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Old 03-11-10, 08:36 AM   #136
Dowly
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Quote:
Originally Posted by PortoFerro View Post
Maybe we can put a complete list of ability keys here:


F5 will toggle the deck gun crew
F6 toggles the flak crew
...
F8 will toggle action stations
...
F12 will preheat Torpedos
Or you can just press F1 in-game and see the keyboard layout.

PS. F8 is for silent running, F7 is for battle stations.
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Old 03-11-10, 08:47 AM   #137
Decoman
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Quote:
Originally Posted by Rickster1 View Post
When I try to surface I cannot sub gets to about 7 metres crew are on deck but I cannot get out of conning tower and the sub keeps switching between electric and diesel, can anyone help please.
I am thinking that the ocean waves are so rough on the surface, that the uboat is bopping abit too much up and down, failing to keep a steady level. Probably just some passing issue, diving and surfacing do take some seconds to complete.
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Old 03-11-10, 10:29 AM   #138
PortoFerro
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Quote:
Originally Posted by Dowly View Post
Or you can just press F1 in-game and see the keyboard layout.

PS. F8 is for silent running, F7 is for battle stations.
I'm playing the german version, F5 to F12 is only shown as "ability 1-8" in the help screen.
Are they properly labeled in the english version?
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Old 03-11-10, 11:17 AM   #139
sergei
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Quote:
Originally Posted by PortoFerro View Post
I'm playing the german version, F5 to F12 is only shown as "ability 1-8" in the help screen.
Are they properly labeled in the english version?
I had that originally. The patch sorted it out for me. Are you patched to 1.1.5?
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Old 03-11-10, 12:34 PM   #140
Kapitan Soniboy
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Hot do you tell the deckgun crew to fire at will? I'm tired of firing manually.

No depth-sound meter?
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Old 03-11-10, 12:44 PM   #141
sergei
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Quote:
Originally Posted by Kapitan Soniboy View Post
Hot do you tell the deckgun crew to fire at will? I'm tired of firing manually.

No depth-sound meter?
Look at your target with the binocs. Hit space bar, it will tell the deck gun crew to engage that target.
Depth under keel is not available without mods. Check the Mods forum for one of the Keyboard configs.
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Old 03-11-10, 12:51 PM   #142
piri_reis
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Just copying pasting my findings from another thread:

Resupplying at sea works.
There are Resupply Map Locations defined in some of the campaign projects, I didn't see any in the Total Germany 39 campaign but there were some in Operation Drumbeat.

How it works is, if you are in the range of the resupply location, which can be defined using the Mission Editor, you call for a resupply using your radio guy. He will give you coordinates to the rendezvous point. You'll meet with the assigned ship/submarine (again the class of ship can be defined) and the icon to refit/resupply will show up when you are about a km out..

I tried this by creating 2 resupply locations in the Baltic, my VIIB (!) supply boat showed up as planned.. I waited a few days to see if he disappears but after 3 days he was still there..

There also seems to be a minimum time between refits, because I kept getting denied at my 2nd resupply location..

How will you know in-game, where the resupply locations are? Well I haven't played that far in the campaign but I guess they will be shown on the map when available(?), not sure..
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Old 03-11-10, 01:54 PM   #143
PortoFerro
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Quote:
Originally Posted by sergei View Post
I had that originally. The patch sorted it out for me. Are you patched to 1.1.5?
It says 1.1.5 (bought from Steam)

Could you post a screenshot of your ingame help?
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Old 03-11-10, 02:26 PM   #144
sergei
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Quote:
Originally Posted by PortoFerro View Post
Could you post a screenshot of your ingame help?
Sure
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Old 03-11-10, 02:56 PM   #145
Kapitan Soniboy
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The U-boat moves slower on the surface while its batteries are charging. How do you tell it not to charge its batteries? I need the speed when pursuing convoys. Thanks
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Last edited by Kapitan Soniboy; 03-11-10 at 03:19 PM.
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Old 03-11-10, 03:14 PM   #146
PortoFerro
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Quote:
Originally Posted by sergei View Post
Sure
thanks!
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Old 03-11-10, 03:17 PM   #147
tracker
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Quote:
Originally Posted by tracker View Post
just started the game sank 4 in training sent to keil set off to kiel surfaced lost my watch crew and cannot lower thr obsevation peri ,cannot remember using it ,having fun with ladders
hand book not even good for wedging open a door .
ps looking forward to the first mods for it
On my first patrol now had to manuely low ob peri ,and manuely man the deck gun to get the crew on it .i find it hard to use the double click on mini map to centre the rudder. but staying sh5 for now.
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Old 03-11-10, 04:21 PM   #148
stoppro
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Default can't get off the bridge at night

long time lurker here . i don't post much because most of the answers to my questions are all ready here . I recieved my copy of sh5 two days ago am still working through it.the biggest problem for me anyway is I cant get off the bridge at night to dive the boat ,destroyers coming right at me.is there any work around for this? very furstrating.also having no ranges displayed when looking through uzo or periscope. i guess you have to activate the tdc just to look.I was really looking forward to this release.I 'm very disappointed.I gues i'll have to shelve it untill the modders finish it.
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Old 03-11-10, 05:02 PM   #149
kylania
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Quote:
Originally Posted by stoppro View Post
long time lurker here . i don't post much because most of the answers to my questions are all ready here . I recieved my copy of sh5 two days ago am still working through it.the biggest problem for me anyway is I cant get off the bridge at night to dive the boat ,destroyers coming right at me.is there any work around for this? very furstrating.also having no ranges displayed when looking through uzo or periscope. i guess you have to activate the tdc just to look.I was really looking forward to this release.I 'm very disappointed.I gues i'll have to shelve it untill the modders finish it.
Step back from the UZO and look down. If the hatch is closed click it to open it, then move forward towards the hatch to enter the sub and allow diving.

There are two cases where this won't work. First is if you're too low in the water. If you're under 7m the hatch won't open. Press "R" to surface and the hatch should be selectable once you're surfaced. Rough seas can do this too, if you try the hatch while you're "washed" it won't open, wait for a low wave and try it again.

Secondly is if you're just plain bugged. In this case try Shift-U. You might actually be INSIDE the sub, but not see that you are. Shift-U will reset your avatar to where you should be, bridge surfaced or control room submerged.

As for the range, if you have map contacts on you can judge from that. If they are off, you'll need to eye it or use the standimeter for it.
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Old 03-11-10, 05:22 PM   #150
Frederf
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Quote:
Originally Posted by Kapitan Soniboy View Post
The U-boat moves slower on the surface while its batteries are charging. How do you tell it not to charge its batteries? I need the speed when pursuing convoys. Thanks
Option was removed for SH5 stock. Command should be able to be readded via mod.
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