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Old 06-24-11, 06:22 AM   #76
Fubar2Niner
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Quote:
Originally Posted by Aces View Post
Hi chaps,

sorry been taking a few days off.


@Fubar2Niner

Hello my old mate, "NA" mod is a mod that reduces the campaign layers to onle the North Atlantic. I use it to help saving memory when I'm campaigning in that area.

Only use one of the Super Turms 7c2 or 7c4 lightmaps add-ons as they're the same in v5.x as they are in v6.

Hope you get you problems resolved soon.

Regards

Aces
About bloody time you took that well earned break me ol' mate

Thanks for the reply and the wishes, I think things may be going ok now, only time will tell. Re the super turms, what is the compatiblity version, opposed to the straight super turms? Or am I being my usual dumb self, I ask as I can't see any readme in the compat .rar.

Best regards and wishes.

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Old 06-24-11, 01:32 PM   #77
Pvt.Godfrey
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Hi Leigh,

Its been a while, but seeing your new version of super turms and Privateers type 2 and type 9 Turm your way has brought me back to making emblems again. I have some new type 7 emblems and type 2 emblems already in the bag and i've started looking at the type 9.
If your interested in them i will mail them to you.

Iv'e used your template for the rescaled type 9 turm but i've got a few weird results on the port side of the tower. I dont know if this is because
i've used compression when saving in GIMP or i've not got the rescaled turm loaded. I have used the turm your way with 3 x mg34... does this have the rescaled turm or should i be using the standard template?

Kind Regards

Steve.
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Old 06-24-11, 02:04 PM   #78
Madox58
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I'd think there would be a new template for the re-scaled Turm.
I have not downloaded and checked the files but I'd suggest you start there.
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Old 06-26-11, 10:25 AM   #79
Borgneface
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Salute Aces....
I must really need a little rest........I only discovered today your "New" released.....Help!

Fantastic work mon ami.....Thank you
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Old 07-03-11, 11:01 AM   #80
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Quote:
Originally Posted by Aces View Post

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Das Boot Skin
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
WAC4.1 16k Atmosphere
-63MBinSound
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Karle's_Crash_Dive_Mod
b25_Louder_Diesels_Louder
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Ricks_GWX_Rec_Man_Final
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Radio Room Postcards v2
RL_E v2 Daily Double 0600_2300
Type IXb - The Wolf
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Many thanks for posting your installation order. Been away from SH3 for years and figured this surely makes a smooth way to get back in action, when it comes to mods running.
A question! Is it a problem if I were to throw DBSM or Thomsen's sound mod on top of that list? Or is doing so likely to cause CTDs, missing reports or any other oddities?

Awesome looking mods by the way.
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Old 07-05-11, 11:18 AM   #81
Fubar2Niner
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Quote:
Originally Posted by Missing Name View Post
Erm, sorry to be a pain and make you answer these questions...

I just installed this mod, along with the repositioned IX deck gun and "Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX." Now I have a couple interesting bugs.

1. Textures have vanished from my boat. I can see through the hull by looking at the torpedo tubes and where the anchor used to be.
I'm getting this too, and I have no idea why, I'm sailing a IXb in 1940 atm.

Quote:
Originally Posted by Missing Name View Post

2. Every time I raise/lower a periscope, someone yells at me because "No officer at the helm station!" I can still use the scopes, though.
Been getting this one even when I was using a type 7b, again no idea why.

This is my mod list for my IXb career

Generic Mod Enabler - v2.6.0.157
[D:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS]
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - VIIC41 Player Sub
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
GWX - Late War Sensors Snorkel Antennas
TiefeMkI(German)
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
Torpedo_HAHD_1024_GWX
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
PT_SoundPack_V3.2
Karle's_Crash_Dive_Mod
Merchant_Fleet_Mod_3
GWX3.0 All_Weather_Guns
WB's Renown Replacement
Q Ship mod GWX3.0
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Radio Room Postcards
Type IXb - The Wolf
Aces' Super Turms v6 for GWX
---------------------------

I've disabled 9c-1 turms, damo's atmos and repo 105mm gun for the moment in an attempt to trace what's going on

Any help shipmates ?

