SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-01-11, 04:41 AM   #1006
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by smithcorp View Post
I'm getting freezes requiring a shutdown via Crtl-Alt-Del when i try to take a screenshot using the Shift-F11 key combo.

I'm running only IRAI version 0.0.30 and NewUIs with TDC version 6.4.0 (default SH5 enhanced). My system is a Q9505 at 3.2ghz, GTX260, 4gb ram, Vista 32.

When I take a screeny the screen freezes with repeating engine noises and when I hit Crtl-Alt-Del the capture sequence is running but not responding. SH5 is installed to C:\Ubi, so no issues with UAC. I can use Fraps for screens, but any hints on what might be happening and a fix?

I had the MO installed (JSGME) but I got constant shutdowns of SH5, so I disabled it.

Thanks in advance

smith
- yes it is normal.... next time try to take screenshots pressing ctrl+f11... and i think you better put the MO back
stoianm is offline   Reply With Quote
Old 04-01-11, 05:33 AM   #1007
Scrapy
Swabbie
 
Join Date: Mar 2011
Posts: 8
Downloads: 62
Uploads: 0
Default

really lost now...

i tried turning off all the mods 1 at a time then re-loading my save and doing the battle again.... every time still same crash, got down to the 1 mod left, magnum.. if i remove that then my game-save wont event load.... i really don't want to start again, and without mods.


i spent a few hours creating a new partition on my hdd, installing windows xp in dual-boot, fully updated that installing drivers etc.

then the only thing i installed was silent hunter 5.. patched it to 1.2, added the mods... copied over my save folder

and guess what...... same thing, freezing up... this time it did not even crash, it just froze after i managed to take out a few merchants during the insane lag. had to restart the computer.

i then checked the event viewer and found that same damn error.

Quote:
Event Type: Error
Event Source: .NET Runtime 2.0 Error Reporting
Event Category: None
Event ID: 1000
Date: 4/1/2011
Time: 10:04:00 PM
User: N/A
Computer: SCRAPY-XP
Description:
Faulting application sh5.exe, version 1.2.0.0, stamp 562b9a96, faulting module shcollisions.act, version 0.0.0.0, stamp 4bce9a3a, debug? 0, fault address 0x00037104.

For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Data:
0000: 41 00 70 00 70 00 6c 00 A.p.p.l.
0008: 69 00 63 00 61 00 74 00 i.c.a.t.
0010: 69 00 6f 00 6e 00 20 00 i.o.n. .
0018: 46 00 61 00 69 00 6c 00 F.a.i.l.
0020: 75 00 72 00 65 00 20 00 u.r.e. .
0028: 20 00 73 00 68 00 35 00 .s.h.5.
0030: 2e 00 65 00 78 00 65 00 ..e.x.e.
0038: 20 00 31 00 2e 00 32 00 .1...2.
0040: 2e 00 30 00 2e 00 30 00 ..0...0.
0048: 20 00 35 00 36 00 32 00 .5.6.2.
0050: 62 00 39 00 61 00 39 00 b.9.a.9.
0058: 36 00 20 00 69 00 6e 00 6. .i.n.
0060: 20 00 73 00 68 00 63 00 .s.h.c.
0068: 6f 00 6c 00 6c 00 69 00 o.l.l.i.
0070: 73 00 69 00 6f 00 6e 00 s.i.o.n.
0078: 73 00 2e 00 61 00 63 00 s...a.c.
0080: 74 00 20 00 30 00 2e 00 t. .0...
0088: 30 00 2e 00 30 00 2e 00 0...0...
0090: 30 00 20 00 34 00 62 00 0. .4.b.
0098: 63 00 65 00 39 00 61 00 c.e.9.a.
00a0: 33 00 61 00 20 00 66 00 3.a. .f.
00a8: 44 00 65 00 62 00 75 00 D.e.b.u.
00b0: 67 00 20 00 30 00 20 00 g. .0. .
00b8: 61 00 74 00 20 00 6f 00 a.t. .o.
00c0: 66 00 66 00 73 00 65 00 f.f.s.e.
00c8: 74 00 20 00 30 00 30 00 t. .0.0.
00d0: 30 00 33 00 37 00 31 00 0.3.7.1.
00d8: 30 00 34 00 0d 00 0a 00 0.4.....

not sure what to make of this, first time i have seen this part Event Source: .NET Runtime 2.0 Error Reporting

although i doubt it will help me solve this problem any.


thinking of just starting again, without any mods... and see if i crash (man this sucks)
Scrapy is offline   Reply With Quote
Old 04-02-11, 06:37 PM   #1008
Scrapy
Swabbie
 
Join Date: Mar 2011
Posts: 8
Downloads: 62
Uploads: 0
Default

no ideas huh?

well i tried installing .NET framework 2.0 sp1, but cannot do that on win7... steam always tries to install it when i start the game for some reason, even though it cannot.
Scrapy is offline   Reply With Quote
Old 04-05-11, 08:36 AM   #1009
MeatballCB
Bilge Rat
 
Join Date: Apr 2011
Posts: 1
Downloads: 0
Uploads: 0
Default

Picked up SH5 on STEAM the other day and I'm running into what I think are some graphics problems. I have an ATI Radeon 6970 with the latest Catalyst drivers powering 3 LCD's in Eyefinity mode.

When I start up the game it stretches the image across all 3 screens, but everything looks pixellated. I know the game doesn't support multi screen, so I try to run in windowed mode, but even if I set the game to run windowed, it's still filling up the whole screen.

