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Old 10-12-11, 06:50 AM   #106
fitzcarraldo
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Quote:
Originally Posted by Magic1111 View Post
Hi Fitz!

Have you please an Download Link for this Emblem MOD?

Best regards,
Magic
Uhmmmm.....I think I downloaded it from the Maik´s pages long time ago. It covers the boats from the main aces, and it is compatible with SuperTurms v6.

The author is the old maester Raptor.

EDIT: I send you in PM a link for the mod.

Regards.

Fitzcarraldo
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Old 10-12-11, 10:50 AM   #107
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Quote:
Originally Posted by fitzcarraldo View Post
Uhmmmm.....I think I downloaded it from the Maik´s pages long time ago. It covers the boats from the main aces, and it is compatible with SuperTurms v6.

The author is the old maester Raptor.

EDIT: I send you in PM a link for the mod.

Regards.

Fitzcarraldo
Please note PM, many thx Fiz!!!!!

Best regards,
Magic
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Old 10-12-11, 11:17 AM   #108
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Please note PM, many thx Fiz!!!!!

Best regards,
Magic
Can I post the link in the download section of SUBSIM?

Regards.

Fitzcarraldo
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Old 10-12-11, 11:29 AM   #109
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Originally Posted by fitzcarraldo View Post
Can I post the link in the download section of SUBSIM?

Regards.

Fitzcarraldo
I don´t know, I never upload MODS here to SubSim Download Section, sorry!

Best regards,
Magic
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Old 10-12-11, 12:05 PM   #110
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Quote:
Originally Posted by fitzcarraldo View Post
Can I post the link in the download section of SUBSIM?
We'd rather you uploaded the mod to Subsim itself. We have several cases in which uploaded links have gone dead. If the mod is actually here that can never happen.
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Old 10-24-11, 09:38 AM   #111
Sepp von Ch.
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Default Current number of pennants after my patrol with Ace´s mod and GWX_DFa-Flag&Pens_2010)

Hello friends,

I use Anvart's famous Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) and many other mods (basis is the best supermod ever - GWX).

This GWX_DFa-Flag&Pens_2010 is overwrited by many other mods (as well as Ace´s modsoup in first post here).

I still tried to change (in Anvart´s mod GWX_DFa-Flag&Pens_2010) the number of pennants according to number and tonnage of sunken ships in conformity with Anvart´s readme, but it does not work. I still have only "stock" number and types of pennants.

I need to restart my PC after the change or no change will not occur, because this Anvart´s mod is overwrite by other mods?
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Old 10-29-11, 08:18 AM   #112
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Originally Posted by BUKER View Post
Hi Josef,

Your requests Aces have long done!
U-552




or U-203

Hey Buker

What mods do you use in this screen shot? Very nice sub you have!
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Old 11-06-11, 09:35 PM   #113
frau kaleun
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Same thing is happening to me too. IXB and all. Same spots missing anchor,torp tube covers. I exited each time while i was testing the mods, ill test the periscope thing when i go back in.
If you have S3D, open the data\Submarine\NSS_Uboat9b\NSS_Uboat9b.dat file in Aces' mod and look at the 3D model for Node-NSS_Uboat9b and compare it to the same model in the same file from, say, the Waterstreams + Exhaust Mod. They're different, I think you can even see where the "anchor" is missing in Aces' version.

Edit: it appears that this issue is fixable by exporting the 3D model from the same file in an earlier version of the mod (I think I used v5.1), removing the deck railings that are included in the previous model, and then importing it into the new v6 .dat file to replace the current model. Looks good to me, anyway.

Last edited by frau kaleun; 11-08-11 at 08:09 PM.
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Old 12-07-11, 07:01 PM   #114
Sepp von Ch.
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How to remove from the tower at the beginning of the war MG13? I like these MG13, but on the towers were so since 1941/42.
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Old 12-17-11, 11:42 PM   #115
Kaleun Wagner
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Quote:
Originally Posted by frau kaleun View Post
Quote:
Originally Posted by theroc44 View Post
Same thing is happening to me too. IXB and all. Same spots missing anchor,torp tube covers. I exited each time while i was testing the mods, ill test the periscope thing when i go back in.
If you have S3D, open the data\Submarine\NSS_Uboat9b\NSS_Uboat9b.dat file in Aces' mod and look at the 3D model for Node-NSS_Uboat9b and compare it to the same model in the same file from, say, the Waterstreams + Exhaust Mod. They're different, I think you can even see where the "anchor" is missing in Aces' version.

Edit: it appears that this issue is fixable by exporting the 3D model from the same file in an earlier version of the mod (I think I used v5.1), removing the deck railings that are included in the previous model, and then importing it into the new v6 .dat file to replace the current model. Looks good to me, anyway.
I've just about completed a mod that corrects this. I've got to send out permission requests and get responses back before I can officially release it, but here is a preview:

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Old 12-18-11, 04:38 AM   #116
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Quote:
Originally Posted by Kaleun Wagner View Post
I've just about completed a mod that corrects this. I've got to send out permission requests and get responses back before I can officially release it, but here is a preview:

Excellent work Kaleun. I've been waiting for Aces to come back about this. Seems you've beat him to it . Please keep us updated regarding the release

Best regards.

Fubar2Niner
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Old 12-18-11, 05:44 AM   #117
Kaleun Wagner
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Originally Posted by Fubar2Niner View Post
Excellent work Kaleun. I've been waiting for Aces to come back about this. Seems you've beat him to it . Please keep us updated regarding the release

Best regards.

Fubar2Niner
I most certainly will! I've received one "all clear" back from the requests - so far, so good! If all goes well, consider it a belated birthday present (happy birthday).


Also, I'd like to put some "feelers" out there to see if there is any interest or need for a sort of "tying up the loose ends" mod/patch.

To that end, I'd like if everyone posted anything they've noticed that could use fixing related to Aces' mod pack. I figure if I'm going through the trouble to do all the proper "paperwork" for the Aces family of mods, I might as well address as many of the issues that I can. I'll look through this thread again to see if any are mentioned, and if something like this does go forward, I'll still release this mod when it is ready so no one is kept waiting.
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Old 12-18-11, 05:52 AM   #118
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@Kaleun

Many thanks, and for the b/day wishes Only hiccup I can foresee is trying to contact Leigh. He hasn't been around in ages, and tho I've sent him many pm's, so far I've had no answer. Best of luck mate and best wishes

Best regards.

Fubar2Niner
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Old 02-05-12, 10:55 AM   #119
Victor Schutze
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Quote:
Originally Posted by Josef von Posorschitz View Post
How to remove from the tower at the beginning of the war MG13? I like these MG13, but on the towers were so since 1941/42.
Personal taste: I always wanted to remove those MGs as well.
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Old 03-16-12, 01:59 PM   #120
ironcold
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Peri problem

When in Cooningtower using the Periscope view and look on for a Target,that
moves from backbord in my direction - after leaving the Periscopeview and
back to the Cooning-peri-view, the Periscope looks to starbord, while the
target is still on the backbord-side. Is this an errow? Can anyone fix this?
Sorry for my very bad english.
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