![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1516 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
Here is where I am currently. I deactivated all mods and reactivated them. That did nothing. Next, I deleted the sim file as directed. I deactivated and reactivated all mods a second time. I added Werner Sobe's Optics2overTM mod, so I could see target's at night better. Those two exercises appeared to help.
The dds took significantly longer to hunt me down (quite a bit longer) on Hong Kong task force, a single mission. I had no hits, but was close. I was using the Easy AoB mod. I fired 10 torpedoes before the dds finished me off. I could see the target's better through the scope on this night time mission. My AoB solution was off, but the night vision and dds worked as they are supposed to. Then I tried Solomon's Rush, a single mission. This is a daylight mission, with overcast skies. I was not spotted by dds, although a BB fired its guns at me as it approached my bow. I had two hits, one each on a BB and a following cruiser, using the Solution Solver by gutted. The cruiser never spotted me. I fired three aft torpedoes at another boat, but the torpedoes went in a circle and missed. One other shot at the BB was on on target but ran too deep. My misses were attributable to a targeting problem. This looks promising. Before, the dds were too difficult. I could not even get a shot off before a flock of them were running me down regardless of what I did to prevent it. Also, I could not get a good silhouette of the target's at night. |
![]() |
![]() |
![]() |
#1517 | ||
Rear Admiral
![]() |
![]() Quote:
I honestly have no idea about this. I see them just fine. Quote:
Speaking of Beta... Recompiled to version 1.8.4. with some changes to traffic files. http://forum.kickinbak.com/viewtopic.php?f=36&t=1863 still much more work to do. It's late, im tired, going to F'ing bed now. S'cuse me while i die for the next 7 hours. |
||
![]() |
![]() |
![]() |
#1518 |
Swabbie
![]() Join Date: Nov 2009
Location: Sweden
Posts: 13
Downloads: 23
Uploads: 0
|
![]()
Hi!
Quite new to SH4, have been playing TMO for a while in this configuration (no other mods): 1.) TriggerMaru_Overhaul_17 2.) BETA_TMO_17_to_18 3.) Beta18_Patch1_Ver8_UPC 4.) Beta18_Patch2_ver4_GfxSnd 5.) Beta18_Patch3_SubSkins 6.) Beta18_Patch4_Ver4_Dats Plus the metric nomograph and old environments from the support dir Will give some general feedback (note that I hardly played the stock game, only a few hours..): First and foremost, the mod is absolutely awesome!! Many thx for providing it for us!! ![]() I've been playing in early years with the S-18 (and abit with the Porpoise) in the Asiatic and Asiatic div.2: One thing I noticed is that it's very easy to raid some ports and get huge tonnage (Hue-Lien, Davao, two others on Formosa I can't remember the names of..). I don't know what's historical but it seamed way too easy I thinks... On the other hand I later tryed to raid Surabaya Java after it was captured, but could'nt find a way past a destroyer patroling the bay so I had to back off. I changed the airstrike.cfg a little to personal preference making it slightly easier on me (since I know how hard it is to hit a sub in IL-2 ![]() Otherwise I think the enemy provides a good but reasonable chalenge. All GUI changes are very nice me thinks, only graphical thing I did'nt like was whatever the "old environments bit from the support dir" changed back regarding the water color.. :P I was about to post about discrepencies in the rec manual and mast heights but then I read somewhere that the red/orange mark on the ships is the height reference.. Correct? That's it for now, will be trying out TMO18x with RSRDC v500 for a while now I thinks.. And again, thank you very much for this great mod!! Without it, SH4 would have been a short experience for me.. ![]() ps. I can confirm that I would'nt have bought the U-boat expansion if it were'nt for your mod. I'd say Ubisoft should give you a copy or two of SH5 as gesture of good will (and good marketing) ![]() |
![]() |
![]() |
![]() |
#1519 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
God bless you Duci!! You have created the best Mod for SH4 in my opinion.