Second problem is I can't even start the campaign. I start, get woken up to go talk to the captain and as soon as I 'have control' and the messages pop up about using wasd to move, etc., the graphics just hang. The game appears to still be running since I can click around on the pop ups, but can't actually move. If I do hit the movement keys, I hear the audio like I'm walking down the deck, but the graphics still stay frozen in place.

Anyone have any ideas?
MeatballCB is offline   Reply With Quote
Old 04-05-11, 11:35 AM   #1010
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

I think I saw a video with some1 playing SH5 on 3 monitors, but Im not sure where. Dunno if this link can help, but maybe you can get at least some partial answers.
Zedi is offline   Reply With Quote
Old 04-05-11, 01:57 PM   #1011
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

Thinking of going with "no map contact update" but am not quite ready to give up the sonar contact lines. Is it possible to turn surface contacts off while keeping the sonar contact lines on the navmap?
Dignan is offline   Reply With Quote
Old 04-05-11, 02:30 PM   #1012
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Dignan View Post
Thinking of going with "no map contact update" but am not quite ready to give up the sonar contact lines. Is it possible to turn surface contacts off while keeping the sonar contact lines on the navmap?
yes. Not sure about stock but definitely in my UIs mod.
TheDarkWraith is offline   Reply With Quote
Old 04-05-11, 04:05 PM   #1013
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
yes. Not sure about stock but definitely in my UIs mod.
Great. I'm already using your UI mod. So I just need to turn of map contact updates in the options menu and I should still be able to see sonar lines?
Dignan is offline   Reply With Quote
Old 04-05-11, 04:15 PM   #1014
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Dignan View Post
Great. I'm already using your UI mod. So I just need to turn of map contact updates in the options menu and I should still be able to see sonar lines?
Don't remember. It's either that or you have to enable one of the add-on mods to remove them and keep the sonar lines.
TheDarkWraith is offline   Reply With Quote
Old 04-05-11, 08:53 PM   #1015
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default torpedoes were "low runners"

Thanks. I'll try one of those.

Just had an experience in game that I'm not sure is a bug or not.

I was setting up to sink a V&W Destroyer (can't remember exact name). My solution was perfect. Two electric torpedoes that went right through the map contact. The draft of this ship was 3.5 meters so I set my torps to 1 meter depth. Do the electrics run much deeper than you set them? I can only imagine the torps went under the keel of the destroyer but I didn't confirm with external cam. Very frustrating.

Anyone know if this is a bug with that ship's "impact spheres" or did my torps likely run deep?
__________________
Dignan is offline   Reply With Quote
Old 04-06-11, 01:00 AM   #1016
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Dud/fail torpedoes.
Zedi is offline   Reply With Quote
Old 04-06-11, 06:14 AM   #1017
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by Zedi View Post
Dud/fail torpedoes.
They weren't duds because I watched the torpedo icons go straight through the ship icon on the map (I know, I know...cheating. I am slowly scaling back the "cheats" as I learn the ins and outs of the game).

Anyway, they went straight through and kept on going so they must have gone under the keel. The recognition manual showed this particular vessel having a draft of 3.5. I set the torpedoes to run at 1 meter depth. How come they went under? They were electric if that makes a difference.
__________________
Dignan is offline   Reply With Quote
Old 04-06-11, 08:13 AM   #1018
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Dignan View Post
They weren't duds because I watched the torpedo icons go straight through the ship icon on the map (I know, I know...cheating. I am slowly scaling back the "cheats" as I learn the ins and outs of the game).

Anyway, they went straight through and kept on going so they must have gone under the keel. The recognition manual showed this particular vessel having a draft of 3.5. I set the torpedoes to run at 1 meter depth. How come they went under? They were electric if that makes a difference.
The torpedoes have depth/heading problems modeled in. Sounds like the depth holding problem bit you. The longer the shot the more pronounced these 'features' are.
TheDarkWraith is offline   Reply With Quote
Old 04-06-11, 10:47 AM   #1019
Eklerion
Nub
 
Join Date: Aug 2008
Posts: 2
Downloads: 23
Uploads: 0
Default

Hello Subsim,

I've decided to give this game a chance, hoping most complaints with it would've been sorted out by now.

However, whenever I want to start a campaign or historic battle, the game just crashes. It does load and I hear some sort of click from the interface, but after that the beginning of the cinematic shows and it just stops working like this:



I've tried playing on the lowest graphics settings, and have reinstalled the game several times. Nothing works, however. I'm also running 1.2 without any mods.

My system specs:
Operating System: Windows 7 Ultimate 64-bit with Service Pack 1
Processor: AMD Athlon 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.8GHz
Memory: 4096MB RAM
Video Card: AMD Radeon HD 6850 1GB (Driver 8.840.2.0; Cataclyst 11.4)

If anyone could help me with this, that would be really great.
Eklerion is offline   Reply With Quote
Old 04-06-11, 10:59 AM   #1020
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Eklerion View Post
Hello Subsim,

I've decided to give this game a chance, hoping most complaints with it would've been sorted out by now.

However, whenever I want to start a campaign or historic battle, the game just crashes. It does load and I hear some sort of click from the interface, but after that the beginning of the cinematic shows and it just stops working like this:



I've tried playing on the lowest graphics settings, and have reinstalled the game several times. Nothing works, however. I'm also running 1.2 without any mods.

My system specs:
Operating System: Windows 7 Ultimate 64-bit with Service Pack 1
Processor: AMD Athlon 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.8GHz
Memory: 4096MB RAM
Video Card: AMD Radeon HD 6850 1GB (Driver 8.840.2.0; Cataclyst 11.4)

If anyone could help me with this, that would be really great.
1) try to unninstall sp1
2) do you have this: Visual C++ 2008 Redistributable 9.0.30729.4974
installed in your Control panel - programs?
stoianm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.