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Old 01-12-11, 01:44 PM   #541
ustahl
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Quote:
Originally Posted by Rongel View Post
Right now I'm going crazy because manning/unmanning the guns by shortcut keys makes the boat surface again even though the keys aren't mapped to surfacing in any way . Ofcourse nothing happens, but to hear the lenghty sound clip for no reason isn't just right! (If somebody knows a fix please show me where to find it, couldn't find myself...).
Rongel, you probably have a Scandinavian keyboard like myself. I earlier have had various kinds of problems and oddities when trying various ready made keyboard mods to accomodate key command shortcuts and functions to my liking. In the end I decided to make my own keyboard mod, ie. Commands.cfg and F1 help files, that requires a few key settings in TDW's options.py to work correctly. All sounds are perfectly in line with all commands, using Winkelmander's DBSM 1.05 and Karl Koch's Speech Fixes and Additions (German version). With my keyboard mod there are no problems like yours. In case of interest we could PM each other...
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Old 01-12-11, 01:56 PM   #542
Catfish
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Hello,
i have read some of the posts, however some of the mods do not seem to activate.

I have activated the OpusMagnum mod with patch 2, along with "Grossdeutscher Rundfunk! and finally Trevally's "tell me the range and AOB" mod all in harbour even before starting a campaign.

And there are some strange occurrences:
At one time the officers galore did not appear, at another time the button array at the upper right side was missing (Early campaign and Gibraltar mission).
At another time the round compass did not show up when clicking on the "slide compass" at the lower left, but it did after reloading the saved game ..
The depth ordered will not be reached (read this above, also happens to me - minor problem, but ..)
The RAOBF wheel and all this stuff does not show up - i thought it was included in the MagnumOpus mod (?)
Also i never found out the Trevally's "Tell me range and AOB" mod in the game.

Maybe this because placing the OpusMagnum mod in the mod directory installed by JSGME, but there are tons of subdirectories each with mod/data directories below it again
So i will have to shift those one directory up, and then enable them each with JSGME ? But in which order, or doesn't it matter ? I am really confused, there are so much readme files in one mod alone with pages of information - i am losing the overview lol

Thanks and greetings,
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Old 01-12-11, 02:03 PM   #543
Poacher886
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Originally Posted by oscar19681 View Post
Still no solution for the ctd upon starting a fresh career huh? Well it still a beta afterall. But what puzzels me is that so many people dont encounter the problem at all. Well at least not when starting a fresh career that is.
Yea i got the CTD when starting my first carreer with the game + MOd, what you do, is click on the Ubisoft icon in your tray and it takes you straight back to where you were!!! no problems since then!

On a side note...what is "Super marks"
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Old 01-12-11, 02:14 PM   #544
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While wizing through the user options im sure i came across an option that said..

"Crush depth = 150"

To the best of my knowledge, one thing i really liked about past SH games was when you started a new career, your boat was given an individial crush depth, based of course on approx real depths...this was great because you never really knew at what depth each of your boats could dive to.

Am i to understand, this depth is fixed, and at 150m??
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Old 01-12-11, 06:02 PM   #545
Church SUBSIM
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TDW,

Really impressed with your work (along with a number of others that have been modding SHV, great job!)

I have noticed a lot of people still use my Church's 1.1 SHV Command Keys files ... if you so desire, please feel free to incorporate it into you mega mod. The honor would be mine.

On a side note ... can't thank you enough for the heads up on the following book (Python Programming for the Absolute Beginner, Second Edition by Michael Dawson)... it's a great read. Thanks!

Best regards,
Church
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Old 01-12-11, 06:27 PM   #546
longam
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Originally Posted by dcb View Post
What do you mean by locks up? If it's the infamous "display driver stopped responding and recovered" error, I found the best cure to it (I have a GTX 260) is to turn Triplebuffering on and switch the power scheme from Adaptive to Performance. Hope this helps
Holy crap, I was having the same problem when starting a new career, the screen flashing back and forth until CTD and the Tripple Buffering did the trick!

Nvidia 9800 GTS

TDW, issue resolved for me....Thanks DCB

Edit: well maybe not, when I transition from bridge to tower to command room it starts all over again.