![]()
__________________
***THE GENERAL*** |
![]() |
![]() |
![]() |
#1520 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I doubt I have a mod conflict. My mods list is short. It includes (1) EZ Plot 1.0 (mod restores the tails and sensor information), (2) TGT Dials to PK FIX and (3) TGT DIALS TO PK FIX 1.5 (these are the Easy AoB mod and allow me to move the TGT dials on the upper right of the screen), (4) Webster's Better Air Patrols, (5) Webster's Reduced Radio Traffic for 1.4 & 1.5, (6) Radio Station Manager 1.2, and (7) Optics 2 over TM by Werner Sobe. I have also activated (8) TMO_Deckguns M32_Paint, and (9) TMO_ Stern_DeckGuns from TMO 1.7 to 1.8 (I think you know about the last two).
The screen shot that was posted in this thread above shows a night time periscope view. You can barely make out a target. I was getting the same view as I could barely make out targets. It appears the person who posted it and I had the same issue in that regard. I think I may have eliminated that issue with Werner Sobe's mod. However, the more critical problem was that I was being identified and targeted by the dds with an extremely high rate of frequency and with commensurate, devastating consequences. Eliminating the sim file cfg data folder may have rectified that problem. I played Solomon's Rush again this morning and the dds did not locate me. A cruiser and BB fired at me, but missed. This is a good sign, as if dds do not locate me during a daylight patrol, they will likely miss finding me at night. I can live with that for now. At least I can launch some torpedoes, and it may be that the problem is solved. If not, I will try something else. I could not find the TMO training wheels post by the way. Last edited by I'm goin' down; 11-06-09 at 04:18 PM. |
![]() |
![]() |
![]() |
#1521 |
Electrician's Mate
![]() Join Date: Oct 2009
Posts: 132
Downloads: 29
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#1522 |
Rear Admiral
![]() |
![]()
I was going through some old pic's today, and i found this:
![]() I have always loved that. But here's the rub: If you use Post process filter (the graphics option that in the stock game gives the screen a grainy effect), it makes this dark atmosphere even DARKER. Another rub is the argument that lighting this low isn't historically correct. Frankly the only argument all accept on this, is one straight from someone who served on diesal boats during or just after WW2. I'm not sure anyone really knows what the original lights were like. But... i like to sidestep these arguments by not doing anything that would make the argument come up in the first place... like acutally lowering the lighting like i was wanting to. Just tossing the subject up for commentary. |
![]() |
![]() |
![]() |
#1523 | |
Mate
![]() Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
Uploads: 0
|
![]() Quote:
__________________
I am. Therefore, I sink. |
|
![]() |
![]() |
![]() |
#1524 | |
Mate
![]() Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
I am. Therefore, I sink. |
|
![]() |
![]() |
![]() |
#1525 |
Grey Wolf
![]() |
![]()
another thing of interest for the TMO final
might be a chain of command mod, i'm currently working on the animgraphs and it works like this: (command: new course 280) OOD confirms as usual "yes sir! new course 280" helmsman: "new course 280 degrees yes sir!" now would that be correct? what basic confirmations would be an absolute must have? i also added them saying degrees, knots, port, starboard back in. |
![]() |
![]() |
![]() |
#1526 | |||
Rear Admiral
![]() |
![]() Quote:
Quote:
![]() Quote:
I do have one request though, please use the files in the beta as a base. Aside from that, all i can say is thank tremendously for the generious offer! |
|||
![]() |
![]() |
![]() |
#1527 | |
Grey Wolf
![]() |
![]() Quote:
so what's changed in the newer graphs? couldn't be too much hope. ..only because i can't remember everything what i've changed since then.. |
|
![]() |
![]() |
![]() |
#1528 |
Rear Admiral
![]() |
![]()
I corrected two files. One is the sonarmans graph file. added missing orders which being absent resulted in an endless loop of "Yes sirs". The other file being in the graph file i created for the XO when at battle stations in the conning tower. Its the graph where he faces you while your at the periscope. Animation fixes on that one.
|
![]() |
![]() |
![]() |
#1529 | |
Grey Wolf
![]() |
![]() Quote:
i tried to let the TDC operator speak, for example when you send the sonar bearing to TDC he should say something like "target bearing acquired" but no luck as of yet. there are some more nice speech files which could be used. |
|
![]() |
![]() |
![]() |
#1530 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 149
Uploads: 0
|
![]()
@vickers & ducimus - Wow! I didn't know this type of stuff was being worked on. This is going to be a major improvement to the game!
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|