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Old 05-31-2018, 12:02 PM   #1
Skwabie
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Default North Atlantic 2000

Update 6

Campaign update



Missions re-arranged. ASUW_Reinforce and SSN_Reinforce merged into ASUW_strike, SSN_Wolfpack and SSBN_Wolfpack. Sub_resupply merged into Ship_resupply. So adding the custom SSBN_wolfpack it’s still 10 mission categories. Main reason of change is seems like the campaign engine doesn’t quite like 0.05 mission frequencies.

PLAN ship types reduced to only 3: Luhu, Luda3 and Jiangwei. Integrated into normal missions and form the “medium” level in the hi-lo ASW mix. No more PLAN freighters. Main reason of change: target sorting list is getting “long and distinguished”…

Added Be-12 Mail, Mi-14 Haze and Y-8 to MPA list. They can actually show up in combat.

More force composition adjustments. No more Riga, replaced by Jiangwei. No more Akula2 – not enough difference from Akula1.


______________________


Vessel upgrade



Weapons:

Added UUM-125 ASW missile, Mk-50 torpedo.

Cavitation particle added for SS-N-15/16. They at least can be heard when launched.


Sensors:

PLAN sonars in use in campaign slightly bumped – at least closer to their original copies or stated comparable counterparts.

Added BQQ-5E and BQQ-10.

Shark Nose hull mounted sonar. MGK-400 “Rubikon”. NATO naming calls MGK-400/500/520/540 all “Shark Gill” so used Shark Nose to differentiate.

Shark Rib hull mounted sonar. Shark Gill plus hull mounted flank array, +1 sensitivity in passive mode.

Salmon Beak hull mounted sonar, Salmon Tail towed array. MGK-540M “Kizhuch”. Kizhuch – Coho Salmon - “They also develop a large kype (hooked beak) during spawning.” (https://en.wikipedia.org/wiki/Coho_salmon) So Salmon and beak it is O.O


Vessels:

All subs active sonar reflection calculated – the default values I find a bit coarse and sometimes off.

Subs’ surface and submerged speeds changed iaw www.russianships.info

Subs’ missile load dialed back a bit – basically 1 missile per tube and no weapon if it’s 650mm tubes without supporting RPK-7 Veter.

All subs tube reload time bumped to 120 seconds.

All Soviet SSN/GN/BNs have SS-N-16 and USET-80. (The Alfa is back to AI config. AI cannot use missile in torpedo tubes.)

Sierra: Sonar Shark Gill -> Shark Rib.

Akula: Cavitation param: 19,-90. Sonar Shark Gill -> Salmon Beak. Shark Tail -> Salmon Tail.

Charlie2: Sonar Shark Gill -> Shark Nose.

Oscar: Self noise 132 -> 127. (949A/AM)

Deltal3: Sonar Shark Gill -> Shark Nose. Towed array deleted.

Kilo imp: + SS-N-15 missile x2. Cavitation param: 36,-340. Self-noise 120->110. Sonar: Shark Gill -> Shark Nose.

Kilo: + SS-N-15 missile x2. Torpedo TEST-71M->TEST-71MK. Cavitation param: 40,-340. Self noise 125->120. Sonar: Shark Gill -> Shark Nose.

Song: Cavitation param: 36,-340.

Ming: Cavitation param: 40,-340. Self noise 125->118.

Tango: Cavitation param: 40,-340. Torpedo TEST-71->TEST-71MK.

Poti: Sonar Wolf Paw -> Bull Nose. Torpedo SET-40 -> UMGT-1.


http://www.mediafire.com/file/d56z6t...tic+2000_6.rar

__________________________________________________
Update 5

Campaign update:


Adds ASUW_Reinforce and SSN_Reinforce to simulate China sending ships/subs to help Russia. Made Hofn and Torshavn into airbases for maritime search in the Atlantic.

Readjusted force composition in many missions, mainly due to an original game bug. Yasens no longer acts as attack boats – delegated to new class Akula2 instead.


Sub_resupply_1 divided to 2 missions. The one in Barents Sea resupplies both SSN and SSBN/SSGNs so the latter can get caught. Adds a couple more SSN_wolfpack/ASUW_strike missions.


Changed some mission debrief and campaign event art pics.




Vessels upgrade:


Updated Russian subs tube count, original game often omitted 2 tubes. (info mostly russianships.info/eng/)


Updated Russian surface combatants to modern day configs in order to bridge the gap between modern day subs and cold war era surface ships. List of ship changes:


New weapon: SET-65K torpedo, 3k yds seeker range, 42kt speed, 18k yds range. Basically used by all Russian surface ships in the mod except Grisha3. Apparently the USET-80 is never used on surface ships but submarine only.
CIWS: original CIWS angles way too simplied. Front/rear 60deg arc has no coverage for any of the ships. It’s not like the AI is intelligent enough to turn when missile comes.
Bull Horn sonar: Should be MGK-335 Platina and better than Bull Nose ala MG-312/322/332. In game sensor value sets Bull Horn worse so adjusted.


