SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-06-10, 04:20 PM | #151 |
Watch
Join Date: Nov 2010
Location: Helsinki, Finland
Posts: 25
Downloads: 12
Uploads: 0
|
Super idea! It'll really mix the battlespaces. What about the difficulty of using the 76mm on land targets? I guess it just adds to the challenge. Or is it posible to adjust their radar signal return so they can be targeted by the CAS more accurately? Actually come to think of it, I don't think surface radar detects land based objects ever.
__________________
Ruff ruff, Seamutt |
12-06-10, 06:06 PM | #152 | |
Navy Seal
|
Quote:
Maybe some of those new A-10s or heli gunships I've converted over might make an appearance lending some CAS. |
|
12-16-10, 01:41 PM | #153 |
Navy Seal
|
Ok big update...
My models: Models I painted and converted: |
12-18-10, 01:54 PM | #154 |
Pacific Aces Dev Team
|
Jesus your work is nothing short of A-M-A-Z-I-N-G
3.11 will be a huge expansion of the databases EDIT: I forgot to ask, is there actually any AI programmed for the tanks? Or will they simply be static objects? Would be nice to have troops moving around in a random way, so that you have to wait until the last moment and get coordinates for your attack from a spy sat or a friendly air unit
__________________
One day I will return to sea ... |
12-18-10, 02:32 PM | #155 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
They're static. Working guns though.
__________________
|
12-18-10, 02:38 PM | #156 | |
Navy Seal
|
Quote:
Oh yea and watch out for the guns, Getting close to shore in the FFG will not be a very good idea anymore. Those 155mm guns have a huge range, around 11 miles for the regular round or around 20 miles for a rocket assisted round. |
|
12-18-10, 04:39 PM | #157 |
Navy Seal
|
Back in SCX Thomasew got SCUD launchers to move.
I think they could be assigned a waypoint in the mission editor and they would move over land. Only thing was you needed a trigger to swap out the mobile version of the scud for the going to launch version. |
12-19-10, 07:44 PM | #158 |
Navy Seal
|
the Burke Flight I/II and Flight IIA:
|
12-20-10, 12:24 PM | #159 |
Navy Seal
|
South Korean KDXIII Destroyer...
|
12-21-10, 12:18 PM | #160 |
Navy Seal
|
A combonation of the rebuilt Burke hull, another model, and some of my weapons. The JMSDF Kongo class DDG.
|
12-21-10, 12:33 PM | #161 |
Swabbie
Join Date: May 2008
Location: Italy, Pisa
Posts: 8
Downloads: 57
Uploads: 0
|
Well, they are amazing, really
|
12-21-10, 04:07 PM | #162 |
Navy Seal
|
A couple more models I found that I'm modifying and converting over for LWAMI:
|
12-21-10, 04:30 PM | #163 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
That Osa (or knockoff) is beautiful. I love the AK-2/630 on that thing. If the poly count isn't too high you should grab that and reuse it.
__________________
|
12-21-10, 04:37 PM | #164 | |
Navy Seal
|
Quote:
That Osa mesh is going to get quite a workout when I'm done. I plan to put the squarish Osa II missile launchers on it and different weapons and FCRs for the different classes (Osa II, Hungfeng, Suju.) |
|
12-21-10, 05:14 PM | #165 |
Navy Seal
|
TLAM I have an OSA II which I'd say is better than that one if you want to finish it off.
|
Tags |
lwami |
|
|