Best regards.

Fubar2Niner
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Old 07-05-11, 02:27 PM   #82
Fubar2Niner
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UPDATE !!

Hi shipmates

Ok after much enabling/disabling mods there definately seems to be a link between anything Super Turms 6 related and the IXb. No matter which mods I switch out using a IXb, the only time I get a hull with no holes is if I only use Super Turms v5.1...

If I sail in a type 7 OR a IXc there is no problem re any Super Turms 6 mods.

So that is what I have found, unfortunately, I have no idea how to find what part of the IXb and Super Turms 6 is conflicting as JSGME shows no obvious conflicts. Now it's over to you guys....

@Aces me ol' mate, perhaps you can look into this when you get back please....

My working mod list using a IXc

Generic Mod Enabler - v2.6.0.157
[D:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS]
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - VIIC41 Player Sub
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
GWX - Late War Sensors Snorkel Antennas
TiefeMkI(German)
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
Torpedo_HAHD_1024_GWX
Karle's_Crash_Dive_Mod
Merchant_Fleet_Mod_3
SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default)
Sobers_3d_Waves
Subphones
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
PT_SoundPack_V3.2
SH3 Gramophone
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Turms v5.1 GWX Version
Aces' Radio Room Postcards
Type IXb - The Wolf
Aces' Super Turms v6 for GWX
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX
-----------------------------

Using a IXb I have to disable the last 3 mods

Best regards.

Fubar2Niner
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Old 07-18-11, 11:42 AM   #83
Wolfstriked
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FInally checked out the TypeVII family and all I can say is,Wow,I cant believe how good the game looked last night.I change all my camera settings to look like SH5 and its to the point where it looks like SH5.Its hard to express how impressed I was but to say that at one point last night I said out loud.....Super,dupah.woopah DAM!!!
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Old 07-18-11, 11:49 AM   #84
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Originally Posted by Wolfstriked View Post
FInally checked out the TypeVII family and all I can say is,Wow,I cant believe how good the game looked last night.I change all my camera settings to look like SH5 and its to the point where it looks like SH5.Its hard to express how impressed I was but to say that at one point last night I said out loud.....Super,dupah.woopah DAM!!!
Can you post your camera settings? I´m curious about that...

Many thanks and best regards.

Fitzcarraldo
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Old 07-18-11, 11:58 AM   #85
Wolfstriked
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Originally Posted by fitzcarraldo View Post
Can you post your camera settings? I´m curious about that...

Many thanks and best regards.

Fitzcarraldo
Give me a bit and Ill post it.Gotta eat first.
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Old 07-18-11, 01:51 PM   #86
Wolfstriked
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Email sent Fitz.
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Old 07-18-11, 03:14 PM   #87
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Originally Posted by Wolfstriked View Post
Email sent Fitz.
OK, many thanks.

Downloading...

Fitzcarraldo
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Old 07-19-11, 09:56 PM   #88
Kapt Z
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Just downloaded this and much of it looks fantastic, but I am getting some glitches. Hopefully, Aces or someone else will have some ideas what I am missing or doing wrong.

On VIIC the following occurs-

Hatch from control room to hydrophone/radio room is now closed.

Can see up into the conning tower and bridge from control room, but cannot access conning tower itself.

Both planesmen are missing though they show on the crew/damage screen.

The hatch from hydrophone/radio room forward is now missing(black empty field).

Some integrated orders do not work ie. raising and lowering scopes from weapons officer station.

