SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-29-21, 10:50 PM | #1 |
Bosun
Join Date: Nov 2018
Posts: 64
Downloads: 148
Uploads: 0
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How's life going? Any progress on this mod since then?
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04-03-21, 06:24 AM | #2 |
XO
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some progress
iv,e been working on this still .... on and off but been doing family & friends matters also
The Base for CWA is about 60% done as it stands by Base i mean the starting version for the CWA TEAM to start modding with their are also a few mod design matters i need to discuss with them when i get more time the family member that was critically ill died yesterday so after a few weeks ill start to look at this project more in depth and also the various help offers from people Steel Shark
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"History is Written by the Victors." |
04-06-21, 08:44 AM | #3 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,793
Downloads: 344
Uploads: 0
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this mod looks very interesting so far.
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04-06-21, 02:14 PM | #4 |
Bosun
Join Date: Nov 2018
Posts: 64
Downloads: 148
Uploads: 0
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It's very sad to hear about your loved one's death. I am certain it was no easy battle they fought. Again, here are my final condolences, and may he/she rest in peace.
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09-02-21, 12:50 PM | #5 |
XO
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CWA ~ Reborn
Cold Waters Advanced is now Reborn
ive done this for a few reasons but mainly its to make it more different from the other DotMod addons Name wise for ease of Identification of it originally this was my Standalone project but im now reusing parts of this for my Dotmod Add-On Mod when i was Originally Designing CWA i looked at the Main different engine types on underwater weapons ect : mono-pr-otto-II electric solid-fuel-p-j-p kerosene-hp-turbine mono-pro-ax-p-pump ect this is to add improved & rebalanced Sound values to each weapon and remove the generic sound values & average ones so i made a very large chart of weapons statistics to keep a Balance for Realisms sake then i came up with a fair way to add or remove sound values for each type of weapon then i added + or - values To noise values that were applied to each torpedo for its Passive / Active States these were based on speed settings / torpedo age / type / Nationality even taking in to consideration propeller types & number of propellers i also made Individual Sounds for all water weapons so : torpedo_electric_motor torpedo_combustion_engine ISO_torpedo_combustion_engine -- ISO means its got a Isolated engine from the case of the weapon to make it quieter Chemical_motor rocket_torpedo Supercavitating_Rocket steam_torpedo this work will now be included in to CWA Versions for DotMod Progress -----> I've found my CWA Weapon noise charts & will start modification of weapons Text when i can and Will make Version 2 of my individual Weapon noises These 2 changes. As well as the substantial. Existing Changes for CWA Version 0.2a Should make quite significant Changes To DotMod Game play Experience My MSO mod (Meaningful Signatures Mod ) Will also be present I've also made the 2004 addon New Signatures also so that won't be a issue you will also have the option to hide enemy sensor values for added Difficulty I've Also Designed a New installation method also For easy install and uninstallation of Optional files. ....and Mod Installation & Removal This Thread Will Now Become were i Post DotMod Stuff so its not all over the place and make for easier following with what im up to. other place to keep up or talk to me Directly is the DotMod server Of Course Stay Safe and watch your Backs out their ALL Steel Shark
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"History is Written by the Victors." |
09-03-21, 10:58 AM | #6 |
XO
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While IM at it
When i get Round to changing the weapons file text
i,ve decided to change it to my CWA statistic's version in short when i made my weapons in CWA i spent time researching all weapon's in depth from as many sources as possible for better coloration so : Warhead Size Max Range Min Range did it have a passive run speed / Active Run speed OFC noise values & better sounds per weapon Max depth / Max Launch Depth Ect "ill Include my CWA statistic's to make this as accurate as possible their ALSO their will be no bias towards any side if something is rubbish it will be if its good it will be" Some of the weapons in DotMod did not exist in my CWA Mod and vise versa so ill have to add any missing Weapons' as i go this should add even more Realism & Challenge to my Mod depending what you using Weapons wise as you will have to adapt if you have the inferior weapons "So this wont be for the Faint Of Heart" ill make this a optional file maybe for causal player that don't want it for more game Configurations Choices ill add my own sensor's much later,s as i need to finish existing works that are in progress before i take anything else on modding wise Steel Shark
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"History is Written by the Victors." |
09-03-21, 05:30 PM | #7 |
Mate
Join Date: Feb 2008
Location: Northeast CT, USA
Posts: 56
Downloads: 1086
Uploads: 0
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Looking forward to your CWA mod.
Thank you for your work !!! |
06-17-22, 09:35 AM | #8 |
Torpedoman
Join Date: Apr 2011
Location: Somewhere
Posts: 118
Downloads: 865
Uploads: 0
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Is this mod still active.
Is anyone still working on this mod.
Kongo.
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06-21-22, 02:58 AM | #9 |
XO
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its underway still
First off sorry for late response not been at home
have a lot on atm but yes im still on with it and am working on dotmod also as well as my own CWA add-on also check this : https://www.subsim.com/radioroom/sho...d.php?t=252021 Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 06-21-22 at 03:08 AM. |
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