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Old 10-02-22, 10:10 PM   #1
LCDR Phoebus
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cool Has this community been overtaken by this game.

I know that this is a game made by subsim and it's a mind-blowing piece of art. But my question is do all subsim members, or at least the most play this game making it the main subsim at this time, or it's just another very good subsim. Are there any prominent members who never played this game or just don't own it.
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Old 10-02-22, 10:36 PM   #2
Onkel Neal
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Unfortunately, there are a lot of Subsim members who have not played Wolfpack. I think they are waiting for Ubisoft to release SH6
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Old 10-02-22, 10:54 PM   #3
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Ha Ha! a good one, but ahh i think i am one of them.
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Old 10-03-22, 09:46 AM   #4
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Quote:
Originally Posted by Onkel Neal View Post
Unfortunately, there are a lot of Subsim members who have not played Wolfpack. I think they are waiting for Ubisoft to release SH6

Eventually will get to this Just not sure when....
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Old 10-04-22, 09:03 AM   #5
Shady Bill
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Default Wolfpack question

I want to get this on Steam soon, but read somewhere it is quite difficult.
I like difficult games, but difficult multiplayer games can be somewhat intimidating. Mostly since I feel my mistakes, can actually change someone else's gaming experience.


Is Wolfpack pretty much the same difficulty as SH3 on 100% realism (quite difficult for a beginning player), but than
multiplayer? I checked it out on Steam. It looks incredible.



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Old 10-04-22, 07:05 PM   #6
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Quote:
Originally Posted by Shady Bill View Post
I want to get this on Steam soon, but read somewhere it is quite difficult.
I like difficult games, but difficult multiplayer games can be somewhat intimidating. Mostly since I feel my mistakes, can actually change someone else's gaming experience.


Is Wolfpack pretty much the same difficulty as SH3 on 100% realism (quite difficult for a beginning player), but than
multiplayer? I checked it out on Steam. It looks incredible.



In my opinion it is similar to SH3, SH5 playing at full realism. Obviously the graphics are great. The map tools and just getting around efficiently takes a little time but the basic SH concepts apply. I do like the fact that the TDC bearing updates when you change your course.
What I dont like is not being able to pause. I can understand not being able too when playing multi player mode. It would be nice to be able to pause in single player as sometimes I have to answer the phone or deal with some unplanned event at the house and have to start a mission from the beginning again.
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Old 10-05-22, 08:09 PM   #7
LCDR Phoebus
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SHO

To tell you the truth as far as i can predict, it's very unlikeable to ever have an sh6. But what it is kinda realistic is a graphic update of sh3 and a community held multiplayer server.

Last edited by LCDR Phoebus; 10-05-22 at 09:10 PM.
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Old 10-08-22, 06:59 PM   #8
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Originally Posted by Dieselglock View Post
It would be nice to be able to pause in single player as sometimes I have to answer the phone or deal with some unplanned event at the house and have to start a mission from the beginning again.
This is the main reason I have never really gotten into this game. It's a fantastic achievement but extremely difficult to learn if you want to play it properly.

I come back to it periodically, and then realise why I put it down. I'll spend a few free hours starting to learn stuff and then inevitably real life will intervene and I remember there's no save/pause function. I then get frustrated and put it down till the next time.
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Old 10-06-22, 09:57 AM   #9
Onkel Neal
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Quote:
Originally Posted by Shady Bill View Post
I want to get this on Steam soon, but read somewhere it is quite difficult.
I like difficult games, but difficult multiplayer games can be somewhat intimidating. Mostly since I feel my mistakes, can actually change someone else's gaming experience.

Is Wolfpack pretty much the same difficulty as SH3 on 100% realism (quite difficult for a beginning player), but than
multiplayer? I checked it out on Steam. It looks incredible.



It's not as bad as you might think, and there are a lot of guys who are willing to help you get started.

Here's a training session I did with a new captain a while back
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Old 10-03-22, 03:03 AM   #10
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I think a lot of SH.5 players don´t play the "Wolfpack" game because for Single player modus there is no "Save funktion" or "Pause funktion.
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Old 10-03-22, 04:09 AM   #11
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Quote:
Originally Posted by Ulrich Kröpke View Post
I think a lot of SH.5 players don´t play the "Wolfpack" game because for Single player modus there is no "Save funktion" or "Pause funktion.
I agree totally with that, at first I was a little disappointed with Wolfpack, I was hoping for a SH6
I play both, for me I found it difficult to get the hang of initially, the focus was quite clearly multiplayer but the developers proved to be flexible and more importantly they demonstrated a willingness to adapt based on feedback. Bilateral communication, a rare quality, I wish there were much more of in the games industry

Wolfpacks concept and vision I find staggeringly impressive given its Indi status, my only reservation is as above. Its not so much a case of not liking multiplayer, its finding the time to dedicate to a team effort uninterrupted, it places me in an uncomfortable position of obligation, or at least it feels that way.

Over time I've pretty much mastered the game, aided by the developers solo player user friendly adaptations. A bit of time and persistence in learning the games mechanics pays off in bucket loads its a good investment of free time

Simon
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Old 10-03-22, 08:28 AM   #12
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I think many players are put off by the fact that this is : 1) a "hardcore" sim (no easy targeting mode; with 2) a MP focus, although it is very playable in SP; with 3) a limited, tactical focus since you can only play the few hours around a convoy attack in real time.

I think it is really a question of what players are looking for in a subsim.

Personally I think Wolfpack is currently the best subsim on the market and what hardcore players have been wishing for for decades. It has the most realistic simulation of U-Boat systems ever seen in a simulation (just controlling the dive systems is a game in itself), convoys zig zag, enemy escorts are deadly, nights are black, night surface attacks are very satisfying (and scary).
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Old 10-12-22, 03:16 PM   #13
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Quote:
Originally Posted by Ulrich Kröpke View Post
I think a lot of SH.5 players don´t play the "Wolfpack" game because for Single player modus there is no "Save funktion" or "Pause funktion.
1) For me Wolfpack is fantastic.
2) I agree, in addition to the reasons mentioned at this time, the usual game mode in the long run, you start the game and you immediately have the convoy within range. All the starting point is missing, reach the area to be patrolled and search as the SH series.

I hope it will be implemented in the future.

(I apologize for my english)
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Old 10-22-22, 12:05 AM   #14
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No, I would not say that Subsim has been taken over by Wolfpack.

Given that Silent Hunter 4 and 5 are now unsupported orphan-ware, they still get a lot of activity on these forums. When Ubisoft shut down their servers, they could have implemented direct IP connection so their customers could still play online--without the hassle and expense of a VPN. Civ4 did direct IP.

I will avoid buying Ubisoft products.
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Old 12-02-22, 03:30 PM   #15
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I have Wolfpack and play it now and then. Thus far, I'm quite impressed. But I tend to be a bit of a lone wolf. The more single player features added, the more I'll be playing.

There would also probably be more interest if there was more scalable difficulty settings. I don't mind hardcore, I'm one of those types who own Sub Buddy and all that. But there are lot of players who might like the option to tailor their playing experience.

But overall, Wolfpack is definitely worth the money. I felt a great feeling of accomplishment when I sunk my first target. Great explosions too, LOL!

If you ask my opinion, buy it. You need it in your naval sim library.

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