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Old 03-29-21, 10:50 PM   #1
goldmastersims
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How's life going? Any progress on this mod since then?
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Old 04-03-21, 06:24 AM   #2
steel shark
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Default some progress

iv,e been working on this still .... on and off but been doing family & friends matters also


The Base for CWA is about 60% done as it stands

by Base i mean the starting version for the CWA TEAM to start modding with


their are also a few mod design matters i need to discuss with them when i get more time


the family member that was critically ill died yesterday so after a few weeks ill start to look at this project more in depth and also the various help offers from people



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Old 04-06-21, 08:44 AM   #3
Bilge_Rat
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this mod looks very interesting so far.
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Old 04-06-21, 02:14 PM   #4
goldmastersims
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It's very sad to hear about your loved one's death. I am certain it was no easy battle they fought. Again, here are my final condolences, and may he/she rest in peace.
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Old 09-02-21, 12:50 PM   #5
steel shark
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bullhorn CWA ~ Reborn

Cold Waters Advanced is now Reborn


ive done this for a few reasons but mainly its to make it more different from the other DotMod addons Name wise for ease of Identification of it


originally this was my Standalone project but im now reusing parts of this for my Dotmod Add-On Mod


when i was Originally Designing CWA i looked at the Main different engine types on underwater weapons ect :


mono-pr-otto-II

electric

solid-fuel-p-j-p

kerosene-hp-turbine

mono-pro-ax-p-pump

ect


this is to add improved & rebalanced Sound values to each weapon and remove the generic sound values & average ones

so i made a very large chart of weapons statistics to keep a Balance for Realisms sake

then i came up with a fair way to add or remove sound values for each type of weapon


then i added + or - values To noise values that were applied to each torpedo for its Passive / Active States

these were based on speed settings / torpedo age / type / Nationality

even taking in to consideration propeller types & number of propellers


i also made Individual Sounds for all water weapons so :

torpedo_electric_motor

torpedo_combustion_engine

ISO_torpedo_combustion_engine -- ISO means its got a Isolated engine from the case of the weapon to make it quieter

Chemical_motor

rocket_torpedo

Supercavitating_Rocket

steam_torpedo



this work will now be included in to CWA Versions for DotMod


Progress ----->


I've found my CWA Weapon noise charts & will start modification of weapons Text when i can

and Will make Version 2 of my individual Weapon noises


These 2 changes.


As well as the substantial. Existing Changes for CWA Version 0.2a
Should make quite significant Changes To DotMod Game play Experience


My MSO mod (Meaningful Signatures Mod ) Will also be present I've also made the 2004 addon New Signatures also so that won't be a issue


you will also have the option to hide enemy sensor values for added Difficulty


I've Also Designed a New installation method also For easy install and uninstallation of Optional files. ....and Mod Installation & Removal


This Thread Will Now Become were i Post DotMod Stuff so its not all over the place and make for easier following with what im up to.

other place to keep up or talk to me Directly is the DotMod server Of Course

Stay Safe and watch your Backs out their ALL


Steel Shark
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Old 09-03-21, 10:58 AM   #6
steel shark
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gear While IM at it

When i get Round to changing the weapons file text


i,ve decided to change it to my CWA statistic's version


in short when i made my weapons in CWA i spent time researching all weapon's in depth from as many sources as possible for better coloration so :


Warhead Size

Max Range
Min Range

did it have a passive run speed / Active Run speed

OFC noise values & better sounds per weapon

Max depth / Max Launch Depth


Ect

"ill Include my CWA statistic's to make this as accurate as possible their ALSO their will be no bias towards any side if something is rubbish it will be if its good it will be"


Some of the weapons in DotMod did not exist in my CWA Mod and vise versa so ill have to add any missing Weapons' as i go


this should add even more Realism & Challenge to my Mod depending what you using Weapons wise as you will have to adapt if you have the inferior weapons

"So this wont be for the Faint Of Heart"


ill make this a optional file maybe for causal player that don't want it for more game Configurations Choices


ill add my own sensor's much later,s as i need to finish existing works that are in progress before i take anything else on modding wise


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Old 09-03-21, 05:30 PM   #7
Strykr
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Looking forward to your CWA mod.

Thank you for your work !!!

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Old 06-17-22, 09:35 AM   #8
kongovsfuso142
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Default Is this mod still active.

Is anyone still working on this mod.

Kongo.
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Old 06-21-22, 02:58 AM   #9
steel shark
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Icon1 its underway still

Quote:
Originally Posted by kongovsfuso142 View Post
Is anyone still working on this mod.

Kongo.
First off sorry for late response not been at home

have a lot on atm but yes im still on with it and am working on dotmod also as well as my own CWA add-on

also check this :

https://www.subsim.com/radioroom/sho...d.php?t=252021

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