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Old 12-29-08, 06:04 AM   #211
onelifecrisis
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Bat
I thought the polygon problem had been solved with this latest ver of GWX. Do I need to install OLC`s mod?
You're confusing two different problems. The problem shown in your screen is the old ship wake glitch - nothing to do with the environment, and not what KL was talking about when he said "polygon problem" (although his screenshot does confuse things somewhat because it actually shows both glitches).
Errm, OLC... the first post on the GWX 3.0 release thread you refer to has the "before" problem shown with the first screenshot...

... just below that are the "after" your work screenies.:p
Yeah, I know, but that first shot also shows the ship wake glitch - and none of the other shots do. Before = ship wake glitch, after = no ship wake glitch. I think that's why Bat thought my work was supposed to fix the ship wake glitch.
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Old 12-29-08, 11:13 AM   #212
Bosje
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Well I was extremely pleased with the environments, OLC. Personally I think it looks at least as good as the SH4 stuff (except the sun things which are too stunning in SH4)
The Atlantic storms make me shiver, excellent!

but I have the same tiny sun now in SH3/GWX3.0 which I also got after installing your environmental mod over SH3/GWX2.1

Is that fixable or is it graphics card-dependant?


Oh and one for the team: I installed the old free camera for the bridge and conning tower mod which I like so much, it seems ok but I wondered how it will mess with GWX3.0, or should it be compatible-ish? (SB_Cameras_mod-SH3)
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Last edited by Bosje; 12-29-08 at 11:16 AM.
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Old 12-29-08, 11:38 AM   #213
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Thanks a lot GWX Team and have a happy new year
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Old 12-29-08, 12:08 PM   #214
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Yeah, thanks & merci & Danke, enjoy the new year!
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Old 12-29-08, 12:23 PM   #215
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What can I say guys, Thanks for a Brilliant Xmas Pressie, Made me dust off my copy and reinstall, Now back in the North Atlantic where I belong Keep up the good work guys.


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Old 12-29-08, 12:58 PM   #216
Bat
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Bat
I thought the polygon problem had been solved with this latest ver of GWX. Do I need to install OLC`s mod?
You're confusing two different problems. The problem shown in your screen is the old ship wake glitch - nothing to do with the environment, and not what KL was talking about when he said "polygon problem" (although his screenshot does confuse things somewhat because it actually shows both glitches).
Errm, OLC... the first post on the GWX 3.0 release thread you refer to has the "before" problem shown with the first screenshot...

... just below that are the "after" your work screenies.:p
Yeah, I know, but that first shot also shows the ship wake glitch - and none of the other shots do. Before = ship wake glitch, after = no ship wake glitch. I think that's why Bat thought my work was supposed to fix the ship wake glitch.
Yes that is correct OLC. It was my misinterpretation of the screenshots. It has been made clear. Only thing now is when I start a New Campaign (Sept 39) as 7th/13th Flotilla I keep getting "Base was changed to Kiel". I am sure there is a fix for this somewhere. If someone can guide me to the download it would be greatly appreciated. Thanks OLC & Kpt Lehmann for all your help.
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Old 12-29-08, 01:30 PM   #217
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Any idea why my antenna not rotating? (VIIC)
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Old 12-29-08, 01:37 PM   #218
Bat
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Quote:
Originally Posted by SirHiggins
Any idea why my antenna not rotating? (VIIC)
Need some WD40 from B&Q mate.
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Old 12-29-08, 01:50 PM   #219
mr chris
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Quote:
Originally Posted by Bat
Quote:
Originally Posted by SirHiggins
Any idea why my antenna not rotating? (VIIC)
Need some WD40 from B&Q mate.
:rotfl:
Sirhiggings
Do you mean the round loop antenna?
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Old 12-29-08, 02:21 PM   #220
Blue-Casket
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Blue-Casket
is there a pdf file of gwx 3.0 available to download that one individual?
Because i'd like to read the new available stuff in sh3 first instead of downloading everything because my available internet is a very valuable something to me
Yes, just follow the download links on the first post and you will be able to DL the manual by itself. Look at "Appendix E" for the change log.

However, be advised that though earlier versions of GWX may remain available for download, only version 3.0 will be actively supported by the GWX Mod Team as it totally replaces our previous works.
Thank you for the advice
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Old 12-29-08, 02:31 PM   #221
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Quote:
Originally Posted by mr chris
Quote:
Originally Posted by Bat
Quote:
Originally Posted by SirHiggins
Any idea why my antenna not rotating? (VIIC)
Need some WD40 from B&Q mate.
:rotfl:
Sirhiggings
Do you mean the round loop antenna?
Cyprus eh? Done a few Lion Suns out there mate.
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Old 12-29-08, 02:33 PM   #222
mr chris
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Have never done a Lion Sun Before but have done a Med Man.
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Old 12-29-08, 03:42 PM   #223
SirHiggins
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I mean the RDf antenna, on my VIIB it worked properly, rotating etc without doing anything.
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Old 12-29-08, 03:43 PM   #224
mainexpress
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Just another subsim addict,feeding my addiction.....lol merry christmas and happy new year to all,and to the GWX team thankyou so much for all your hard work you guys are awesome and to Silent Hunter worse then crack cocaine.....lol Downloading now.......
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Old 12-29-08, 04:19 PM   #225
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Down loaded it from Bigboywoolys Filefront link on subsim ho man the GWX TEAM realy went to town on this baby now wheres my pack of red light bulbs gees man you need to get out more "what out on patrol what great idear" FULL AHEAD BOTH YIPPEE UP & AT EM


Last edited by blackswan40; 12-30-08 at 12:51 PM.
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