Last edited by longam; 01-12-11 at 07:38 PM.
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Old 01-12-11, 07:16 PM   #547
das numnutz
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How does one know that this mod has successfully been installed? I used JSGME to enable it and started a brand new campaign but did not notice any changes to the UI or noticable game changes, albeit I only played a few minutes.

What should I look for after installing this mod? Any tell-tale signs its installed and working?

Also when installing the patch I get the following message from JSGME:

"Folder "MODS\Magnum_Opus_Scopes (do not enable - read)" has already been added by the "Magnum_Opus_0_0_1" mod.
"How_to_enable_a_scope_mod.txt" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Library" has already been added by the "Magnum_Opus_0_0_1" mod.
"cameras.cam" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Gui" has already been added by the "Magnum_Opus_0_0_1" mod.
"Binocular.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Gui\Lay out" has already been added by the "Magnum_Opus_0_0_1" mod.
"RAOBFMiddle_attack.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
"RAOBFMiddle_obs.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
"RAOBFMiddle_UZO.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
"TBT_1024.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Skins" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Skins\G erman" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Skins\G erman\Gui" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Skins\G erman\Gui\Layout" has already been added by the "Magnum_Opus_0_0_1" mod.
"Periscope_Mask_1024_SH5.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
"Periscope_Mask_1024_SH5_OBS.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\emtguf_rework_scopes" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Library" has already been added by the "Magnum_Opus_0_0_1" mod.
"cameras.cam" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Gui" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Gui\Layout" has already been added by the "Magnum_Opus_0_0_1" mod.
"RAOBFMiddle_attack.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
"RAOBFMiddle_obs.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
"RAOBFMiddle_UZO.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Skins" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Skins\Germa n" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Skins\Germa n\Gui" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Skins\Germa n\Gui\Layout" has already been added by the "Magnum_Opus_0_0_1" mod.
"Periscope_Mask_1024_SH5.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
"Periscope_Mask_1024_SH5_OBS.dds" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Automation" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Env" has already been added by the "Magnum_Opus_0_0_1" mod.
"ClimateZones.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
"ClimateZones.tga" has already been altered by the "Magnum_Opus_0_0_1" mod.
"EnvColors_Polar.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
"EnvColors_Polar_A.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
"EnvColors_Temperate.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
"EnvColors_Tropical.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
"EnvColors_Tropical_A.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
"Weather_Polar_A.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
"Weather_Tropical.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
"Weather_Tropical_A.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Menu" has already been added by the "Magnum_Opus_0_0_1" mod.
"menu.txt" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Menu\Gui" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Menu\Gui\Tutoria l Images" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\RadioMessages" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Scripts" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Scripts\Menu" has already been added by the "Magnum_Opus_0_0_1" mod.
"Page Default Hud.py" has already been altered by the "Magnum_Opus_0_0_1" mod.
"Page layout.py" has already been altered by the "Magnum_Opus_0_0_1" mod.
"TheDarkWraithUserOptions.py" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NOM_Ranger" has already been added by the "Magnum_Opus_0_0_1" mod.
"NOM_Ranger.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPC_Thetis" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPH_Mauretan ia" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPL_C3Middle ton" has already been added by the "Magnum_Opus_0_0_1" mod.
"NPL_C3Middleton.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPL_ConteVer de" has already been added by the "Magnum_Opus_0_0_1" mod.
"NPL_ConteVerde.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPP_QueenMar y" has already been added by the "Magnum_Opus_0_0_1" mod.
"NPP_QueenMary.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\Nrtw" has already been added by the "Magnum_Opus_0_0_1" mod.
"Nrtw.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NSC_SC497" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NTR_Rawalpin di" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NVV" has already been added by the "Magnum_Opus_0_0_1" mod.
"NVV.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\SingleMissions" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Sound" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\Tutorials" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\UPCDataGE" has already been added by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\data\UPCDataGE\UPCLocaliz ation" has already been added by the "Magnum_Opus_0_0_1" mod.
"dialogs.tsr" has already been altered by the "Magnum_Opus_0_0_1" mod.
Folder "MODS\Magnum_Opus_v0_0_1\Documentation" has already been added by the "Magnum_Opus_0_0_1" mod.
"Magnum_Opus_v0_0_1.txt" has already been altered by the "Magnum_Opus_0_0_1" mod."


