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01-15-14, 05:17 AM | #4681 |
A-ganger
Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Honestly, the museum I do not watch.
Now I checked, push the FW_190 - shows, push SeafireMkIIc - shows, push SpitfireMkVc - CTD. Uploading a second time, push SpitfireMkVc - shows, push SeafireMkIIc - CTD. Uploading a third time, push the FW_190 - shows, push SpitfireMkVc - shows, push the Halifax - show, push SeafireMkIIc - CTD. Do not understand what's wrong? Maybe want to add the class name to the Museum.cfg file? I doubt that's the case. In the bug report Windows - sh5.exe Last edited by Serge65; 01-15-14 at 10:30 AM. |
01-15-14, 08:47 AM | #4682 |
A-ganger
Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
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Does this mean a ctd is possible in campaign or is that just a problem with the museum? In other words, should we wait for a fix before starting a new campaign with 2.3.1 ?
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01-15-14, 09:43 AM | #4683 |
A-ganger
Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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01-15-14, 12:15 PM | #4684 |
Ace of the Deep
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To both gap & Trevally:
I'm really sorry for disappearing on you for a while. Something has borked up with the mine, which refused to work completely in every way possible. It got me frustrated beyond control, so I just walked away for a while to cool off and recharge. I'll be back and will finish and continue helping, but I think I owe you an apology at least. |
01-15-14, 04:37 PM | #4685 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Museum ctd's are a symptom that something is wrong with those planes. Imo we must fix them (you never really know what can happen in the middle of a long campaign). In order to narrow down the problem, I would start by stripping down the suspect aircraft to their dat, sim (with only cmdr_ and unit_ controllers) and cfg files + roster entries. Quote:
P.S: have you tried reimporting the mine model in a fresh GR2 file. Maybe the one that you were working on got corrupted? |
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01-15-14, 05:31 PM | #4686 | |
Ace of the Deep
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And thank you for the kind words. |
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01-15-14, 07:33 PM | #4687 |
Growing Old Disgracefully
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Had 2 ctd's on the Baltic Campaign with v2.3.1 I am now in the bunker in Kiel. See post #4645 for 1st ctd. 2nd ctd was a saved game I tried to load.
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01-16-14, 04:55 AM | #4688 | |
A-ganger
Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Quote:
Here are fixed planes:http://yadi.sk/d/NL6qBkyeGAMGd |
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01-16-14, 08:47 AM | #4689 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Quote:
Believe me Serge, understating the impact of duplicated Id's on random ctd's, is looking for problems. Before we go on adding more candies to OH, it is of utmost importance that you track down and remove any other 'non-unique' Id you might have accidentally introduced in your files. |
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01-16-14, 12:54 PM | #4690 | |
A-ganger
Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Quote:
In this plane, I did do anything except add to the game, small adjustment guns and zones. |
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01-17-14, 08:24 AM | #4691 |
Seaman
Join Date: Jan 2012
Location: Warsaw
Posts: 36
Downloads: 25
Uploads: 0
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Is Open Horizons mod tweaking with torpedoes? I started campaign few days ago for the first time with this mod and to this day almost all my torpedoes are dud. The time is September/October 1939 and I know that back then there were some issues with torpedoes but from like 15 shot just 1 (literally: one) wasn't a dud and exploded. I could live with about half of torpedoes dud but not 14 out of 15
nvm, problem solved Last edited by orlos2; 01-17-14 at 06:24 PM. |
01-17-14, 05:47 PM | #4692 |
Ace of the deep .
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British coast has miraculously become realistic and dangerous with planes
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01-18-14, 01:58 AM | #4693 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I finally got OHII 2.3.1 campaign to start without CTD. If anyone is using an old mod list, check for this mod and remove it.
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 It was keeping OHII 2.3.1 from starting up a campaign. This is my mod list Code:
Cerberus62 Historical Ship Equipment 1.3 Less Intrusive Cursors NDB,NDH OM#1 - No Dialog Indicator new_KM_binos Das Boot Departure Theme Accurate German Flags MightyFine Less Annoying Footsteps 1.0 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.a Wave Mechanics - Breeze Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_39_ByTheDarkWraith - Patched Nauticalwolf's_Periscope_Mod_v1.0 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Church's Compass Dials Mod v2.2 - Option Three gap - HD 1 deg Scope Bearing v 1.0 EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style IO_StrategicMap_7_4_2_for_TDWv742 IO_MapCourseLine_normal pencil_mod Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Harbour & Kiel Canal Pilot v3.1 Patrolsearch autoscriptsV04 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.3.1 smaller flags for Warships Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Cerberus62 Corrected Depth Charge Projector 1.0 Critical hits 1.1 Torpedos Critical hits v 1.2 AMMO_v1.0_SH5_by_Raven_2012 Enhanced FunelSmoke1.2_by HanSolo78 SteelViking's Bunker Fixes V1.0 Small_trees_SH5_V1 AI_sub_crew_1_0_2_TheDarkWraith Dooms Decks for VIIABC41 1.4 silentmichal's interior mod 1.2.4 sobers multi color mod V5 SH5_7A_Conning_Fix AFFOE_v1.51_EUF(available by date) V9 by sober A Fistful of Emblems v1.51 (Weathered) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Targor's SH5 Wooden Lifeboats ver. 0.4 Nazi Medals Washington Radio Tracks New German Radio Stations DBSM_Music_1_0_4 DynEnv v2.9 - 12. Sounds German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX U-Boat Watch Crew Routine SFX Sam's Sounds <----- My own personal stuff HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Equip_Upgrade_Dates_Chart Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2 Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile TDW_Mines_Subnets_Detectable_in_hydro (OH II ) SDL - Add Last OHII 2.3.1 <----- My own personal stuff |
01-18-14, 04:17 AM | #4694 | ||
Navy Seal
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01-18-14, 04:37 AM | #4695 | ||
Navy Seal
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Thanks Serge I will release a patch with these two fixes. Gap - do you have a link for your fix? |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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