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Old 06-30-2019, 09:53 PM   #106
ivanov.ruslan
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After transferring my mind, all the supermodels I have installed over all these years of play, i came to the seventh conclusion: WAC and only WAC




https://i.postimg.cc/76J9KkqM/sh3-20...2-32-07-37.jpg


https://i.postimg.cc/N0xFyB46/sh3-20...1-46-43-15.jpg


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Old 06-30-2019, 10:08 PM   #107
ivanov.ruslan
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With a lot of nostalgia for OLC with GWX 3.0
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Old 08-25-2019, 04:03 AM   #108
ivanov.ruslan
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Added to my GWX jsgme list,this is realy great mod!
https://www.subsim.com/radioroom/sho...d.php?t=220773
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Old 08-25-2019, 11:31 AM   #109
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Quote:
Originally Posted by ivanov.ruslan View Post
Added to my GWX jsgme list,this is realy great mod!
https://www.subsim.com/radioroom/sho...d.php?t=220773



I installed this yesterday, but can't get the battery guages he shows to show up.
The guages that are in between the engine telegraph controls and blow the rudder guage.

In their place, I have a red circle with a black vertical line and a red circle with a star shaped black lines.
Any ideas ? Maybe missing some tga files I guess.



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Old 08-25-2019, 08:58 PM   #110
ivanov.ruslan
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Hmm,here is my beta mod list:
GWX - Main movie - 'Das Boot'
Complete Sound for WAC5
Foam 512x512
EnvSimAct_10
Kendras
WB's USAM v11.61.3
SH-5 Water for SH-3 20 Km Atlantic V851
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.1) 3x MG-34 version for GWX
Bordinstrumente_patch_2.3
Bordinstrumente_patch_2.2_GWX
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2 rework
TMTV2
SH5 Liberty Ship for SH3
Torpedo_HAHD_1024_GWX
IXCcamotower
torpedo trail and wake fix
WAC5.01 WideScreenGUI - 1366x768 Manos
MaGui F FIX for GWX3 v3- 2017
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Old 08-25-2019, 09:33 PM   #111
John Pancoast
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Quote:
Originally Posted by ivanov.ruslan View Post
Hmm,here is my beta mod list:
GWX - Main movie - 'Das Boot'
Complete Sound for WAC5
Foam 512x512
EnvSimAct_10
Kendras
WB's USAM v11.61.3
SH-5 Water for SH-3 20 Km Atlantic V851
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.1) 3x MG-34 version for GWX
Bordinstrumente_patch_2.3
Bordinstrumente_patch_2.2_GWX
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2 rework
TMTV2
SH5 Liberty Ship for SH3
Torpedo_HAHD_1024_GWX
IXCcamotower
torpedo trail and wake fix
WAC5.01 WideScreenGUI - 1366x768 Manos
MaGui F FIX for GWX3 v3- 2017
And you're not getting those red spots where the gauges should be, like I am ? Here's my mod list. Didn't notice any conflicts with the Bordinstrumente tga files but could be wrong.


GWX - 16km Atmosphere
Flat Sun Fix for GWX3
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Standard Campaign with Fixes & ZigZag
Additional Depth Charges v1.0 (GWX3)
Feuer Frei!'s New Screens Version 2
LGN1 Airbase
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
ThompsonforGWX
Remove Searchlights from Merchants
Remove Searchlights from Warships
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Fader_Bergs_Winkelmesser
Supplement to V16B1 (JSGME)
GWX3_Stiebler4B_Addon_for_V16B1
Extra_files_for_Hsie_patch_V16B1GWX
Hitman Optics STOCKorRUB (incl. LGN1's mods)
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Old 08-25-2019, 11:15 PM   #112
ivanov.ruslan
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The conflict is in menu.ini probably
Later i will take a closer look


Hitman optics must be on the top of the list,after Bordinstrumente!

Last edited by ivanov.ruslan; 08-25-2019 at 11:30 PM.
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Old 08-26-2019, 03:11 AM   #113
John Pancoast
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Quote:
Originally Posted by ivanov.ruslan View Post
The conflict is in menu.ini probably
Later i will take a closer look


Hitman optics must be on the top of the list,after Bordinstrumente!



Thanks, but you don't need to waste your time I can figure it out. I had Hitman's loaded as you say when I took the above pic.


I'm going to try without Hitman's and see what happens and go from there.
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Old 08-26-2019, 03:36 AM   #114
ivanov.ruslan
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Old 08-26-2019, 04:41 AM   #115
John Pancoast
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Interesting; even in my stock vanilla install, the red circles instead of gauges are present.....

So, seems like the relevant Bordinstrumente tga files aren't being installed for some reason.
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Old 08-26-2019, 06:01 AM   #116
propbeanie
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I'm not certain which files you're dealing with there, but there are times when you have to clear the SH3 Save folder in order to "clear" mods completely from your game. If you don't want to lose a particular Save state, just move the internals of the folder to a temporary location, but clear the contents and see what the game looks like.
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Old 08-26-2019, 06:10 AM   #117
John Pancoast
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Quote:
Originally Posted by propbeanie View Post
I'm not certain which files you're dealing with there, but there are times when you have to clear the SH3 Save folder in order to "clear" mods completely from your game. If you don't want to lose a particular Save state, just move the internals of the folder to a temporary location, but clear the contents and see what the game looks like.
I'll give that a try, thanks.
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