SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-26-21, 02:54 PM | #1051 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
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09-26-21, 03:05 PM | #1052 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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It is normal for SH3 do not overlap hull texture with the damage texture when torpedo explosion was under the kiel
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09-26-21, 03:59 PM | #1053 | |
Watch
Join Date: Feb 2020
Posts: 27
Downloads: 37
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Quote:
Question. Any reason why you removed the panel from the attack periscope? Is it to force the use of the observation one? |
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09-26-21, 04:30 PM | #1054 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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It is not needed. We have recognition book.
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09-26-21, 04:40 PM | #1055 |
Watch
Join Date: Feb 2020
Posts: 27
Downloads: 37
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ohhhh I thought you where talking about the recognition book. I know what youre talking about now...yes...sorry for the confusion. BTW im having a blast playing your mod. Its the best one ive used so far. Im actually scared of air craft and destroyers now... |
09-26-21, 05:35 PM | #1056 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
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Can you please make the the screen around the periscope and binocular lents more black? Its a bit transparent and now with the removal of the ship id from the attack periscope its even more noticeable.
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09-26-21, 09:30 PM | #1057 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 189
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Quote:
__________________
NYGM STEEL COFFIN V5.5 / Rik007: SH-3 Night surface attack / CCOM12 FIFI / ONEALEX 1.53 |
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09-27-21, 01:14 AM | #1058 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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No. You can continue your current career
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09-27-21, 05:39 AM | #1059 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
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suggestion
Hi OneAlex..
I want to ask about night filter for periscope atacking(green,red,white...)I have this in my Sh4 and Sh5 career...Various mods have that Go ahead with beutiful OneAlex mod |
09-27-21, 05:42 AM | #1060 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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It is not historically correct if I'm not wrong
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09-27-21, 06:42 AM | #1061 |
Engineer
Join Date: Jan 2014
Location: Serbia
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about night filters
Haha..maybe you are in right.,but I think of situation when is really bad visibility,very dark sky...One question more about radar receiver...I must turn it off when my sub is near of destroyers escorts,I notice some destroyer is smarter some not and got sunken from me,I most chase warships to torpedoed in your mod...Their radar is very good in 1944
20 - 30 km range for catching submarine |
09-27-21, 08:12 AM | #1062 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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Quote:
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09-27-21, 08:26 AM | #1063 | |
Engineer
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Location: Serbia
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about radar warning receiver
Quote:
Maybe this could help us to reduce premature detection from hostile radars on open sea Last edited by dex; 09-27-21 at 08:38 AM. |
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09-27-21, 08:48 AM | #1064 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
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They catch you because their radars are more powerful. It doesn't matter in what state is your radar
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09-27-21, 09:07 AM | #1065 | |
Engineer
Join Date: Jan 2014
Location: Serbia
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Quote:
Last edited by dex; 09-27-21 at 09:16 AM. |
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