This is on a completely fresh, new install of a Steam version of SH5.
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Old 01-12-11, 08:00 PM   #548
rascal101
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OK I seem to have loaded this new Mega Mod successfully, I not all the changes in map colours and ports, etc

However there seems to be a problem - I set sail and get a little out of Wilhelmshaven, as soon as my boat hits deeper waters just outside the port I get a CTD - this is duplicated each time so there is a real problem.

It could be a problem with the Enviro mod as I remeber problems with Mr W Clear's mod before, some wrong or illegal colours - can any one confirm and is there a fix for this in the megamod

Regards

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Old 01-13-11, 12:43 AM   #549
dcb
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Quote:
Originally Posted by longam View Post
Edit: well maybe not, when I transition from bridge to tower to command room it starts all over again.
I think it has more to do with the power scheme used by the card. It kind of "cuts" the power ingame. Switch it to "performance" in the NV control panel, which always maxes the amount of power used by the card, and you'll never hear of that error again.
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Old 01-13-11, 01:24 AM   #550
Silent Steel
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Quote:
Originally Posted by Poacher886 View Post
"Save as a .txt coded Unicode! Close and enable Mod"

Oh, I've opened the user options in notepad, and just saved! i don't even know how to save as '.txt coded Unicode' ??

Also i edited the user options in SH5/data not MODS....seemed to work though!

When you are done editing the .txt file and wants to save it -

1. Select "Save as" in the Archive menu
2. Another window opens up
3. At the bottom to the right you see a button named "Save"
4. To the left of the "Save" button is another button named "Code"
5. Select the coding of your choice (Unicode)
6. Press "Save"

That's it

But what do you mean by "user options in SH5/data not MODS"?
As far as I know there should not be an options file.
Do you really have a "TheDarkWraithUserOptions.py" file there?

//
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Old 01-13-11, 01:58 AM   #551
Rongel
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Quote:
Rongel, you probably have a Scandinavian keyboard like myself. I earlier have had various kinds of problems and oddities when trying various ready made keyboard mods to accomodate key command shortcuts and functions to my liking. In the end I decided to make my own keyboard mod, ie. Commands.cfg and F1 help files, that requires a few key settings in TDW's options.py to work correctly. All sounds are perfectly in line with all commands, using Winkelmander's DBSM 1.05 and Karl Koch's Speech Fixes and Additions (German version). With my keyboard mod there are no problems like yours.
Sent you a PM! Of course some other poor Scandinavian with strange keyboard behaviour could use your help too!
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Old 01-13-11, 03:05 AM   #552
dem
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Default Trevally

Hi Loving this mod wel done, one thing. can't get Trevally: Trevally Harbour & Kiel Canal Pilot v2.4 to work

help plesae


dem
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Old 01-13-11, 04:26 AM   #553
Trevally.
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Quote:
Originally Posted by dem View Post
Hi Loving this mod wel done, one thing. can't get Trevally: Trevally Harbour & Kiel Canal Pilot v2.4 to work

help plesae


dem
Hi Dem

Can you give me more info:-

Have you used it before.
Does it show up in the automation screen.
Etc

Thanks
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Old 01-13-11, 05:38 AM   #554
oscar19681
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Quote:
Originally Posted by Poacher886 View Post
Yea i got the CTD when starting my first carreer with the game + MOd, what you do, is click on the Ubisoft icon in your tray and it takes you straight back to where you were!!! no problems since then!

On a side note...what is "Super marks"
Not sure what you mean by clicking on the ubisoft icon in your tray. I cant remember seeing any ubisoft logo whatsoever after i crash to desktop.
What do you mean with " super marks"
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Old 01-13-11, 10:11 AM   #555
James Cook
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hi guys.

my game freezes randomly when im in dialog with crewmembers. installed the mod, then applied patch 2 in port.

mods: opsMag(patched->2);remove shadows; acs5.0; aildeckwave1.0; dbsm music1.5; free cam tweak1.1, open horizon; reduced mission ton; keyboard german 0.6.. any thoughts?

is there a simple way to get back to stock special abilities.

regards.
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