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Old 09-13-19, 10:51 AM   #1
makman94
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Quote:
Originally Posted by Anvar1061 View Post

Will there never be a version of HAHD?
sure it will be
Need work to be done and i am no moding for a long time now but i have it in my mind to be finished.

Quote:
Originally Posted by sublynx View Post
This makes me want to get back to SH3! If only I had the time. Maybe one day, come retirement

Quote:
Originally Posted by ThePrody View Post
makman94
You surely took your time with this one
not so many time, it was ready long time before sitting in my hdd and i just prepared the adjustments for making it compatible with each supermod (mainly texts at cfgs adjustments)
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Old 09-13-19, 11:01 AM   #2
Jeff-Groves
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Been awhile since I actually played SH3 with GWX 3.
Downloading the 1366x768 now!
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Old 09-16-19, 01:22 AM   #3
hauangua
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Quote:
Originally Posted by makman94 View Post
Special thanks to subsim member "Hauangua" for testing and feedback.Thank you
I thank you Makman, for all the important Mods you've released
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Old 09-16-19, 07:03 PM   #4
John Pancoast
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I know there's no sound files in the mod, but I swear the destroyer overhead prop noise is louder.
Which is a good thing; it needs to be.
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Old 10-01-19, 04:45 AM   #5
Leoz
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Default AMAZING !!!!!!!!!!!!!!!!!!

I have just tried this out on NYGM. I am used to the older MaGUI.


THIS IS AMAZING.


The periscope markings, millirads are everything you read about of what little we know of what historical scope markings looked like. Wow.



It is really exceptional. As if Makman, Hitman and http://www.tvre.org got into a time machine to get this look.





Then there is all the Rolls Royce attention to detail Makman is famous for.


This mod also looks good with my 34" monitor.


I HIGHLY recommend this GUI.....





For some one to go to all this effort..... Many thanks MakMan !!!!
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Old 10-03-19, 02:19 AM   #6
makman94
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Quote:
Originally Posted by hauangua View Post
I thank you Makman, for all the important Mods you've released
Thank you too Hauangua for your help and support

Quote:
Originally Posted by John Pancoast View Post
I know there's no sound files in the mod, but I swear the destroyer overhead prop noise is louder.
Which is a good thing; it needs to be.
hello John,
this has nothing to do with the MaGui's files. For sure, something else is responsible

Quote:
Originally Posted by Leoz View Post
.....

For some one to go to all this effort..... Many thanks MakMan !!!!

hahaha that pic....thank you very much for your kind words Leoz
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Old 10-26-19, 08:19 PM   #7
yasti
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Hi @makman94


i've tried both the 1360 and 1366 GWX versions and for the life of me I cannot find the recognition manual anywhere (checked uzo, and both periscope screens). Am i completely blind or am I missing something?


EDIT: Found it!. Got to press the 'N' key

Last edited by yasti; 10-27-19 at 05:22 PM.
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Old 01-15-21, 02:55 PM   #8
John Pancoast
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Thanks very much for making these. Changed a few minor things for personal preference but the only gui I care to use.
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Old 01-15-21, 09:23 PM   #9
ivanov.ruslan
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Me too
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Old 02-12-21, 07:15 PM   #10
Malakite1708
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I just installed the mod, and it looks and runs well. Though I do a question, how do you access the secondary modes/menus for the rudder, speed, and depth meter? (i.e going from the 25 meter depth meter to the 200 meter depth meter, going from the regular speed interface to the one where you can set a specific knot speed, and going from the compass helm interface to the rudder degree interface).
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Old 02-12-21, 09:04 PM   #11
John Pancoast
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Quote:
Originally Posted by Malakite1708 View Post
I just installed the mod, and it looks and runs well. Though I do a question, how do you access the secondary modes/menus for the rudder, speed, and depth meter? (i.e going from the 25 meter depth meter to the 200 meter depth meter, going from the regular speed interface to the one where you can set a specific knot speed, and going from the compass helm interface to the rudder degree interface).
Slide the mouse down the "stem" if you follow and the dials flip sides.
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Old 04-18-21, 06:00 PM   #12
phooey
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Hey folks, I managed to add functional chrono into this amazing mod. Just apply Tycho's chrono patch and add this to your menu_1024_768.ini below the ItemID=0x3FF00000. Don't forget to renumber your ini with h.sie renumberer tool after that.

Quote:
[G3F I388]
Name=Activation
Type=1031;Stat bmp array
ItemID=0x3F310005
ParentID=0x3FF00000
Pos=77,-24,25,16
Materials=1
Display=2;Linear
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
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Old 12-27-19, 07:32 PM   #13
426
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Quote:
Originally Posted by makman94 View Post
Hello to all subsimers,

After some members request here it is...The WAC MaGui ( the version of MaGui that released with WAC) adjusted to work with the latest versions of NYGM and GWX.

I uploaded (at my mediafire page) all the 1360x768 and 1366x768 versions for each supermod:

WAC MaGui for WACv5.2 - 1360x768
WAC MaGui for WACv5.2 - 1366x768
WAC MaGui for NYGM v2017A - 1360x768
WAC MaGui for NYGM v2017A - 1366x768
WAC MaGui for GWX v3 - 1360x768
WAC MaGui for GWX v3 - 1366x768

Each version is "Stand alone" which means that you pick up the version that suits you and unpack it into your mods folder.

Special thanks to subsim member "Hauangua" for testing and feedback.Thank you

Hello there, with WAC how can i see the periscope gauge everytime instead of moving the mouse cursor on it plz ?
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Old 03-10-20, 03:32 AM   #14
U301
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Quote:
Originally Posted by makman94 View Post
Hello to all subsimers,

After some members request here it is...The WAC MaGui ( the version of MaGui that released with WAC) adjusted to work with the latest versions of NYGM and GWX.

I uploaded (at my mediafire page) all the 1360x768 and 1366x768 versions for each supermod:

WAC MaGui for WACv5.2 - 1360x768
WAC MaGui for WACv5.2 - 1366x768
WAC MaGui for NYGM v2017A - 1360x768
WAC MaGui for NYGM v2017A - 1366x768
WAC MaGui for GWX v3 - 1360x768
WAC MaGui for GWX v3 - 1366x768

Each version is "Stand alone" which means that you pick up the version that suits you and unpack it into your mods folder.

Special thanks to subsim member "Hauangua" for testing and feedback.Thank you
This is a fantastic mod!
Many thanks for your excellent work!
KUrtz
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Old 04-03-20, 01:59 PM   #15
3catcircus
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Great mod - love the look of it. However, any ideas on how this would work trying to scale up to 1920 x 1080?


My monitor support 1920 x 1080 native, but in using this mod, I can't get it to fill the whole screen (I'm connected via DVI cable not HDMI cable) and using an older AMD Radeon HD 6670. AMD Catalyst allows me to enable GPU up-scaling, but even then it doesn't completely fill the screen and I had to select "maintain aspect ratio" to avoid ovals instead of circles.


Is there a way to upscale this (I tried changing the scale in d3d9.ini but all it appears to do is offset the load screens and several other views in-game.)
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