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Old 07-21-11, 09:06 AM   #1591
0rpheus
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More questions, sorry!

Magnum Opus 0 0 1
Magnum Opus v0 0 1
Magnum Opus patch2

Out of the above, do I need v001 installed to make MO complete, or should I leave it out if it just adds new ships? Not adding it seems to put the ubi splash back on game load and leaves the yellow 'highlight border' on crew/stations etc, which I thought was removed by MO.

Last edited by 0rpheus; 07-21-11 at 09:25 AM.
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Old 07-21-11, 09:50 AM   #1592
Silent Steel
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Quote:
Originally Posted by 0rpheus View Post
More questions, sorry!

Magnum Opus 0 0 1
Magnum Opus v0 0 1
Magnum Opus patch2

Out of the above, do I need v001 installed to make MO complete, or should I leave it out if it just adds new ships? Not adding it seems to put the ubi splash back on game load and leaves the yellow 'highlight border' on crew/stations etc, which I thought was removed by MO.


Welcome to SubSim Orpheus
There's no need to be 'sorry' - we're all here to help each other!
Keep your questions coming.


If you go here;
http://www.subsim.com/radioroom/showthread.php?t=176123
you'll see that you need only the v0.0.1 and the Patch 2.

This one takes the intro away
http://www.gamefront.com/files/15735889/RemoveLogoIntroTheDarkWraith.7z/


And this one takes the halos away;
No Bubble, No Halo - No Dialog Indicator
http://www.subsim.com/radioroom/downloads.php?do=file&id=1556

/
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Old 07-21-11, 10:38 AM   #1593
0rpheus
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Ah, I see - thanks SS! I'm not bothered about the logo intro or removing the halos, just that they reappeared after removing the v0_0_1 and I got confused about what mod was doing what! I do notice without the v0_0_1 I also revert back to the stock torpedo loadout screen - any idea what the mod was that made it look better? Have reverted back to the beta v0_0_1 just to get that back as I can't seem to find it on the site.


Also, should I be getting the latest Dynamic Environment mods and IRAI? What order should I install them, before or after the base MO?

Thanks again


Also, just to confirm TDW, I am still getting the vertical oil slicks following me around with the latest FX Update. Mod list as follows:

Capthelms audio mod
MO 0 0 1
MO v0 0 1
MO Patch 2
FX Update 0 016 2 by TDW
Depth_Keeping_Problem_UHS_patch HB_1_0_0
Shadow Improvement Mod LR
TDW DC Water Disturbances
Arclight MRP
Critical Hits 1.1 Torps
OH II Light

Don't know if it's any help with an explanation, but a save/reload fixes it.

Last edited by 0rpheus; 07-21-11 at 06:10 PM.
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Old 07-22-11, 04:07 AM   #1594
trebby
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Hi guys,

After installing via JGSME MO plus patch2, I get a funny grey "popup" shield in harbour.
It is divided in 2 black windows with an clickble but no responding "ok".
Then on the grey part below it gives 3 clickable but not responding alternatives OK, CLEAR, ACCEPT and CANCEL. No other mods installed, no such prob on vanilla.

I cannot normally interact with fregattencaptain for missionorders ect. (red "injured" message shield)
No probs to play single mission (what I played thusfar)...

Any clues? Cheers, Trebb.


Edit: I tried an screen image of this, but am too old to get it to work..
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Last edited by trebby; 07-22-11 at 04:19 AM.
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Old 07-22-11, 05:47 AM   #1595
Silent Steel
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Quote:
Originally Posted by trebby View Post
Hi guys,

After installing via JGSME MO plus patch2, I get a funny grey "popup" shield in harbour.
It is divided in 2 black windows with an clickble but no responding "ok".
Then on the grey part below it gives 3 clickable but not responding alternatives OK, CLEAR, ACCEPT and CANCEL. No other mods installed, no such prob on vanilla.

I cannot normally interact with fregattencaptain for missionorders ect. (red "injured" message shield)
No probs to play single mission (what I played thusfar)...

Any clues? Cheers, Trebb.


Edit: I tried an screen image of this, but am too old to get it to work..

Hi Trebb

Too old? I don't think so.

Are you patched to 1.2.0 ?

If not run this one :

C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe




Then disable the MO and enable again. Let's see if it gets you up and running.