Here is my list of activated mods-

gwx capt america's icons
gwx no medals on crew
wb mission orders light v1.1
wolfhunter's_ixb_u124_1_2
thomsen's sound pack v3.2cg
torpedo damage final ver2.0
gwx enhanced damage effects
lifeboats&debris_v4
searchlights removed
fubars58viic
waterstream&exhaust combo v2.3 for gwx3
gwx dfa flags&pens 2010
gwx integrated orders
patch_compat_gwx_intorders
gwx open hatch mod
aces super turms v6 gwx
aces multimod compat fix fms turm 7c
aces type 9c-1 superturm (old emblem comp)

Any and all help greatly appreciated!
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Old 07-19-11, 11:04 PM   #89
Sailor Steve
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Quote:
Originally Posted by Kapt Z View Post
Just downloaded this and much of it looks fantastic, but I am getting some glitches. Hopefully, Aces or someone else will have some ideas what I am missing or doing wrong.
Did you read any of the readmes (in particular the User Guide for Open Hatch)? Diving Duck explained it all there.

Quote:
On VIIC the following occurs-

Hatch from control room to hydrophone/radio room is now closed.
Shift+H should make it open. Ctrl+H closes it again.

Quote:
Can see up into the conning tower and bridge from control room, but cannot access conning tower itself.
Did you go up the ladder? It should work.

[edit] On second thought, I don't see the Full Open Hatch Conning Tower mod in your list, so Aces may have made it look open but unusable.

Quote:
Both planesmen are missing though they show on the crew/damage screen.
They didn't sit at the planes when the boat was surfaced. There was no need. When you dive they will appear there, and disappear again when you surface. Again, DD explained all this.

Quote:
The hatch from hydrophone/radio room forward is now missing(black empty field).
That's an odd one, and I don't have an answer. In FM's New Interiors that section of the boat is accessible, up to the head.

Quote:
Some integrated orders do not work ie. raising and lowering scopes from weapons officer station.
Never used Integrated Orders, so I can't help you there either.

Quote:
Here is my list of activated mods-

gwx capt america's icons
gwx no medals on crew
wb mission orders light v1.1
wolfhunter's_ixb_u124_1_2
thomsen's sound pack v3.2cg
torpedo damage final ver2.0
gwx enhanced damage effects
lifeboats&debris_v4
searchlights removed
fubars58viic
waterstream&exhaust combo v2.3 for gwx3
gwx dfa flags&pens 2010
gwx integrated orders
patch_compat_gwx_intorders
gwx open hatch mod
aces super turms v6 gwx
aces multimod compat fix fms turm 7c
aces type 9c-1 superturm (old emblem comp)
You might want to remove GWX Open Hatch. I think Aces Multimod Compatibility fix might activate DD's Open Hatch, and there may be a conflict. But I don't know, and there's a good chance I'm wrong.
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Old 07-20-11, 02:04 AM   #90
Magic1111
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Quote:
Originally Posted by Kapt Z View Post
Just downloaded this and much of it looks fantastic, but I am getting some glitches. Hopefully, Aces or someone else will have some ideas what I am missing or doing wrong.

On VIIC the following occurs-

Hatch from control room to hydrophone/radio room is now closed.

Can see up into the conning tower and bridge from control room, but cannot access conning tower itself.

Both planesmen are missing though they show on the crew/damage screen.

The hatch from hydrophone/radio room forward is now missing(black empty field).

Some integrated orders do not work ie. raising and lowering scopes from weapons officer station.

Here is my list of activated mods-

gwx capt america's icons
gwx no medals on crew
wb mission orders light v1.1
wolfhunter's_ixb_u124_1_2
thomsen's sound pack v3.2cg
torpedo damage final ver2.0
gwx enhanced damage effects
lifeboats&debris_v4
searchlights removed
fubars58viic
waterstream&exhaust combo v2.3 for gwx3
gwx dfa flags&pens 2010
gwx integrated orders
patch_compat_gwx_intorders
gwx open hatch mod
aces super turms v6 gwx
aces multimod compat fix fms turm 7c
aces type 9c-1 superturm (old emblem comp)

Any and all help greatly appreciated!
Hi !

Please note Ace´s MOD-List on first Post on first page of this Thread (he uses GWX as Base too) and compare it with your list !

Best regards,
Magic
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