game, task force admiral |
|
|