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Old 09-19-13, 01:45 AM   #76
Anvar1061
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WB,GOOD MOD!Where data/Air/ALBB24LiberatorUS/ALBB24LiberatorUS.cfg files???
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Old 09-19-13, 11:19 AM   #77
badwolf
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Strange,
I installed just this mod alone to GWX3.
After installation, 2 dials were missing on the Type II, 3D desktop TDC frontside panel. I can't see any file that would cause this, so suspect a conflict in ID's.

With just GWX3 everything ok. Install this mod alone and I get this.
http://imageshack.us/a/img209/7397/j7o0.jpg

Last edited by badwolf; 09-19-13 at 12:15 PM.
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Old 09-19-13, 02:41 PM   #78
Wreford-Brown
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Quote:
Originally Posted by Anvar1061 View Post
WB,GOOD MOD!Where data/Air/ALBB24LiberatorUS/ALBB24LiberatorUS.cfg files???
Looks like you're using SH3validator again

Open up the data/Air/ALBB24LiberatorUS folder and you'll see a .cfg file. Validator picks it up as a problem but it's cosmetic and has no effect on the Liberator.

Thanks for your help earlier in the creation of USAM - it's always difficult to express thanks properly in a Readme
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Old 09-23-13, 05:20 AM   #79
jaxa
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What about roundel fix for 11.61.3 version? Will it be released?
I don't use the newest version of mod, because I wanna add only planes and aircraft carriers, my system is too weak for all ships from version 69.
Or maybe it is possible to use version 69 without all additional merchant ships?
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Old 09-23-13, 06:41 AM   #80
Wreford-Brown
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Quote:
Originally Posted by jaxa View Post
What about roundel fix for 11.61.3 version? Will it be released?
I don't use the newest version of mod, because I wanna add only planes and aircraft carriers, my system is too weak for all ships from version 69.
Or maybe it is possible to use version 69 without all additional merchant ships?
If you're system is too weak then I recommend you stick with v11.61.3.
If there are certain ships that you'd like to see then you can also pick and choose any additional .mis files from my MediaFire page.
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Old 09-23-13, 07:12 AM   #81
jaxa
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I did exactly as you said W-B.
Your mod is very good, it's must have for me now, especially with included Rubini's Fido torpedo mod.
But what about roundels bug in version 11.61.3? Will you release fix for that?
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Old 09-30-13, 11:40 AM   #82
lionn77
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File AGC32Appalachian.cfg seems to be uncompleted (2d compartments data missing). Apart from that the mod is great.
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Old 09-30-13, 11:50 AM   #83
jaxa
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I have problem with earlier version of this mod too. I made save game of my existed career, but when I try to reload it I notice CTD. Probably it's too heavy for my PC, even using 4GB patch.
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Old 10-13-13, 12:15 PM   #84
Kongo Otto
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First of all thnak you very much for the outstanding work.

Sole problem i have right now is that on my current Patrol (November 1939) every Convoy i attacked was secured by Black Swan Class sloops which is historically incorrect because in 1939 there was just one Black swan class sloop commissioned. IMHO the Convoy escort should be more of DD's like the V&W or A class etc.
I do not know if that is a mod related or a game related issue.
Maybe someone with more knowledge can give some info about it.

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Old 02-19-14, 10:15 PM   #85
Kaptain Kanada
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I simply cannot get this mod to work. I followed instructions to the letter (except as noted below) but I always get a CTD on startup (simdata.dll). I tried a fresh installation with only this mod and it still crashes. I am using vanilla patched appropriately. I've tried both with and without the 4GB.exe.

The only thing I can think of is that I cannot open the mission editor with the mod installed and have to do that part before installation due to lack of FBWildcat?
"air entry of class FBWildcat not found in the platforms library"
I'm guessing it most certainly has to do with this.

I was so looking forward to using it, it looks so wonderful.
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Old 03-14-14, 06:02 AM   #86
areo16
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WB, do you have the sound files for the Me 262?

I can't find them anywhere, not in your mods or nothing.

Its supposedly called Air.GermanJet.Engine

I'm talking the sound files that go in the Sound folder. Thanks.
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Old 10-29-14, 03:53 PM   #87
BigWalleye
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Has anyone, ever, used this mod successfully with anything except GWX? USAM 69.61.1 runs perfectly with GWX and 37 other mods - including MFM. But when I activate it in a NYGM 3.6D install, and even in a stock SH3 install, both with no other mods, the game CTDs during the initial load, while the start-up bar is about half-full. What am I doing wrong? Is USAM only compatible with GWX?
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Old 10-29-14, 04:31 PM   #88
fitzcarraldo
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Quote:
Originally Posted by BigWalleye View Post
Has anyone, ever, used this mod successfully with anything except GWX? USAM 69.61.1 runs perfectly with GWX and 37 other mods - including MFM. But when I activate it in a NYGM 3.6D install, and even in a stock SH3 install, both with no other mods, the game CTDs during the initial load, while the start-up bar is about half-full. What am I doing wrong? Is USAM only compatible with GWX?
Yes. As is: only for GWX. The campaign files are those of GWX Merged campaign.
For others mods you need to merge the scripted campaign files with yours original campaign files. For example NYGM campaign files. Use Mission Editor for that.

Regards.

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Old 10-29-14, 06:32 PM   #89
BigWalleye
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Quote:
Originally Posted by fitzcarraldo View Post
Yes. As is: only for GWX. The campaign files are those of GWX Merged campaign.
For others mods you need to merge the scripted campaign files with yours original campaign files. For example NYGM campaign files. Use Mission Editor for that.

Regards.

Fitzcarraldo
Thanks, Fitzcarraido. Only, I did merge the three campaign files per the instructions. Redid it several times to make sure I hadn't messed it up. Won't load for NYGM. Won't load for stock SH3. Has anyonr actually used USAM with either NYGM or stock SH3? Or with anything other than GWX? I've seen posts on this thread that reported problems using USAM with stock SH3, but no followup. Were the problems resolved? Are they inherent? Does anyonr know?

USAM seems to be a great mod. I would really like to use it. But I use NYGM, and I can't seem to get the game to even load when USAM is enabled - except with GWX. Am I the only one who has experienced this?
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Old 10-31-14, 04:43 PM   #90
BigWalleye
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Sorry about the double post (double double actually). But I have found the problem and wanted to get it on SubSim in case anyone tries to do this in the future.

WB’s Ultimate Ship and Aircraft Mod is not compatible with stock SH3 or with any megamod except GWX3. This is not just a matter of having to DIY mod the three Campaign_XXX.mis files. That is easy to do with the SH3 Mission Editor and the merge files Wreford-Brown includes with USAM.

USAM modifies the .cfg files for a lot of units. The modified files are based on the ship and aircraft types included in GWX3. If those ship and aircraft folders are not present, the game will crash on loading. It is possible to work around this problem. (i go it to work with NYGM.) But it isn’t easy. Kids, don’t try this at home!

UPDATE: I spoke too soon. My kludge DOESN’T work. I was using school missions to test it. The game will load and run school missions ONLY. Single missions and careers (both brand new and in-port) CTD from the mission loading screen. My fix, she no work!

Last edited by BigWalleye; 11-01-14 at 07:09 AM.
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