If not check you've applied the Patch 2 correctly.

Should do the trick

Regards
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Old 07-22-11, 04:08 PM   #1596
trebby
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Hi Silent Steel!

Tried all that:

1. Double checked 1.2.0 as version.
2. Re-unzipped MO and patch 2, into MODS folder JSGME. Then activated it as only mods.
Inside Patch 2 JSGME file is also called "Magnum_Opus_v0_0_1", just like main mod right?

No change. I have SH5 installed on my external drive "I:" and I noticed 8 funny files dumped in the main directory called Page_soandso.TDW.
It seems like a problem related to keyboard mixup. Maybe I´d better reinstall the game...


Cheers trebb.

Nb. Maybe not to old, just a bit frustrated
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Old 07-22-11, 04:14 PM   #1597
Stormfly
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an old version of TDW`s New UI`s is also part of MO, did you touched the optionsfile of it ? ...if so restore the original options file, or install the latest version of TDW`s New UI`s

if that was the problem, you have to be very careful by editing the options file.
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Old 07-22-11, 04:28 PM   #1598
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@Trebby

Very usefull and complete information how to install MO and TDW NewUI
http://http://www.subsim.com/radioroom/showpost.php?p=1629509&postcount=27

After doing everything in accordance to it, also try to run the sh5.exe file under admin rights
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Old 07-22-11, 05:13 PM   #1599
trebby
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Hi gents,

@ Stormfly: no, didnt touch a thing..

@ Vlad: thankx for nice link to Stoainm´s vids, good setup help!

I´ll reinstall and try it bottom up, see what happenz.

Cheers to Y´all
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Old 07-23-11, 07:19 AM   #1600
0rpheus
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Sorry to be a broken record, but any thoughts on the vertical oil slicks TDW? As you say you've fixed it I guess I must be doing something wrong somewhere!
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Old 07-23-11, 07:33 AM   #1601
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Sorry to be a broken record, but any thoughts on the vertical oil slicks TDW? As you say you've fixed it I guess I must be doing something wrong somewhere!
Orpheus - you should first check and see if you have installed the FX mod correctly.
To do that - uninstall it with JSGME so that it moves to the left side of JSGME window.
Then right click and explore.
The first folder you should see is a data folder.
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Old 07-23-11, 09:30 AM   #1602
trebby
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@ Vlad, Stormfly & Silent Steel:

YEZZ! Works like a charm after reinstalling and painstakingly modding according Stoiamn´s vids...

Thanks guys, for some reason some files must have gotten corrupted.

Cheers, trebb
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Old 07-23-11, 07:23 PM   #1603
0rpheus
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Quote:
Originally Posted by Trevally. View Post
Orpheus - you should first check and see if you have installed the FX mod correctly.
To do that - uninstall it with JSGME so that it moves to the left side of JSGME window.
Then right click and explore.
The first folder you should see is a data folder.
Ah good thought, moved it to the right place and it seems to be ok now. Time for a new campaign! Thanks again
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Old 07-24-11, 11:53 PM   #1604
mobucks
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still pray for the day we can get a one shot mega download. new things still being developed. i cant wait! if its 4 years from now, it will still be worth it.
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Old 07-25-11, 03:49 PM   #1605
0rpheus
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One question which leads to another: how expensive (in terms of promotion points) have you made the 'Faster Battery Recharge' ability on the Motor Officer? I have 37 promotion points and I still can't afford it - I don't mind so much for the other skills (not even used them yet as I've been saving up for this) but this one is a bit of a must as it takes almost the whole day to charge batteries early on, and according to the forums I should be getting skills like the cook's meal etc as well, which will take forever at this rate!

Which leads to the next - can I change the cost manually - and subsequently, is it possible to revert to the stock abilities whilst still using MO? I assume you changed them for realism as I understand they were a little overpowered, but as the stock game is arse I've not played an unmodded game yet, and so have never tried any of them.

Cheers in advance

EDIT: While I'm at it, were I to get the latest IRAI to overwrite the MO version, would it be ok to put it at the end of the mod list, or will it need to go somewhere specific? Would be a pain to have to remod the whole thing again as I'm getting a bit tired of restarting lol. I assume even with the older version the AI improves over the course of the war, as I'm regularly evading escorts that would have crippled me in SH4/TMO? I get that early war they had crap sonar etc, but even still..
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