SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-26-07, 10:02 PM   #46
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Bingo, it looks like the visual settings for the crew are changed as well. That could explain a few things!

I'm still not convinced by the underwater sensors though; I'm willing to write it off to bad Japanese ASW, but I'm still getting off quite easily. Maybe just luck?
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 03-26-07, 10:06 PM   #47
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by CCIP
Bingo, it looks like the visual settings for the crew are changed as well. That could explain a few things!

I'm still not convinced by the underwater sensors though; I'm willing to write it off to bad Japanese ASW, but I'm still getting off quite easily. Maybe just luck?
I agree with 'the Duce' . Dump the sensors.dat file that is included and see how it works. And I am working on a new version of this mod. Am getting better results so far.
  Reply With Quote
Old 03-26-07, 10:43 PM   #48
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

Let me know when your new version is ready. I have created some
missions with the editor just for the purpose of testing enemy ship AI
for correct detect, movement and attack situations....

JIM
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 03-26-07, 10:51 PM   #49
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
I'm still not convinced by the underwater sensors though;
As the saying goes, those who do not learn from the past are doomed to repeat it and all that. Don't forget what we learned in sh3 from all those countless hours of testing.

http://www.subsim.com/radioroom/show...33&postcount=2

Theres more i could add, but i have to have the whole file in front of me, and im probably preaching to the choir anyway.
Ducimus is offline   Reply With Quote
Old 03-26-07, 10:51 PM   #50
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

Here is a previous post when I tested using no mods:

I made my own mission from the editor for testing purposes in learning
more about how the enemy DDs work. In my first attempt, no mods,
there I was at PD with scope up watching a DD come within 288 (yards or meters?)
of me. Nothing, he didn't see me or detect me?? I sank the Seaplane Tender
he was escorting. All 4 DDs stopped and all I saw was blinking lights and a few
star shells fired. I waited, still doing 5 kts at PD with scope up. After about 10
minutes with nothing happening, I sank a Lt. Cruiser (1 torp was all it took).
Still nothing ?? The DDs didn't seem to know what to do. I was NOT detected
so I assume they were clueless on what action to take. I had set them all to
Veteran in the mission editor. This was on May 5, 1942 at 730 AM in the Coral Sea.
Sun was already up. Another time I tried to stay on the surface till seen and
then went under. This time they acted more like they should. They started
looking for me and dropped DCs in some areas but not close (I was at 200 ft.,
under thermal layer and silent running) At one time, one darted over the top
of me and I thought here it comes but he didn't drop. I was NOT detected.
As of now, I think DETECTION is the KEY element here. Without that, I don't
think the DDs know what to do !! I will continue further testing on this and
will use some of the mods that are supposed to increase DD agression...

I have not installed any mods yet to run the mission again & check for
different results. I will get to that tomorrow with nvdrifters mod

JIM
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 03-26-07, 11:05 PM   #51
Assertor
Swabbie
 
Join Date: Mar 2007
Location: Germany
Posts: 13
Downloads: 0
Uploads: 0
Default

So, Sir do you plan a new "mod" ? Or will you leave it with the first version?
I would be interested in an improved one.
Never the less thank you.
Assertor is offline   Reply With Quote
Old 03-26-07, 11:40 PM   #52
Mechman
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

This is nice, they actually fight back a bit now.
  Reply With Quote
Old 03-26-07, 11:43 PM   #53
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Assertor
So, Sir do you plan a new "mod" ? Or will you leave it with the first version?
I would be interested in an improved one.
Never the less thank you.
I plan on releasing a new version of this mod once it's ready.
  Reply With Quote
Old 03-26-07, 11:47 PM   #54
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Good to hear!

Indeed I'm not getting detected underwater much. I've been playing for the whole evening, jousting with convoy escorts and patrols in the South China Sea, but so far the only times I've been spotted and/or hit were on the surface.

Gonna go over that nice read by Ducimius again to see what I can tweak in sim.cfg; the rest of this is up to you. I'm sure it's all just a matter of time in finding those right figures
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 03-27-07, 12:26 AM   #55
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by CCIP
Good to hear!

Indeed I'm not getting detected underwater much. I've been playing for the whole evening, jousting with convoy escorts and patrols in the South China Sea, but so far the only times I've been spotted and/or hit were on the surface.

Gonna go over that nice read by Ducimius again to see what I can tweak in sim.cfg; the rest of this is up to you. I'm sure it's all just a matter of time in finding those right figures
I am making hydrophones more sensitive and depth charge blast radius less. Should get a good effect, but still can possibly survive.

I am also now fixing the problem with ships sinking in storms.
  Reply With Quote
Old 03-27-07, 12:39 AM   #56
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by clayton
Quote:
Originally Posted by CCIP
I'd like to remind everyone though that this is a discussion of a mod, not escort difficulty in general.

It would be nice if you guys posted results of the mod and discussed them in terms of realism instead of going off on rants about what should or shouldn't happen :hmm:

I, for one, will get right to it soon!
Got it! Cant seem to get off this damn soap box...

