SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-19-13, 01:45 AM | #76 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
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WB,GOOD MOD!Where data/Air/ALBB24LiberatorUS/ALBB24LiberatorUS.cfg files???
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09-19-13, 11:19 AM | #77 |
XO
Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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Strange,
I installed just this mod alone to GWX3. After installation, 2 dials were missing on the Type II, 3D desktop TDC frontside panel. I can't see any file that would cause this, so suspect a conflict in ID's. With just GWX3 everything ok. Install this mod alone and I get this. http://imageshack.us/a/img209/7397/j7o0.jpg Last edited by badwolf; 09-19-13 at 12:15 PM. |
09-19-13, 02:41 PM | #78 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
Open up the data/Air/ALBB24LiberatorUS folder and you'll see a .cfg file. Validator picks it up as a problem but it's cosmetic and has no effect on the Liberator. Thanks for your help earlier in the creation of USAM - it's always difficult to express thanks properly in a Readme
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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09-23-13, 05:20 AM | #79 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
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What about roundel fix for 11.61.3 version? Will it be released?
I don't use the newest version of mod, because I wanna add only planes and aircraft carriers, my system is too weak for all ships from version 69. Or maybe it is possible to use version 69 without all additional merchant ships?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
09-23-13, 06:41 AM | #80 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
If there are certain ships that you'd like to see then you can also pick and choose any additional .mis files from my MediaFire page.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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09-23-13, 07:12 AM | #81 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
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I did exactly as you said W-B.
Your mod is very good, it's must have for me now, especially with included Rubini's Fido torpedo mod. But what about roundels bug in version 11.61.3? Will you release fix for that?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
09-30-13, 11:40 AM | #82 |
Watch
Join Date: Dec 2008
Posts: 23
Downloads: 26
Uploads: 0
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File AGC32Appalachian.cfg seems to be uncompleted (2d compartments data missing). Apart from that the mod is great.
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09-30-13, 11:50 AM | #83 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
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I have problem with earlier version of this mod too. I made save game of my existed career, but when I try to reload it I notice CTD. Probably it's too heavy for my PC, even using 4GB patch.
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
10-13-13, 12:15 PM | #84 |
Commodore
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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First of all thnak you very much for the outstanding work.
Sole problem i have right now is that on my current Patrol (November 1939) every Convoy i attacked was secured by Black Swan Class sloops which is historically incorrect because in 1939 there was just one Black swan class sloop commissioned. IMHO the Convoy escort should be more of DD's like the V&W or A class etc. I do not know if that is a mod related or a game related issue. Maybe someone with more knowledge can give some info about it. |
02-19-14, 10:15 PM | #85 |
Swabbie
Join Date: Sep 2011
Posts: 14
Downloads: 20
Uploads: 0
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I simply cannot get this mod to work. I followed instructions to the letter (except as noted below) but I always get a CTD on startup (simdata.dll). I tried a fresh installation with only this mod and it still crashes. I am using vanilla patched appropriately. I've tried both with and without the 4GB.exe.
The only thing I can think of is that I cannot open the mission editor with the mod installed and have to do that part before installation due to lack of FBWildcat? "air entry of class FBWildcat not found in the platforms library" I'm guessing it most certainly has to do with this. I was so looking forward to using it, it looks so wonderful. |
03-14-14, 06:02 AM | #86 |
Sonar Guy
Join Date: Oct 2013
Posts: 377
Downloads: 64
Uploads: 0
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WB, do you have the sound files for the Me 262?
I can't find them anywhere, not in your mods or nothing. Its supposedly called Air.GermanJet.Engine I'm talking the sound files that go in the Sound folder. Thanks. |
10-29-14, 03:53 PM | #87 |
Sea Lord
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Has anyone, ever, used this mod successfully with anything except GWX? USAM 69.61.1 runs perfectly with GWX and 37 other mods - including MFM. But when I activate it in a NYGM 3.6D install, and even in a stock SH3 install, both with no other mods, the game CTDs during the initial load, while the start-up bar is about half-full. What am I doing wrong? Is USAM only compatible with GWX?
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10-29-14, 04:31 PM | #88 | |
Argentinian Skipper
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Quote:
For others mods you need to merge the scripted campaign files with yours original campaign files. For example NYGM campaign files. Use Mission Editor for that. Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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10-29-14, 06:32 PM | #89 | |
Sea Lord
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Quote:
USAM seems to be a great mod. I would really like to use it. But I use NYGM, and I can't seem to get the game to even load when USAM is enabled - except with GWX. Am I the only one who has experienced this? |
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10-31-14, 04:43 PM | #90 |
Sea Lord
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Sorry about the double post (double double actually). But I have found the problem and wanted to get it on SubSim in case anyone tries to do this in the future.
WB’s Ultimate Ship and Aircraft Mod is not compatible with stock SH3 or with any megamod except GWX3. This is not just a matter of having to DIY mod the three Campaign_XXX.mis files. That is easy to do with the SH3 Mission Editor and the merge files Wreford-Brown includes with USAM. USAM modifies the .cfg files for a lot of units. The modified files are based on the ship and aircraft types included in GWX3. If those ship and aircraft folders are not present, the game will crash on loading. It is possible to work around this problem. (i go it to work with NYGM.) But it isn’t easy. Kids, don’t try this at home! UPDATE: I spoke too soon. My kludge DOESN’T work. I was using school missions to test it. The game will load and run school missions ONLY. Single missions and careers (both brand new and in-port) CTD from the mission loading screen. My fix, she no work! Last edited by BigWalleye; 11-01-14 at 07:09 AM. |
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