SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-02-17, 11:43 PM | #5521 | |
CTD - it's not just a job
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The Fall of the Rising Sun Ultimate (FotRSU) mod can be easily installed with JSGME, as per THEBERBSTER's links above. However, be sure you empty your "My Documents \ SH4" save game folder before you activate the mod. Also, it is advisable to alter the SH4.exe file with the LAA applet, and the best place to read instructions for that are in CapnScurvy's Windows10; Large Address Aware; SH4 Install Like THEBERBSTER said: "Welcome to SubSim!" |
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12-04-17, 11:05 AM | #5522 | |
Seaman
Join Date: Nov 2017
Location: Earth
Posts: 31
Downloads: 217
Uploads: 0
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THEBERBSTER,propbeanie thanks for both of you i fixed all my problems by reinstalling the mod and the game is working like a charm ! this is the best supermod i found here in the subsim and its in my favorated list keep the work up ! |
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12-04-17, 01:59 PM | #5523 | |
Pacific Aces Dev Team
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Roll on FOTRSU!
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One day I will return to sea ... |
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12-05-17, 05:52 AM | #5524 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 82
Uploads: 0
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SJ gets planes
I can see the SJ radar picking up airplanes.Is that intentional?Does it mean very low-flying aircarfts?
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12-05-17, 09:55 AM | #5525 | ||
Admiral
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The stock game does not pick up many of the objects it should, it's how the developers configured the game. Fotrs Ultimate does because in real life radar operations, a "blip" was determined to be a plane or surface ship by the speed the "blip" crossed the PPI screen. Faster movement meant it was a plane. You'll see the same thing in Ultimate's radar. The stock game developers spent little time making a truly simulated radar system. The stock games SJ wouldn't pick up most surface ships, even when they were in eyesight range! There was no way of determining range to target due to not having a way of measuring a blip when it did appear. The SD, which used a different sender/receiver antenna, doesn't even have the actual radar unit simulated......it should look similar to the A-Scope design. But, their idea of the radar stations was to have only SJ (surface search), show on both the A-Scope unit and the PPI. Because of this hard coded game setup, there is little we can do to change these short comings. We can improve the detection capabilities; improve the PPI screen to provide an accurate measuring "overlay" for all three range settings; even add a working ST radar antenna into the "night" (observation) periscope. But, there's a lot of things we can't do due to the limitations of the hard coded instructions by the game development.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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12-06-17, 09:05 PM | #5526 |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 209
Downloads: 290
Uploads: 0
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Been gone with a hip replacement. Is 0.63 your most recent Beta to date? And happy holidays to all.
Jack |
12-06-17, 09:34 PM | #5527 |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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Is it possible to bring OTC's omnimeter and range dial in to the GUI? Manually input range in to TDC sometimes critical - for instance I once encounter a DD in a super-heavy fog weather, which the DD only showed its fuzzy silhouette over the horizon and it made me impossible to lock on target to use the stadimeter, nor even input the range. However I finally hit it with the help of omnimeter and range dial. Not only such critical case, but night surface attack with radar also requires range dial.... FORTSU is great for me so far, but it's quite pity that there's no such a nice tool to help me in some cases...
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Do not go gentle into that good night. |
12-07-17, 10:05 AM | #5528 | ||
CTD - it's not just a job
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12-07-17, 02:54 PM | #5529 |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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Oh that will be great enough!
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Do not go gentle into that good night. Last edited by yyzBegonia; 12-07-17 at 06:26 PM. |
12-07-17, 07:11 PM | #5530 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Hi with the latest Version where is the best place to encounter the Yamato. Haven’t seen it in Years.
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Lt. Commander Lare |
12-07-17, 07:34 PM | #5531 |
CTD - it's not just a job
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It is not "scheduled" in the current version of FotRSU, but does show occasionally as a Random, but very rarely. Your wish was our command, so in the next version, if you feel lucky, you can try to sneak into Truk Atoll and get it on certain dates. Good luck getting back out, though. As a reminder, in FotRSU, there are minefields and there are subnets around a lot of Japanese naval base installations - actually, in a lot of places. The later in the war you go, the thicker they get... just a heads-up. If I get the time, I'll try to do a couple of Lurker-styled Yamato and Musashi group travelings for the release after this next one... We do ~not~ plan on doing much of that kind of stuff though...
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12-07-17, 08:49 PM | #5532 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Great thank you!!!!!!
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Lt. Commander Lare |
12-08-17, 08:15 AM | #5533 |
Nub
Join Date: Dec 2014
Posts: 4
Downloads: 50
Uploads: 0
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Hooly mooly, i am so hyped. I cant wait until i deliver my thesis and pull up the anchor. Thank you everyone involved, and not involved, i luv ya all.
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12-08-17, 06:41 PM | #5534 | |
Sink'em All
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We're happy you're enjoying FOTRS, darthpeace. BTW, nice to have you here with us at Subsim.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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12-10-17, 12:13 PM | #5535 |
Nub
Join Date: Dec 2017
Posts: 2
Downloads: 1
Uploads: 0
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Absolutely loving it. One issue I saw mentioned a lot, and I had as well, was that I couldn't fire torpedoes, so to help anyone who reads this later with the same issue; PRESS Q TO OPEN THE TORPEDO TUBE, THEN FIRE.
Great mod, and I look forward to any future updates! |
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