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Old 12-11-07, 05:01 PM   #271
CapZap1970
Sea Lord
 
Join Date: Mar 2007
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That sounds very good for me, RB.
Just another question that somehow was never answered for me. Can I enable the "Exhaust" mod and the "effects" mod together so both work together?
Thanks again RB.
CapZap
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Old 12-11-07, 05:47 PM   #272
Samwolf
Seasoned Skipper
 
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Quote:
Originally Posted by CapZap1970
That sounds very good for me, RB.
Just another question that somehow was never answered for me. Can I enable the "Exhaust" mod and the "effects" mod together so both work together?
Thanks again RB.
CapZap
I've used both together and never had a problem.
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Old 12-11-07, 06:33 PM   #273
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by CapZap1970
That sounds very good for me, RB.
Just another question that somehow was never answered for me. Can I enable the "Exhaust" mod and the "effects" mod together so both work together?
Thanks again RB.
CapZap
yes you can
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Old 12-11-07, 08:24 PM   #274
Rubini
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by nikbear
I to would like an update for 1.03,I've got careers to finish so not moving to 2.00 just yet
no worries all! I will not forget about everyone using SH3 1.4b or GWX 1.03. I will continue to mod for SH3 1.4b, GWX 1.03, and when I sift through all the files and figure out what I need to change/modify will also be doing the same for GWX 2.0. GWX 2.0 will probably take some time so don't expect anything real soon for it.
I hope to have v2.03 available this weekend (or sooner). It's getting the liferaft to work correctly that's holding things up. If I don't get it working the way I want by this weekend I will release 2.03 without it and make another version with the liferaft. I can already assure you that there will be a 2.04 as I have some ideas from Rubini's mod that I would like to incorporate into mine plus some other ideas of my own that have come to light
Sounds good!
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Old 12-11-07, 11:07 PM   #275
CapZap1970
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Thanks Rb for your reply.
All I have to do now is wait.
CapZap
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Old 12-12-07, 02:07 AM   #276
nikbear
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Excellent news RB,can't wait for the update
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Old 12-12-07, 05:07 AM   #277
coronas
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Great news, RB. Thanks for remember everyone.
Cheers!
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Old 12-12-07, 12:22 PM   #278
Koondawg
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RB you keep going bro....Ill look foward to whatever you bring to the table...

as said in another post some of us tweek the game to what the user is enjoying...and I enjoy playing
some of us have one off mods that we have incorporated into the game whether it be stock or a user tweeked mod...keep your chin up
im currently playing with some SP missions...keep an eye out
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Old 12-12-07, 02:39 PM   #279
tommyk
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great news again Racerboy! can't wait to get my hands on the new version. Many thanks for all the time and effort you spend to bring this great mod to us!
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Old 12-14-07, 05:23 PM   #280
CapZap1970
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No news yet?
CapZap
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Old 12-14-07, 08:23 PM   #281
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by CapZap1970
No news yet?
CapZap
It will come this weekend. Probably Sunday but v2.03 will release this weekend
And it's just coincidence that it happens to be GWX 2.0's public release time though it will not be fully compatible with GWX 2.0 yet. That will come later. This will cover SH3 1.4b and GWX 1.03.
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Old 12-14-07, 09:31 PM   #282
CapZap1970
Sea Lord
 
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Thanks a lot RB. That's all I needed to know.
I will wait until Sunday arrives, and then....
CapZap
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Old 12-15-07, 03:51 AM   #283
A6Intruder
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by CapZap1970
No news yet?
CapZap
It will come this weekend. Probably Sunday but v2.03 will release this weekend
And it's just coincidence that it happens to be GWX 2.0's public release time though it will not be fully compatible with GWX 2.0 yet. That will come later. This will cover SH3 1.4b and GWX 1.03.
Hi my friend,
i have tried Vers. 2.22 with GWX 2.0 and could not find any problems. I used it in Academy and in two journeys. Everything works fine.
Kind regards
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Old 12-15-07, 06:39 AM   #284
USS Sea Tiger
XO
 
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Default what a great add on

All I know is that for myself, this is one of the best visual enhancements add-ons yet!

can't say enough about it,, Its like a whole new game for me!
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Old 12-15-07, 09:30 AM   #285
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by USS Sea Tiger
All I know is that for myself, this is one of the best visual enhancements add-ons yet!

can't say enough about it,, Its like a whole new game for me!
v2.03 will break out of just visual enhancements and step more into audio also. My live AI ships idea will come with this version.
It has changed just a little since I made it public about what I was doing. Here's what you will be able to do for any ship (included in the stock game or GWX 1.03):
- give them a PA announcement and ship's horn/whistle (10 fully customizable announcements/horns combos) or
- give them just a PA announcement (10 fully customizable) or
- give them just a ship's horn/whistle (10 fully customizable)
- with the above you'll also be able to add a second PA announcement if you so like (from one of the 10 fully customizable)

this will make the ship's more 'alive' and not drone like.
I had to make all new files for every ship in SH3 1.4b and GWX 1.03 so that the framework for this and upcoming ideas (one of which is the AI torps) of mine were in place.
The amount of bodies has been reduced considerably. I finally found what I was looking for (the zones.cfg file) which told me what event is called for when something is destroyed, damaged, etc. Now I see why so many bodies were being thrown on certain ships. In v2.04 I will modify the zones.cfg file for some new effects to be added along with some other new ideas.
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