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Old 08-19-09, 05:49 AM   #31
Hunter
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Actually, triyed and removed the mod from my SH+GWX instalation. The idea itself is good but loss of some long used functional doesn't worth walking through the walls. I think it shall be improved by restoring use of battons and limiting area to walk to.
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Old 08-19-09, 06:11 AM   #32
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Quote:
Originally Posted by Hunter View Post
...but loss of some long used functional
which functions do you miss, the right click jump into position of crew member ?
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Old 08-19-09, 06:31 AM   #33
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Just to explains the problem more precisely I made a screenshot:

The the button with the red circle around it is the one that switches itself back to auto position.
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Old 08-19-09, 07:04 AM   #34
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yes,

we are talking about the same knob (using ACM mod, this button is lightned blue if in TDC following mode)...

Please tell me exactly in which situations is it switching back by itself, is it totaly random or after firing a torp etc.... ?
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Old 08-19-09, 08:36 AM   #35
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I'm afraid it's random, or at least I couldn't find any pattern behind it yet. If no one else has this problem then the cause will likely be somewhere on my end so maybe you shouldn't put too much effort in finding this before others confirm to have the same issue.

But apart from that it's nice to finally be able to walk around on the sub.
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Old 08-19-09, 10:45 AM   #36
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Stormfly, I've just checked your commands_XXX.cfg files for both versions (ACM and GWX). And they both contain the Autoupdate command linked to the 0x3F010017 item from the menu.ini file. That item was remade by OLC to be the new Autoupdate button, on the main layout page. It was also used by Mikhayl in ACM for the same purpose. But in the original GWX (vanilla) interface, that item does something different, not sure what cause I don't have the game installed on this laptop. But whatever it is, whenever Schroeder clicks on that item, the command is given for the autoupdate to switch on/off. Remove all your addons and go to the clean menu_1024_768.ini file and see what item it is.

Schroeder, go to your commands_en.cfg or commands_de.cfg file and find this part:

[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
MnID=0x3F010017
Key0=0x54,c,"CTRL T"

comment out the MnID line with a semicolon like this:
;MnID=0x3F010017

and you shouldn't have any problem
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Old 08-19-09, 11:47 AM   #37
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nice found, thanks for that, i will review it and update !
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Old 08-19-09, 02:14 PM   #38
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Quote:
which functions do you miss, the right click jump into position of crew member ?
Officers icons. As soon as I can't clic it I cant acces their order buttons.
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Old 08-19-09, 03:12 PM   #39
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Quote:
Originally Posted by karamazovnew View Post
Remove all your addons and go to the clean menu_1024_768.ini file and see what item it is.

Schroeder, go to your commands_en.cfg or commands_de.cfg file and find this part:

[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
MnID=0x3F010017
Key0=0x54,c,"CTRL T"

comment out the MnID line with a semicolon like this:
;MnID=0x3F010017

and you shouldn't have any problem
Thanks a lot, I will give it a try. Did you mean I have to uninstall all mods before doing this?
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Old 08-19-09, 03:54 PM   #40
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Quote:
Originally Posted by Schroeder View Post
Thanks a lot, I will give it a try. Did you mean I have to uninstall all mods before doing this?
if using JSGME, simply disable it, work on it in the mods folder, after that enable again...
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Old 08-19-09, 04:03 PM   #41
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Quote:
Originally Posted by Hunter View Post
Officers icons. As soon as I can't clic it I cant acces their order buttons.
Readme:
- Logic of select radio/sonar crew changed to stabilaze the cam. If you click them with the left mouse button you enter their stations, right mousebutton is without function for them. If you leave the radio or sonar station, you enter a position behind them as like you have just standed up from their place.


...you can still use the 2D Icons of them, officers in command room are also clickable with left mouse button to show the special icons.
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Old 08-19-09, 04:19 PM   #42
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Quote:
Originally Posted by Schroeder View Post
Thanks a lot, I will give it a try. Did you mean I have to uninstall all mods before doing this?

Nope, that part was for Stormfly to do some debugging
You don't need to disable anything. Change the file in your SH3 game folder(with the freecam mod enabled), not the mods folder, to test it. If it works fine, then you can do the same change in the actual mod so you'll have that change even if you disable and reenable the mod. Simple, isn't it?
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Old 08-20-09, 09:19 AM   #43
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Thanks, will try it.
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Old 08-20-09, 10:41 AM   #44
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That solved the problem. Now the TDC stays in manual mod.
Thanks again.
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Old 08-21-09, 05:58 PM   #45
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Hello Stoemfly ,

DL your file. I must say it's superb. It really adds a new dimension to the game !

However, I have a small problem :

1 ) When I activate <F2> I get in the Control room ok, I can go forward or back with <Num Pad 8-2>, turn left or right with <Num Pad 4-6>, but I'm about 1 or 1.5 meter high above the ground , so I wanted to raise myself a bit with <Num Pad 7> but it has no effect at all, as well as <Num Pad 2> if I want t go lower. Is this normal ?
This happens to when I go to <F4> and go around. And in that case, I tried <Num Pad 7 or 1> and I suddently found myself in cam view in the "Kiosque" ???

2 ) Now for this one, may be I did a wrong move ? : I enter the hydrophone room with a left click of the mouse, then I don't quite remember how I got there, but suddently I found myself with the cam headed toward the ceiling or if I thy turning the camera, looking at the sonarman from above, as if the camera axis had changed...
I had to leave it that way, because I was unable to turn in such a way that I could see the way out...
So, to enter = mouse left click
What do you do to to go out of the Hydrophone room ? Is it well <Num Pad 0> or <End> ? Do I get back to the Control room that way ?
When I am in cam view in the Hydrophone room can I type <H> to sit at the Hydrophone ? If NO = How. If = YES, how do I get back to the Hydrophone room in cam view ?

And, I don't quite get this part of the Readme :

"- Keyboard layout changed, Key 0 on numeric pad or Key "End" is for going back to a fitting station (exaple you want to leave the 2D map view, you will return to the view where you have opened it) . Different new "go back`s" added, new key "Num /" or "POS1" now weapons officer -> identify target, new key "NUM *" or "Pause" now weapons officer -> create solution to target."

Thank you in advance, and very sorry for the disturbance, it's a very nice mod anyway.
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