Nvdrifter, I played the first version of your mod and I did not notice any change with escorts detecting me. I will install your mod tonight and let you know. I also tried your aircraft mod and I did not notice any change between that and version 1.1. It seems that aircraft can detect you almost too easy in this game. I remember reading about Sub captains during the early war who remained submerged throughout daylight getting relieved because they had aircraft paranoia, but during a SH4 patrol, you have to remain submerged because the Jap aircraft act like allied aircraft during the Atlantic battles of 43 - 44! I guess I'm going to have to break out the Bible (Blair's book) and research just how effective their aircraft were. Did japanese aircraft have rader like their oppenents did?

I think all of this is funny! We had the excact opposite problem with SH2- the escorts always detected you and would always drop their depth charges right on the money.
Anyway, the Japanese had several problems with ASW.

1. Japanese depth-charges were too small (first part of the war).
2. Japanese didn't drop their depth-charges very deep <200 feet. (see reason above).
3. Japanese didn't take submarine warfare seriously. Their doctrine of fleet scouts vs anti commerance. (They paid dearly for this)


They did have good detection gear! (from Blair's book). Everybody needs to play SH1, those guys got it right I think. So you guys, keep on MODDING, you do great work . Is it possible to limit how deep they drop the DCs?
__________________
nikimcbee is offline   Reply With Quote
Old 03-27-07, 05:30 AM   #57
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by CCIP
Good to hear!

Indeed I'm not getting detected underwater much. I've been playing for the whole evening, jousting with convoy escorts and patrols in the South China Sea, but so far the only times I've been spotted and/or hit were on the surface.

Gonna go over that nice read by Ducimius again to see what I can tweak in sim.cfg; the rest of this is up to you. I'm sure it's all just a matter of time in finding those right figures
I am making hydrophones more sensitive and depth charge blast radius less. Should get a good effect, but still can possibly survive.

I am also now fixing the problem with ships sinking in storms.
Great, thanks a lot nvdrifter and the rest of you experienced guys!

I tried to drop the AIsensor.dat file from this package and have tested various missions, but it seems the destroyers act like the unmodded 1.1 game. They can hear, but not very good.

Could it be that the AIsensors file is the "magic file"?
kakemann is offline   Reply With Quote
Old 03-27-07, 06:33 AM   #58
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by kakemann
Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by CCIP
Good to hear!

Indeed I'm not getting detected underwater much. I've been playing for the whole evening, jousting with convoy escorts and patrols in the South China Sea, but so far the only times I've been spotted and/or hit were on the surface.

Gonna go over that nice read by Ducimius again to see what I can tweak in sim.cfg; the rest of this is up to you. I'm sure it's all just a matter of time in finding those right figures
I am making hydrophones more sensitive and depth charge blast radius less. Should get a good effect, but still can possibly survive.

I am also now fixing the problem with ships sinking in storms.
Great, thanks a lot nvdrifter and the rest of you experienced guys!

I tried to drop the AIsensor.dat file from this package and have tested various missions, but it seems the destroyers act like the unmodded 1.1 game. They can hear, but not very good.

Could it be that the AIsensors file is the "magic file"?
The biggest factor is the sim.cfg
  Reply With Quote
Old 03-27-07, 09:08 AM   #59
Der Graf Von Rudklide
Watch
 
Join Date: Jan 2002
Location: Denmark
Posts: 28
Downloads: 14
Uploads: 0
Default Correct or Not

What is the historical facts ?
Its known that the Japs did not make much of radar until later in the war.

What was the range and how efficent was it ?
How many destroyers and ships used for escort had radar ?
How many subs where sunk by jap escorts compared to thier ASW tactics from 1941 to 45 ?

Going into details, how much ammo did the jap escorts and subhunters use from 1941 -45 compared to thier sinking of subs ?
Weather, time of the day, the look outs position and the chance to spot a sub with the sun in the eyes there is plenty of things to consider.

Using these informations shut make an fairly accurate gameplay in altering enemie behaviour.
__________________

Ive played them all ever since my first Commandore C64 -
Der Graf Von Rudklide is offline   Reply With Quote
Old 03-27-07, 09:37 AM   #60
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Der Graf Von Rudklide
What is the historical facts ?
Its known that the Japs did not make much of radar until later in the war.

What was the range and how efficent was it ?
How many destroyers and ships used for escort had radar ?
How many subs where sunk by jap escorts compared to thier ASW tactics from 1941 to 45 ?

Going into details, how much ammo did the jap escorts and subhunters use from 1941 -45 compared to thier sinking of subs ?
Weather, time of the day, the look outs position and the chance to spot a sub with the sun in the eyes there is plenty of things to consider.

Using these informations shut make an fairly accurate gameplay in altering enemie behaviour.
The different sensors for each year are already modelled into SH4.

Yes, few US subs were sunk by Japanese escorts. But most US sub commanders were much more cautious than SH4 players are.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.