Ships changed:


Kiev: Adds SS-N-15 missile (what-if the FRAS-1 nuclear ASW missiles were changed to conventional ones). Horse Jaw/Horse Tail sonar.


Moskva: Adds the torpedo setup from the 68 version. Adds CIWS missile defense. Adds SS-N-15 missile same as Kiev.
Video of Moskva in action:



Kirov: SS-N-14 -> SS-N-16.


Udaloy: name change to Udaloy II. New Ox Yoke/Ox Tail sonar. SS-N-14 -> SS-N-16.


Kara: Ox Yoke/Ox Tail sonar. Hormone -> Helix.


Kresta2: Bull Horn/Mare tail sonar. A what-if to make the ship relevant in ASW, seems real ones didn’t get a chance to upgrade before the fall of Soviet Union.


Kashin: Name changed to Kashin Mod. Bull Horn/Horse Tail sonar. Adds CIWS.


Krivak1: name changed to Krivak IV. Moose Jaw/Mare Tail sonar. Torpedo TEST-71->SET-65K.


Grisha3: Torpedo TEST-71M->TEST-71MK. Fix for center screw not rotating.


All other ships in the campaign: Torpedo USET-80/SET-65->SET-65K. CIWS angles adjusted.




http://www.mediafire.com/file/ftud6q...0_5_2.rar/file

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A campaign to play with the 688i and Seawolf in the cold war setting against the soviet monsters.

The backstory is not changed, 2 or 3 times later I just spacebar thru them anyway. So this is only a txt edit:

1) Adds SSBN_wolfpack missions. Basically they're replicas of the final mission but to make SSBN hunting more common. Also adds the SSBN atlantic breakout mission from the 68 campaign but changes it to SSGNs.

2) More modern soviet subs. Subs in missions are upgraded 1 tier. e.g. Sierra becomes an akula, victor3 becomes an alfa, kilo becomes the kilo improved, whiskey becomes a romeo, and so forth. Plus the Yasen is included in all the SSGN missions and the akula has chance to appear if any capital ship (kiev/moskva/kirov) could. Juliet and november will no longer show up.

3) More chance to encounter capital ships. Kiev/Moskva/Kirov is more likely to appear in missions. Plus the carriers could show up in random asw patrols.

4) Small changes: Strategic map time compression halved. Strategic points and event intervals timed 1.5 to lengthen the campaign. Random patrols gets a small strategic point value.

Statistically, upon a new campaign mission, there is roughly about (calculated using mission chances):
5% chance of encountering the Yasen;
15% chance of encountering the Akula;
10% chance of encountering the Kiev;
10% chance of encountering the Moskva;
12% chance of encountering the Kirov;



If playing an unmodded 688i be prepared to perform some superman style dodging as the Yasen and Akula could get the first shot off with missile torps before they're detected at all.

Last edited by Skwabie; 02-09-2019 at 11:32 PM.
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Old 06-01-2018, 01:09 AM   #2
Capt.Hunt
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Actually, the Victor III is a much newer design then the Alfa.
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Old 06-01-2018, 01:21 AM   #3
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Also more Victor III's in service than Alfa's since most of them had reactor accidents/ issues.
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Old 06-01-2018, 07:03 AM   #4
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indeed! updated.
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Old 06-03-2018, 10:30 AM   #5
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Which folder does this mod go in? Thanks!
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Old 06-03-2018, 12:03 PM   #6
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Cold Waters\ColdWaters_Data\StreamingAssets\override
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Old 06-03-2018, 12:30 PM   #7
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Quote:
Originally Posted by Skwabie View Post
Cold Waters\ColdWaters_Data\StreamingAssets\override
I tried that. There was no override folder so I made one and put the mod in there. It didn't work.
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Old 06-03-2018, 12:41 PM   #8
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Well it looks like this:
Code:
Cold Waters\ColdWaters_Data\StreamingAssets\override\campaign\campaign004
ya prolly made another override folder within so it wouldn't work.
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Old 06-03-2018, 12:59 PM   #9
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I don't have an override folder.
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Old 06-03-2018, 01:55 PM   #10
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I figured it out! Good to go! Thanks!
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Old 06-03-2018, 03:14 PM   #11
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Default welcome aboard!

Shark62281!
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Old 06-03-2018, 04:33 PM   #12
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Why is there Reagan-era stuff in the 2000 North Atlantic campaign?
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Old 06-03-2018, 07:31 PM   #13
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Your download link is broken.
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Old 06-04-2018, 03:11 AM   #14
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and fixed.
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Old 06-04-2018, 03:01 PM   #15
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Thank you for creating this for us, Skwabie!
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