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Old 10-08-22, 06:30 AM   #676
kyle9154
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Originally Posted by Fifi View Post
Problem gone

About loading time, adding 8 new ships gives prohibited loadings… but adding many new random traffic gives zero loading malus !! Quite incredible … I always thought adding new traffic would increase loading times :doh but no, exact same loading time!
Yes indeed, when I was building the Merchant fleet mod for onealex compilation I noticed some ships would double the load time for example and I don't know why but if M31B is present in onealex mod then it doubles the load time from 5 mins to 10 mins, i removed that one ship and all loaded within 5 mins. So you could essentially add a lot of ships without the load time increasing too much if you test each ship out one at a time you'll find a 'bad apple or two' as it were that are better left out to have quicker loading time for the sake of one ship. Most ships though if you add them they don't increase loading time that much at all so i'm suspecting a 'bad apple' ship maybe conflicting with another ship because i found if there's duplicates of a ship it will double load time, it may be already in your mod but named differently.

Just curious Fifi could you send me a link in PM for the ships you plan on adding? maybe I could do some testing too with them and give you more details.
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Last edited by kyle9154; 10-08-22 at 08:16 AM.
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Old 10-08-22, 06:31 AM   #677
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Default Crew Change...other

Thanks Fifi.
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Old 10-08-22, 08:08 AM   #678
Fifi
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Originally Posted by kyle9154 View Post

Just curious Fifi could you send me a link in PM for the ships you plan on adding? maybe I could do some testing too with them and give you more details.
Well for the moment I deleted the add on ships… waiting for my old brain to take a decision
But thanks for your offer!

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Old 10-08-22, 11:35 AM   #679
Mad Mardigan
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Quote:
Originally Posted by silentwayIII View Post
Karl_Maximus_669
Thanks for the reply. I did not see the post this was explained in but after trying to read it was not clear as to what to do.

In your reply to me you stated..."do not touch the original composition of the crew, add the sailors..the non-commissioned officers...Got it.

What does this mean, "is a machinist to complete the missing personnel?


"Do not touch anything else, neither torpedoes nor coats of arms...Got it.
"Now if one of the members doesn't have a photo, that's normal too...Got it.
"When you have passed this step...during the real patrol you can modify what you want...what does this mean?



Am I doing the above then saving in the pen and then modifying the crew add-ons or dismissals in a new mission with the same uboat?
silentwayIII



To break it down more succinctly... Do the 1st patrol & make NO changes, whatsoever. After completing that patrol... you are then, free & clear to dink about with changes.














M. M.
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Old 10-08-22, 02:23 PM   #680
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Originally Posted by diego_gut View Post
Hello,

The GUI in Fifi's mod has some elements from Hitman's GUI, the documentation that comes with it will have some of the information you want. The graticules have a vertical scale in miliradians (each division equals 10/16 of a degree) and a horizontal scale in degrees. [...]
Diego

That what`s I`ve been requesting for. Thank you sir!


Firi, for me loading times aren`t problem.They also add a little to immersion as they add to "hardcoreness" by discourage player to reload when somenthing went wrong.
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Old 10-08-22, 04:09 PM   #681
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Black Sea Campaign up and running.

Every thing works well except the </> cycling view gets wonky as reported before. Other than that, it doesn't get any better. Glad NYGM finally has its own Black Sea Campaign.

Big Thanks Fifi !!
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Old 10-08-22, 08:52 PM   #682
Mad Mardigan
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Well fellow Kaleuns,

Am wrecked on a spit of a sand bar...

My main hard drives, fried.

It never rains, it world ending floods.




No idea when I'll get recovered from this.

Gute jagd, ihr Himmelhundes.!











M. M.
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Old 10-08-22, 10:23 PM   #683
CapZap1970
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Originally Posted by Mad Mardigan View Post
Well fellow Kaleuns,

Am wrecked on a spit of a sand bar...

My main hard drives, fried.

It never rains, it world ending floods.




No idea when I'll get recovered from this.

Gute jagd, ihr Himmelhundes.!











M. M.

Ouch.... That hurts, dear M.M.

Hope you can fix that soon my friend...
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Old 10-08-22, 11:31 PM   #684
Fifi
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Originally Posted by FUBAR295 View Post
Black Sea Campaign up and running.

Every thing works well except the </> cycling view gets wonky as reported before. Other than that, it doesn't get any better. Glad NYGM finally has its own Black Sea Campaign.

Big Thanks Fifi !!
That’s cool
Cycling/toggling view is fixed… for next update in few days.

