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Old 04-06-11, 10:59 PM   #61
etheberge
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Quote:
Originally Posted by fitzcarraldo View Post
Is this mod compatible with Operation Monsun?
Working on it...

http://www.subsim.com/radioroom/showthread.php?t=182195
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Old 04-07-11, 05:31 AM   #62
fitzcarraldo
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Quote:
Originally Posted by etheberge View Post
Thanks! I tried the english map in OM, the enigma grid works fine.

Regards.

Fitzcarraldo
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Old 04-07-11, 08:34 AM   #63
rein1705
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is this TMO compadable? i mean... im using it with TMO anyway but...
IS IT? lol id hate to think im missing something importan
BTW im pretty dumb sometimes

Edit: seems to work but midway sure looks different...
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Old 12-29-11, 08:43 AM   #64
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Thanks for the great work!

I have a question for Nbjackso. In the main readme of your mod, you mention that you use Webster’s Better Air Patrols mod. When I tried to jsgme-enable the optional NMMO Airbase Add-on, it appears to conflict Webster's Jap_AirCover.mis.

My question is: which one should I enable first so that both mods work ok?

Thanks so much again for this awesome map, as many people previously said, I'll never play SH4 again without it.

It just rocks.

Oh! And... can I enable it in the middle of a campaign mission?
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Old 12-29-11, 10:52 PM   #65
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Quote:
Originally Posted by Castorp24 View Post
I have a question for Nbjackso. In the main readme of your mod, you mention that you use Webster’s Better Air Patrols mod. When I tried to jsgme-enable the optional NMMO Airbase Add-on, it appears to conflict Webster's Jap_AirCover.mis.

My question is: which one should I enable first so that both mods work ok?
The only change Webster made to the stock "Jap_AirCover.mis" file, was changing Tokyo, Nagasaki and Takao,(Formosa) airbases from large to normal. Therefore, enabling "NMMO Airbase Add-on" after "Webster’s Better Air Patrols" will have very little effect. IMHO, Larger airbases on, or near Japanese homelands are more historically accurate.
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Old 12-30-11, 10:53 AM   #66
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Ok, thank you
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Old 05-10-12, 01:08 AM   #67
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*** COMING SOON ***

NAV MAP MAKE-OVER
Version 2.1
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Old 05-10-12, 05:00 AM   #68
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Quote:
Originally Posted by Nbjackso View Post
*** COMING SOON ***

NAV MAP MAKE-OVER
Version 2.1

Cool! Still using the last release!
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Old 05-10-12, 04:07 PM   #69
HW3
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Quote:
Cool! Still using the last release!
Same here!
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Old 05-12-12, 12:18 AM   #70
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Nav Map Make-Over v2.1 is now available. See first post for details and download link.
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Old 05-12-12, 12:27 AM   #71
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Thanks for the update!
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Old 05-13-12, 05:00 AM   #72
stanger
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Nice update, thank you. But should I start new game with it or can continue already running career? I'm asking cause Id noticed this:



The same thing is hapenning with other islands around Line Is.

Now, I didnt look that closely on nav map until now (to check what did you change, added), so I don't know if it was like that without your mod. Also, there arent any problems like that in the other parts of the map, just Line Islands, as far as I know.

I am running TMO25+RSRD.
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Old 05-13-12, 10:52 AM   #73
Hylander_1314
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You should be able to continue your current campaign. Just make sure you are in port and your current patrol is done.
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Old 05-13-12, 10:53 AM   #74
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Any chance of restoring the docks to Midway by chance? The docks in TMO.
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Old 05-13-12, 11:39 AM   #75
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So, can you check if its the same in your game? Look at Christmas Island.

About Midway - I was asking similar thing in RSRD thread. But now, after looking at this mod (NavMap Makeover) I think it can be easier than I though, because after installing Nbjacksos mod Ive got Pearl sub base from TMO back in RSRD, so I think it can be done by editing LOC file in editor, choose "location editing mode" (or something like that, can't remember its precise name), select Midway, edit it. There was such option to select the location mode between 2D/3D, but I wasnt brave enough to save the file and check whether it works or not, cause its a little bit confusing to me - select location map dds file and thats it?? All the location will be there in 3D?
But we will never know unless we try it, I guess

OK, got a closer look, know how to edit a location: just do above, and in location properties window point it to right dat and dds files; there should be 2 for Midway: one for environment (trees and so on), one for infrastructure (ports, airfields...).; so, edit it, place it in right spot on the map (if needed) and... and here come another problem :P How to save it??? It wants to validate it (like normal mission) but finds some errors like ships without waypoints or too close to each other. Maybe I should choose other saving option, like save as map notes layer or something like that?
I could manually edit that file with notepad++, but I cant change location placement that way

Last edited by stanger; 05-13-12 at 02:37 PM.
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