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Old 06-20-10, 08:49 AM   #76
GerritJ9
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Just finished my third patrol, started fourth; apart from my previous remarks a few further notes:
1) concur about aircraft behaviour- only saw one at "medium range", but it did nothing at all. Otherwise not one aircraft spotted during the three patrols- Dutch and RN subs frequently reported on them IRL.
2) only warships spotted in Malacca Straits were two small auxiliary patrol boats- one off Penang- sank it with a torpedo just for fun (was too small to really waste a torpedo on it) and one off Sabang. Not one warship of any size off Singapore, otherwise only a few patrol vessels at the northern end of Sunda Strait, type unknown as I was running submerged and did not bother to look.
3) lots of unescorted merchies running singly (easy pickings indeed!), but so far no small convoys of one or two merchies with escort of one or two subchasers/DEs plus air patrols, as were historically spotted/attacked by RN and Dutch subs operating in Malacca Straits. Ditto when proceeding up the coast to Rangoon, or to the Andamans.
4) main gun ammo load of 500 AP and 500 HE seems rather large- is this historically accurate? Not that I mind having a large load, allows me to sink any junk/sampan I want to

A few further notes:
1) RN and Dutch subs occasionally landed agents/supplies for guerrillas in Malaya- might be an idea to add the occasional "cloak and dagger" mission to the campaign if not included already.
2) Sumatra's west coast was also patrolled by RN subs, as there was coastal traffic between Sibolga, Padang, Benkoelen and Batavia. HMS "Tradewind" sank "Junyo Maru" during such a patrol in September 1944. Unfortunately, "Junyo Maru" was transporting Allied POWs and Javanese slave labourers to Sumatra to work on the Pakan Baroe railway and most of them were killed-
see http://members.iinet.net.au/~vanderkp/junyopg1.html

Hope this is useful.
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Old 06-20-10, 02:15 PM   #77
keltos01
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[QUOTE=GerritJ9;1423608]Just finished my third patrol, started fourth; apart from my previous remarks a few further notes:
1) concur about aircraft behaviour- only saw one at "medium range", but it did nothing at all. Otherwise not one aircraft spotted during the three patrols- Dutch and RN subs frequently reported on them IRL.

same goes : didn't bother diving the boat anymore once 8 noticed they never turned at me !
2) only warships spotted in Malacca Straits were two small auxiliary patrol boats- one off Penang- sank it with a torpedo just for fun (was too small to really waste a torpedo on it) and one off Sabang. Not one warship of any size off Singapore, otherwise only a few patrol vessels at the northern end of Sunda Strait, type unknown as I was running submerged and did not bother to look.
same for the unescorted ships, but got sunk near Singapore in shallow waters by a DD who wouldn't let go...

4) main gun ammo load of 500 AP and 500 HE seems rather large- is this historically accurate? Not that I mind having a large load, allows me to sink any junk/sampan I want to
saw a 8+ junk convoy

love it so far ! but maybe more Duci's planes are in order ?

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Old 06-20-10, 04:07 PM   #78
lurker_hlb3
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I just love it.

First I have people telling me that there are "to many" aircraft in RSRDC and now I get there not enough in WDAD. The funny thing is that both mods are using the "same files" for aircraft generation.

It should be noted that as far ships and convoys are concerned I have used the "historically accurate" data from a number of sites i.e.

http://www.combinedfleet.com/kaigun.htm
http://home.cogeco.ca/~gchalcraft/sm/

and a number of others.

Convoy generations is based on Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya.

Now if you people have other sources of information then pass it on
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Old 06-20-10, 05:10 PM   #79
Bubblehead1980
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lurker, cant please everyone, your work is superb, you know that though

question, if you want to add or delete an airbase, say in TMO, airbases should be opened and saved as land unit layers correct?
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Old 06-20-10, 06:49 PM   #80
lurker_hlb3
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Quote:
Originally Posted by Bubblehead1980 View Post
lurker, cant please everyone, your work is superb, you know that though

question, if you want to add or delete an airbase, say in TMO, airbases should be opened and saved as land unit layers correct?
No. save it as a "normal mission", SH4 does campaign files differently

Last edited by lurker_hlb3; 06-20-10 at 08:04 PM.
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Old 06-20-10, 06:58 PM   #81
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Default I do have a problem

I have tried to get this to work without luck. I first thought it was JSGME that was choking on the size. It stopped responding. I have two installs on different drives, same. So I tried just copy/paste of the data folder without the installer. The game failed to respond within seconds, wouldn't load. I had to use task manager to shut it down.

