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Old 09-28-2008, 04:54 PM   #16
ivank
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I have to agree w/ Sledgehammer427 there, its not going to be the most action packed part of this mod. But if enough people want it I can include it I guess
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Old 10-06-2008, 02:32 PM   #17
DarkFish
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I've already posted most of these pics in the KM mod thread, but as this is where they belong I'll also post them here.
The only addition is the Evarts class I just finished 15 minutes ago.

Captain (Evarts) class frigate


Captain (Buckley) class frigate


Fiji class light cruiser


Dido class light cruiser


and last but not least King George V class battleship
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Old 10-08-2008, 06:28 PM   #18
ivank
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UPDATE!

I was using SWSM's RN Dido Class CL, in a mission I set up since the campaign is not ready yet*. I put her up against 12 Japanese DD's, I sank 4 of them fast! I then moved in to torpedo the 5th and 6th DDs, but recieved damage from a Jap CA I put as the 2nd test. so I turned away. I forgot I fired 4 torpedos and turned into 2 of them!!!!. I took major damage, 81%! The Maya CA moved closer and sunk me!

UPDATE:
Dido CL
Fiji CL
KGV BB
all work in the mod!

Ship mangment page shows damage!
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Old 10-09-2008, 06:10 AM   #19
tomhugill
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Feel free to send me the anything youve done so far for some *testing*
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Old 10-09-2008, 07:10 AM   #20
cgjimeneza
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Default to sail those

the white ensign looks great!

all I ask for is a tall ship and a star to steer her by.....

one of this days I will take some of those for a spin.... like Cossack, Maori and the rest around Bismark... to relive Vians flotilla in Norway and the North Atlantic
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Old 10-09-2008, 10:36 AM   #21
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Receiving hull damage and indicate as well as display it is not the problem… receiving system damage, indicate it and repair it that’s the problem!
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Old 10-09-2008, 01:04 PM   #22
DarkFish
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You mean something like this?



There's still much to be improved, but the Buckley damage zones seem to work.
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Old 10-09-2008, 01:44 PM   #23
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Well thats nice.
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Old 10-09-2008, 01:49 PM   #24
ivank
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great job Darkfish! could you send me the KGV Fiji and Dido w/ this update?
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Old 10-10-2008, 07:26 AM   #25
DarkFish
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Quote:
Originally Posted by ivank
great job Darkfish! could you send me the KGV Fiji and Dido w/ this update?
I will, but it'll take a few days. It isn't very hard to do, but it costs time.
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Old 10-10-2008, 11:55 AM   #26
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Here's a question:

If I wanted to get a multiplayer general fleet action going between the RN and the KM, then would this be possible? Any file incompatibilities between users however will shoot down the connection. Thus would it be possible to have a multiplayer-only mod which combines both the RN and KM mods? Just curious (because it would be cool as hell to do so).
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Old 10-10-2008, 02:03 PM   #27
ivank
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Quote:
Originally Posted by difool2
Here's a question:

If I wanted to get a multiplayer general fleet action going between the RN and the KM, then would this be possible? Any file incompatibilities between users however will shoot down the connection. Thus would it be possible to have a multiplayer-only mod which combines both the RN and KM mods? Just curious (because it would be cool as hell to do so).
I can always try
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Old 10-10-2008, 02:05 PM   #28
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Cant wait for this mod. (or at least a distroyer.
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Old 10-10-2008, 05:03 PM   #29
cgjimeneza
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Default not a DD

Quote:
Originally Posted by Task Force
Cant wait for this mod. (or at least a distroyer.

and what about the encounter of Bismark and Prinz Eugen with Phillip´s Hood Battlegroup in the Denmark Strait-----

It would be fascinating.... to paraphrase our favorite Vulcan
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Old 10-12-2008, 02:09 PM   #30
iksoks
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I know that its probably asking to much but i would love to see Rodney in action. Any chance of this?
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