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Old 09-18-08, 01:26 PM   #91
Subtype Zero
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PT, you have a PM.
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Old 09-18-08, 04:30 PM   #92
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hi PT,

i tried your mod with the bismarck single mission. this is what i saw.....

http://img145.imageshack.us/my.php?i...1773097hf1.jpg

greetings,
h.sie
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Old 09-18-08, 04:52 PM   #93
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New british ASW weapon, makes it hard to see out of the periscope.
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Old 09-18-08, 05:24 PM   #94
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Testing Report:

2.0 GHZ AMD single core 3000+
1GB RAM
256mb Radon x1600 pro

FPS on convoy training mission: 20-26

The water looked much better overall. Enough to excuse the bugs even.

Things I did not like:
The water looks much better looking away from the sun. Looking towards the sun it is too shiny.

Above 7 windspeed everything goes crazy. Especially if SH3 commander adjusts the wave height. I ahve a S.Shot if you want it.

Underwater looks great, but on a cleat day when you look back up at the waves from a distance you can see the edge of the waves where they stop being rendered.

even at low windspeed the waves clip into each other.

No other bugs.
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Old 09-18-08, 05:31 PM   #95
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Letum he hasent made any bigger waves yet, they stop at 7 wind speed. He is going to though
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Old 09-18-08, 06:01 PM   #96
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The new screenies look divine! Great work Phil!
I'm so tempted to abandon my patrol and try this mod!
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Old 09-18-08, 08:22 PM   #97
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Looks real good! I didn't have time to read the whole thread. I was wondering if this mod is compatable with both GWX2.1, and OLC'S GUI for GWX. I would love to try it, but not without either of those mods
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Old 09-18-08, 08:34 PM   #98
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Quote:
Originally Posted by Task Force
Should the underwater scene be black at night. (Dark green and blue would look better). Other wise, Great work.

myself I hate haveing to go to things that have alot of people at them and am kind of shy when it comes to new people I dont know.

PS after listening to the people around here, I can understand anyones english.

Im starting to think that this black water thing is only in the artic areas.
Artic and mediterran were not messed around it. Work stays only in atlantic for now.
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Old 09-18-08, 08:35 PM   #99
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Quote:
Originally Posted by h.sie
hi PT,

i tried your mod with the bismarck single mission. this is what i saw.....

http://img145.imageshack.us/my.php?i...1773097hf1.jpg

greetings,
h.sie
Looks great, heh?

You're probably using SH3 Commander, aren't you?

The wave amplitude on my scene is 128, and the normal game is 256, as 320 for GWX. If you set SH3 Commander to fix the wave amplitude on it's options, then you'll have bugs like that. Manually change the wave amplitude for 128 and you'll be fine.
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Old 09-18-08, 08:39 PM   #100
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Quote:
Originally Posted by Letum
Testing Report:

2.0 GHZ AMD single core 3000+
1GB RAM
256mb Radon x1600 pro

FPS on convoy training mission: 20-26

The water looked much better overall. Enough to excuse the bugs even.

Things I did not like:
The water looks much better looking away from the sun. Looking towards the sun it is too shiny.

Above 7 windspeed everything goes crazy. Especially if SH3 commander adjusts the wave height. I ahve a S.Shot if you want it.

Underwater looks great, but on a cleat day when you look back up at the waves from a distance you can see the edge of the waves where they stop being rendered.

even at low windspeed the waves clip into each other.

No other bugs.
You have to see some pictures of the sea. Looking at the direction of the sun, the reflection on the water is pretty intense, specially if the water is calm. You can change it a little bit to fit your taste by pressing SHIFT+PAGE UP or PAGE DOWN. Also check your monitor brightness.

The SH3 Commander sets the wave amplitude, so you have to make sure it's 128. The stock value is 256 and 320 for GWX, but my scene works with 128 only. More than 128 and everything will be fliped crazy. Fix that manually if you use sh3c.
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Old 09-18-08, 08:40 PM   #101
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Quote:
Originally Posted by Myxale
The new screenies look divine! Great work Phil!
I'm so tempted to abandon my patrol and try this mod!
There's no need, Myxale! You can enable this mod even with a savegame!
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Old 09-18-08, 08:43 PM   #102
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Quote:
Originally Posted by Fish40
Looks real good! I didn't have time to read the whole thread. I was wondering if this mod is compatable with both GWX2.1, and OLC'S GUI for GWX. I would love to try it, but not without either of those mods
Yes, works with gwx 2.1 and olc's ubermod.

It's in beta-testing yet, so don't expect for a finished product. Lots of flaws yet.

Besides, this mod changes the gameplay a tad. Still testing to see if something have to be changed in sensors or configs to match the new environment.

That's why I need beta-testers.

Lots of people downloaded this mod already, but I have two or three guys reporting back with bugs. I expect more. I don't want somebody to download this mod, try it, find bugs and forget about it. ITS BETA-TESTING TIME!
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Old 09-19-08, 12:05 AM   #103
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So well... I like, as looks water and sun in Thomsen's Environment, but I like also effects OLCE. I hope that finally it will be possible to use the best features of each of them.
By the way, what files in this case change water and the sun? Often I simply combine parts of various mods (if they are badly compatible), achieving the necessary result.
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Old 09-19-08, 12:35 AM   #104
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Quote:
Originally Posted by Horsemann
So well... I like, as looks water and sun in Thomsen's Environment, but I like also effects OLCE. I hope that finally it will be possible to use the best features of each of them.
By the way, what files in this case change water and the sun? Often I simply combine parts of various mods (if they are badly compatible), achieving the necessary result.
Not necessary, my friend. This mod was made ON TOP of OLCE. It has the same particles and materials. Also, this has some effects from SH4.

Beta-test it for me please. I need a list of bugs and things to fix, I want to release a version of it before the end of the year.
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Old 09-19-08, 08:27 AM   #105
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Quote:
hi PT,

i tried your mod with the bismarck single mission. this is what i saw.....

http://img145.imageshack.us/my.php?i...1773097hf1.jpg
Looks like you stumbled on the Endurance locked in ice.
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