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Old 04-16-20, 10:16 AM   #1
Aquelarrefox
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Default better hydrophone operator viability

hi, since a time i dindt play sh3, amd i have the same sensation from last time, im using a nygm/wac5 hybrid i have made, basicly "game" file exept effects/1/2ships/scripts are from nygm, so its basicly a nygm.
the hidrophone operator is really crappy in the game, i mean its no sensitive to ships someone could heard without usind headphones.

So i have a technical question for system-modders, theres a few, like steibler: is factible change the sensibility of "npc"hydrophone operator, or range (im not sure how it model it into game, to let it track audibles ships that game dont register by it self?

The idea is simple, react to some ships in longer distances to avoid keeping manual listening too much, i mean, i use manual naviation, work its no the problem but hydrophone is a quiet hard.
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Old 04-16-20, 11:52 AM   #2
FUBAR295
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Have you looked at this mod ...

http://www.mediafire.com/file/t5wr5z...rsV2.0.7z/file

Good hunting,
FUBAR295
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Old 04-16-20, 12:55 PM   #3
U301
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Originally Posted by FUBAR295 View Post
Have you looked at this mod ...

http://www.mediafire.com/file/t5wr5z...rsV2.0.7z/file

Good hunting,
FUBAR295
A good mod this!

KUrtz
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Old 04-16-20, 04:00 PM   #4
John Pancoast
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A good mod this!

KUrtz
Seconded !
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Old 04-18-20, 12:29 AM   #5
Aquelarrefox
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well i didnt point this mod, mybe i think this was into nygm or wac, but i see its not. i will try next patrol. very interesting description file in the mod.
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Old 04-18-20, 07:36 AM   #6
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well i didnt point this mod, mybe i think this was into nygm or wac, but i see its not. i will try next patrol. very interesting description file in the mod.
Rubini made the mod I'm thinking of.
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Old 04-18-20, 08:59 AM   #7
FUBAR295
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Quote:
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Rubini made the mod I'm thinking of.
This is the very same one.

Good hunting,
FUBAR295
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Old 04-18-20, 03:21 PM   #8
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Old 04-19-20, 11:47 AM   #9
Aquelarrefox
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Rubini made the mod I'm thinking of.
its a good modder
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