This is a vista, 4 gigs ram, has been running the game with other mods and no troubles. I had no other mods in play for the attempted install.

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Old 06-21-10, 02:41 AM   #82
keltos01
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[QUOTE=lurker_hlb3;1423970]I just love it.

First I have people telling me that there are "to many" aircraft in RSRDC and now I get there not enough in WDAD.
there are enough aircrafts in WDAD don't worry ! the only thing was that I only got attacked once on my way to Singapore, and I was on the surface nearly the whole time, and I saw a bunch of them flying near me on the map, so I was just wondering, maybe it's that Dazzle scheme of mine

The funny thing is that both mods are using the "same files" for aircraft generation.
ok
It should be noted that as far ships and convoys are concerned I have used the "historically accurate" data from a number of sites i.e.

http://www.combinedfleet.com/kaigun.htm
http://home.cogeco.ca/~gchalcraft/sm/

and a number of others.
this I don't dispute, I know your work is accurate

Convoy generations is based on Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya.

Now if you people have other sources of information then pass it on
I don't get much time to play it but I really love this campaign !

regards

keltos
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Old 06-21-10, 03:10 AM   #83
keltos01
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Default T class WWII account: M. Smith, torpedoman

T class WWII account: M. Smith, torpedoman
http://herne.tripod.com/WWII.html

quite interresting
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Old 06-21-10, 04:17 AM   #84
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Interesting. Thanks for sharing.
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Old 06-22-10, 11:55 AM   #85
Schroeder
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There is one more thing that I've just noticed. The dive angles in the command room and the conning tower are interchanged.

This picture was taken while diving. As you can see the stern is down and the bow is up.
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Old 06-22-10, 08:18 PM   #86
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WDAD deletes the intro movies permanently, at least on my computer. Windows XP SP2 and JSGME 2.4.0.145. They are not restored after I disable the mod.

The Data/Movies/Into folder for the MOD contains 4 files:

1. Intro.wmv 0KB
2. Logo.wmv 0KB
3. Intro.wmv-remove 0KB
4. Logo.wmv-remove 0KB

If you delete the first two and leave only the two files containing "-remove" then it works correctly and the Intro Movies will be restored. (Not that I want them anyway)

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Old 06-23-10, 09:03 AM   #87
lurker_hlb3
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Quote:
Originally Posted by peabody View Post
WDAD deletes the intro movies permanently, at least on my computer. Windows XP SP2 and JSGME 2.4.0.145. They are not restored after I disable the mod.

The Data/Movies/Into folder for the MOD contains 4 files:

1. Intro.wmv 0KB
2. Logo.wmv 0KB
3. Intro.wmv-remove 0KB
4. Logo.wmv-remove 0KB

If you delete the first two and leave only the two files containing "-remove" then it works correctly and the Intro Movies will be restored. (Not that I want them anyway)

Peabody
You need to report this to JSCones
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Old 06-24-10, 03:14 AM   #88
JScones
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Quote:
Originally Posted by lurker_hlb3 View Post
You need to report this to JSCones
No, you need to decide whether you want to replace or remove the files - you can't do both.

Either replace the files with the 0 byte files or remove the files with the -remove feature. Remember, one file, one action.
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Old 06-24-10, 06:46 AM   #89
lurker_hlb3
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Quote:
Originally Posted by JScones View Post
No, you need to decide whether you want to replace or remove the files - you can't do both.

Either replace the files with the 0 byte files or remove the files with the -remove feature. Remember, one file, one action.
I screwed that up, there was supposed to be one set of file with the -remove option.
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Old 06-24-10, 03:37 PM   #90
keltos01
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Default planes

spotted planes 4000 yards away :



Uploaded with ImageShack.us
they flew right past us, again !

it's ok sometimes but everytime it gets frustrating

going on crash dive strike !

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