Quote:
Originally Posted by Mad Mardigan View Post
Well fellow Kaleuns,

Am wrecked on a spit of a sand bar...

My main hard drives, fried.

It never rains, it world ending floods.




No idea when I'll get recovered from this.

Gute jagd, ihr Himmelhundes.!











M. M.
Courage mon ami… always bad moments but I’m sure you’ll recover!

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Old 10-09-22, 12:07 AM   #685
Doolar
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Default Re

"That’s cool
Cycling/toggling view is fixed… for next update in few days."


That's great news Fifi. Even though, I myself, was never able to duplicate this issue again, I knew it was hiding and could strike again at the worst possible time. Thanx again for your tireless effort.
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Old 10-09-22, 09:33 AM   #686
Kal_Maximus_U669
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Default Next ships Camera

Hey Fifi..
Mod Mediterranee
I don't get it...lol
I lose the camera after this photo 1 (désoler pour la nuit je choisi pas)

I am on start "Fresh install"...
I watch the ships in the harbor then
I lose the camera after this photo 1
then I move away from Sardinia southern tip approximately
after loading my save twice the camera works again...
which is cool.. really everything seems to be working again...
Fifi the ships are magnificent I insist.. you really have talent.. a big thank you..
https://www.subsim.com/radioroom/sho...62#post2831662
Cordialement Kal Maximus U669

Last edited by Kal_Maximus_U669; 10-09-22 at 09:42 AM.
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Old 10-09-22, 10:14 AM   #687
Kal_Maximus_U669
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Quote:
Originally Posted by FUBAR295 View Post
Black Sea Campaign up and running.

Every thing works well except the </> cycling view gets wonky as reported before. Other than that, it doesn't get any better. Glad NYGM finally has its own Black Sea Campaign.

Big Thanks Fifi !!
Hey FUBAR295..
I have reset everything, it seems that my camera is working... have you tried to reload your save several times...?
My best regards Kal Maximus
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Old 10-09-22, 12:40 PM   #688
FUBAR295
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey FUBAR295..
I have reset everything, it seems that my camera is working... have you tried to reload your save several times...?
My best regards Kal Maximus
KM,

Not really. I was in testing things out and wanted to see if I had the issue and I did. Fifi has said he has the camera fixed for next release, I can wait. It is not a feature I use a lot anyway. When I play, I generally stay on the map, bridge, Uboat interior, or the periscope views. It does come in handy for screen shots.

Speaking of which ...

Fifi,

Really enjoying your hard efforts.

I noticed that the emblems have a light grey box around them on Type VII's. Sorry the picture is not better ;



Not sure if this is on my end or not. No one else has mentioned such a thing.

It's not the emblems as it works fine on the Type II's.

Good hunting,
FUBAR295
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Old 10-09-22, 12:55 PM   #689
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I think tomorrow next update will be online, everything is running smooth as Swiss clock

- Camera bug is fixed
- Added plenty new random coastal traffic everywhere (along America north & south, Africa, Spain, France, Norway, Baltic, Azoren islands & Cape Verde islands etc), where there was nothing before.
- Added coastal defenses where they were missing
- slightly increase overcast (& overcast rainy) night vision, so now we can barely see something … not plain black as before.
- Reduced the moon size to more accurate value.
- Loading times are finally around the same as before, maybe just slightly increased (didn’t added the new ships on pictures above yet)

@ Fubar: I will check those emblems


Last edited by Fifi; 10-09-22 at 01:17 PM.
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Old 10-09-22, 01:47 PM   #690
Kal_Maximus_U669
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Quote:
Originally Posted by Fifi View Post
I think tomorrow next update will be online, everything is running smooth as Swiss clock

- Camera bug is fixed
- Added plenty new random coastal traffic everywhere (along America north & south, Africa, Spain, France, Norway, Baltic, Azoren islands & Cape Verde islands etc), where there was nothing before.
- Added coastal defenses where they were missing
- slightly increase overcast (& overcast rainy) night vision, so now we can barely see something … not plain black as before.
- Reduced the moon size to more accurate value.
- Loading times are finally around the same as before, maybe just slightly increased (didn’t added the new ships on pictures above yet)

@ Fubar: I will check those emblems

Hey Fifi Greetings..
I confirm what FUBAR295 tells you about the emblems..
I did not look with s3d at first I thought it came from my skins... that's why during the tests nothing was touched, all are original...
I'm glad you reduced the moon, I too thought it was a big one...
once again the program of your update that promises...
Fifi is really top notch...this mod is one of the best...
My best regards Kal Maximus U669
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